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<blockquote data-quote="Rhenny" data-source="post: 6754965" data-attributes="member: 18333"><p>I can't remember the stats for an amazing recurring villain I used in my long running 3.5e campaign, but I can describe him.</p><p></p><p>He was just known as The Shadowdancer.</p><p></p><p>He was a Shadowdancer NPC who was dealing with a number of crime organizations in the areas where the PCs were exploring. I always loved the 3rd edition Shadowdancer so this was my chance to use him in a game. He would perpetrate a crime, either a theft or a murder and then he'd escape pretty easily. The PCs tried to investigate and track him down, and eventually they got wind that he was going to a sea cave via ship to visit a gang of pirates. The PCs got hold of a ship and sailed toward the sea cave after apprehending and interrogating some pirates. As they were sailing into the sea cave, another ship was sailing out. The PCs decided to continue sailing into the cave to pretend that they were pirates returning from abroad. Unfortunately, as they all docked and started fighting with some of the pirates inside the sea cave, The Shadowdancer was escaping on the other ship. Drat...he escaped again.</p><p></p><p>I gave the Shadowdancer a special deck of cards that summoned shadow monsters. Many times during the campaign, after a theft or a murder, the PCs would find these inert/spent cards. It helped them learn more about the Shadowdancer and led up to some pretty interesting encounters with the Shadowdancer and his shadow monsters. </p><p></p><p>Although we ended the campaign after 2 1/2 years, the Shadowdancer is still alive. I love a villain who can escape a tricky situation, and this guy did just that.</p><p></p><p>If I get time, and I run another homebrew campaign, I'll re-make The Shadowdancer in 5e.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6754965, member: 18333"] I can't remember the stats for an amazing recurring villain I used in my long running 3.5e campaign, but I can describe him. He was just known as The Shadowdancer. He was a Shadowdancer NPC who was dealing with a number of crime organizations in the areas where the PCs were exploring. I always loved the 3rd edition Shadowdancer so this was my chance to use him in a game. He would perpetrate a crime, either a theft or a murder and then he'd escape pretty easily. The PCs tried to investigate and track him down, and eventually they got wind that he was going to a sea cave via ship to visit a gang of pirates. The PCs got hold of a ship and sailed toward the sea cave after apprehending and interrogating some pirates. As they were sailing into the sea cave, another ship was sailing out. The PCs decided to continue sailing into the cave to pretend that they were pirates returning from abroad. Unfortunately, as they all docked and started fighting with some of the pirates inside the sea cave, The Shadowdancer was escaping on the other ship. Drat...he escaped again. I gave the Shadowdancer a special deck of cards that summoned shadow monsters. Many times during the campaign, after a theft or a murder, the PCs would find these inert/spent cards. It helped them learn more about the Shadowdancer and led up to some pretty interesting encounters with the Shadowdancer and his shadow monsters. Although we ended the campaign after 2 1/2 years, the Shadowdancer is still alive. I love a villain who can escape a tricky situation, and this guy did just that. If I get time, and I run another homebrew campaign, I'll re-make The Shadowdancer in 5e. [/QUOTE]
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