Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Post your 5e NPCs here, for all to enjoy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 6754881" data-attributes="member: 463"><p>Altanian Chosen Axeman</p><p>Medium humanoid</p><p>Armor Class 12 (unarmoured defence)</p><p>Hit Points 32 (5d8 + 10)</p><p>Speed 30 ft.</p><p>STR 15 (+2) DEX 11 (+0) CON 14 (+2) INT 10 (+0) WIS 11 (+0) CHA 10 (+0)</p><p>Skills Intimidation +2</p><p>Senses passive Perception 10</p><p>Languages Altanian, Common</p><p>Challenge 1 (200 XP)</p><p>Pack Tactics. The Axeman has advantage on a melee attack roll against</p><p>a creature if at least one of the Axeman’s allies is within 5 feet of</p><p>the creature, and the ally isn’t incapacitated.</p><p></p><p>Actions</p><p>Multiattack. The Axeman makes two melee attacks.</p><p></p><p>Great Axe. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.</p><p>Hit: 8 (1d12 + 2) slashing damage.</p><p>Javelin (2) Missile Weapon Attack +4 to hit,</p><p>Hit: 5 (1d6+2) piercing damage.</p><p></p><p>The Chosen Axemen are the elite warriors of an Altanian tribe. Usually each Warrior Lodge produces a handful of Chosen Axemen, who band together to guard the Chief in battle. Some Warrior Lodges are led by Berserkers who lead them against the strongest foes.</p><p>_______________________</p><p></p><p>Altanian Berserker</p><p>Medium humanoid</p><p>Armor Class 14 (dex, unarmoured toughness)</p><p>Hit Points 67 (9d8 + 27)</p><p>Speed 30 ft.</p><p>STR 16 (+3) DEX 12 (+1) CON 17 (+3) INT 9 (−1) WIS 10 (+0) CHA 10 (0)</p><p>Senses passive Perception 10</p><p>Languages any one language (usually Common)</p><p>Challenge 3 (700 XP)</p><p>Reckless Attack. The Berserker may choose to gain and grant advantage on all melee attack rolls until the start of his next turn.</p><p></p><p>Actions</p><p>Multiattack. The Axeman makes two melee attacks.</p><p></p><p>Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one</p><p>target. Hit: 9 (1d12 + 5) slashing damage (+3 STR +2 Rage).</p><p></p><p>Javelin (2) Missile Weapon Attack +5 to hit,</p><p>Hit: 6 (1d6+3) piercing damage.</p><p></p><p>Altanian Berserkers are tribal champions who often lead the clan's Chosen Axemen in battle against rival clans and outsiders. Some are encountered as wandering 'lone wolves'. Others are Tribal Chiefs themselves, or are picked by an older chief to lead his warband.</p><p>_____________________________</p><p></p><p>Altanian Great Warlord</p><p>Medium humanoid</p><p>Armor Class 17 (+2 dex, +5 unarmoured toughness)</p><p>Hit Points 190 (20d8 +100)</p><p>Proficiency +4</p><p>Speed 40 ft.</p><p>STR 20 (+5) DEX 14 (+2) CON 20 (+5) INT 12 (+1) WIS 10 (+0) CHA 14 (+2)</p><p>Saves STR +9 CON +9 WIS +5</p><p>Senses passive Perception 15</p><p>Languages Altanian, Common</p><p>Challenge 10</p><p></p><p>SA</p><p>Danger Sense - Advantage on DEX saves</p><p>Feral Instinct - Advantage on Initiative rolls</p><p></p><p>Actions</p><p>Multiattack. The Great Warlord makes three melee attacks.</p><p></p><p>+2 Greatsword, Dragonslayer. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 2d6+10 slashing damage (+5 STR +3 Rage +2 magic).</p><p>Sword does +3d6 damage vs dragons and dragon-blooded (Orichalans etc).</p><p></p><p>Javelin (2) Missile Weapon Attack +9 to hit,</p><p>Hit: 1d6+5 piercing damage.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6754881, member: 463"] Altanian Chosen Axeman Medium humanoid Armor Class 12 (unarmoured defence) Hit Points 32 (5d8 + 10) Speed 30 ft. STR 15 (+2) DEX 11 (+0) CON 14 (+2) INT 10 (+0) WIS 11 (+0) CHA 10 (+0) Skills Intimidation +2 Senses passive Perception 10 Languages Altanian, Common Challenge 1 (200 XP) Pack Tactics. The Axeman has advantage on a melee attack roll against a creature if at least one of the Axeman’s allies is within 5 feet of the creature, and the ally isn’t incapacitated. Actions Multiattack. The Axeman makes two melee attacks. Great Axe. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 8 (1d12 + 2) slashing damage. Javelin (2) Missile Weapon Attack +4 to hit, Hit: 5 (1d6+2) piercing damage. The Chosen Axemen are the elite warriors of an Altanian tribe. Usually each Warrior Lodge produces a handful of Chosen Axemen, who band together to guard the Chief in battle. Some Warrior Lodges are led by Berserkers who lead them against the strongest foes. _______________________ Altanian Berserker Medium humanoid Armor Class 14 (dex, unarmoured toughness) Hit Points 67 (9d8 + 27) Speed 30 ft. STR 16 (+3) DEX 12 (+1) CON 17 (+3) INT 9 (−1) WIS 10 (+0) CHA 10 (0) Senses passive Perception 10 Languages any one language (usually Common) Challenge 3 (700 XP) Reckless Attack. The Berserker may choose to gain and grant advantage on all melee attack rolls until the start of his next turn. Actions Multiattack. The Axeman makes two melee attacks. Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 5) slashing damage (+3 STR +2 Rage). Javelin (2) Missile Weapon Attack +5 to hit, Hit: 6 (1d6+3) piercing damage. Altanian Berserkers are tribal champions who often lead the clan's Chosen Axemen in battle against rival clans and outsiders. Some are encountered as wandering 'lone wolves'. Others are Tribal Chiefs themselves, or are picked by an older chief to lead his warband. _____________________________ Altanian Great Warlord Medium humanoid Armor Class 17 (+2 dex, +5 unarmoured toughness) Hit Points 190 (20d8 +100) Proficiency +4 Speed 40 ft. STR 20 (+5) DEX 14 (+2) CON 20 (+5) INT 12 (+1) WIS 10 (+0) CHA 14 (+2) Saves STR +9 CON +9 WIS +5 Senses passive Perception 15 Languages Altanian, Common Challenge 10 SA Danger Sense - Advantage on DEX saves Feral Instinct - Advantage on Initiative rolls Actions Multiattack. The Great Warlord makes three melee attacks. +2 Greatsword, Dragonslayer. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 2d6+10 slashing damage (+5 STR +3 Rage +2 magic). Sword does +3d6 damage vs dragons and dragon-blooded (Orichalans etc). Javelin (2) Missile Weapon Attack +9 to hit, Hit: 1d6+5 piercing damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Post your 5e NPCs here, for all to enjoy
Top