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<blockquote data-quote="S'mon" data-source="post: 6754880" data-attributes="member: 463"><p>Elf Mage - Glevina</p><p>Medium humanoid (Elf)</p><p>Armor Class 13 (16 with mage armor)</p><p>Hit Points 40 (9d8) Proficiency +3</p><p>Speed 30 ft.</p><p>STR 8 (−1) DEX 16 (+3) CON 10 (0) INT 18 (+4) WIS 12 (+1) CHA 13 (+1)</p><p>Saving Throws Int +7, Wis +4</p><p>Skills Arcana +7, Persuasion +4, Perception +4</p><p>Senses passive Perception 14. Darkvision 60'.</p><p>Languages Common Elf Orc Goblin</p><p>Challenge 6 (2,300 XP)</p><p>Fey Ancestry. Advantage vs Charm & cannot be Sleeped.</p><p></p><p>Spellcasting. The elf mage is a 9th-level spellcaster. Its</p><p>spellcasting ability is Intelligence (spell save DC 15, +7 to</p><p>hit with spell attacks). The mage typically has the following wizard</p><p>spells prepared:</p><p>Cantrips (at will): fire bolt, light, mage hand, prestidigitation</p><p>1st level (4 slots): detect magic, mage armor, magic</p><p>missile, shield</p><p>2nd level (3 slots): misty step, suggestion</p><p>3rd level (3 slots): counterspell, fireball, fly</p><p>4th level (3 slots): greater invisibility, ice storm</p><p>5th level (1 slot): wall of stone OR dominate person</p><p></p><p>Actions</p><p>Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or</p><p>range 20/60 ft., one target. Hit: 4 (1d4 + 3) piercing damage.</p><p></p><p>Elf Knight - Thadeus</p><p>Medium humanoid (Elf), any alignment</p><p>Armor Class 18 (+2 studded leather, +4 DEX, +2 shield)</p><p>Hit Points 72 (11d8 + 22) Proficiency +3</p><p>Speed 30 ft.</p><p>STR 14 (+2) DEX 18 (+4) CON 14 (+2) INT 11 (+0) WIS 10 (+0) CHA 13 (+1)</p><p>Saving Throws Con +5, Wis +3</p><p>Athletics +5 Acrobatics +7 History +3 Perception +3</p><p>Senses passive Perception 13. Darkvision 60'.</p><p>Languages Common, Elf</p><p>Challenge 6 (2300 XP)</p><p>Fey Ancestry. Advantage vs Charm & cannot be Sleeped.</p><p>Indomitable. The knight cannot be Frightened.</p><p>Duelist. +2 melee damage with single 1-handed weapon.</p><p>Duelist Strike: +13 (3d8) damage 1/round with a melee attack vs a single target with no adjacent allies.</p><p>Action Surge. The knight may take an extra Action, once per Short Rest.</p><p></p><p>Actions</p><p>Multiattack. The knight makes two melee or ranged attacks.</p><p></p><p>+2 Lytheum Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., one</p><p>target. Hit: 12 (1d8 + 8) piercing damage, 25 (4d8+8) with Duelist Strike.</p><p></p><p>Longbow. Ranged Weapon Attack +7 to hit, one target. Hit 8 (1d8+4) piercing damage.</p><p></p><p>Both Elves have Handy Haversacks.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6754880, member: 463"] Elf Mage - Glevina Medium humanoid (Elf) Armor Class 13 (16 with mage armor) Hit Points 40 (9d8) Proficiency +3 Speed 30 ft. STR 8 (−1) DEX 16 (+3) CON 10 (0) INT 18 (+4) WIS 12 (+1) CHA 13 (+1) Saving Throws Int +7, Wis +4 Skills Arcana +7, Persuasion +4, Perception +4 Senses passive Perception 14. Darkvision 60'. Languages Common Elf Orc Goblin Challenge 6 (2,300 XP) Fey Ancestry. Advantage vs Charm & cannot be Sleeped. Spellcasting. The elf mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The mage typically has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation 1st level (4 slots): detect magic, mage armor, magic missile, shield 2nd level (3 slots): misty step, suggestion 3rd level (3 slots): counterspell, fireball, fly 4th level (3 slots): greater invisibility, ice storm 5th level (1 slot): wall of stone OR dominate person Actions Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 3) piercing damage. Elf Knight - Thadeus Medium humanoid (Elf), any alignment Armor Class 18 (+2 studded leather, +4 DEX, +2 shield) Hit Points 72 (11d8 + 22) Proficiency +3 Speed 30 ft. STR 14 (+2) DEX 18 (+4) CON 14 (+2) INT 11 (+0) WIS 10 (+0) CHA 13 (+1) Saving Throws Con +5, Wis +3 Athletics +5 Acrobatics +7 History +3 Perception +3 Senses passive Perception 13. Darkvision 60'. Languages Common, Elf Challenge 6 (2300 XP) Fey Ancestry. Advantage vs Charm & cannot be Sleeped. Indomitable. The knight cannot be Frightened. Duelist. +2 melee damage with single 1-handed weapon. Duelist Strike: +13 (3d8) damage 1/round with a melee attack vs a single target with no adjacent allies. Action Surge. The knight may take an extra Action, once per Short Rest. Actions Multiattack. The knight makes two melee or ranged attacks. +2 Lytheum Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) piercing damage, 25 (4d8+8) with Duelist Strike. Longbow. Ranged Weapon Attack +7 to hit, one target. Hit 8 (1d8+4) piercing damage. Both Elves have Handy Haversacks. [/QUOTE]
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