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<blockquote data-quote="iserith" data-source="post: 6763873" data-attributes="member: 97077"><p>Presenting the <strong>Chief Engineer of the Temple of Nebelun in the Gnomish Capital City of Tinkerwidget</strong>, captured a year ago by the goblin servitors of Belak the Outcast of the Sunless Citadel, forced to bide his time in captivity while secreting his gear-shaped holy symbol in his hidey-hole. Nemesis of Meepo, former Keeper of Dragons.</p><p></p><p><span style="font-size: 12px"><strong>LUXWELL BAUBLEWIZZLE</strong></span></p><p><em>Medium humanoid (gnome), chaotic good</em></p><p><strong>Armor Class</strong> 10</p><p><strong>Hit Points</strong> 9 (2d8)</p><p><strong>Speed</strong> 30 ft.</p><p></p><p>[HR][/HR]</p><p><strong>STR</strong> 10 (+0) <strong>DEX</strong> 10 (+0) <strong>CON</strong> 11 (+0)</p><p><strong>INT</strong> 12 (+1) <strong>WIS</strong> 14 (+2) <strong>CHA</strong> 14 (+2)</p><p>[HR][/HR]</p><p></p><p><strong>Skills</strong> Medicine +4, Religion +3</p><p><strong>Senses</strong> passive Perception 12, darkvision 60 ft.</p><p><strong>Languages</strong> Common, Gnomish</p><p><strong>Challenge</strong> 1/4 (50 XP)</p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>Spellcasting.</em></strong> Luxwell is a 1st-level spellcaster. His spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). Luxwell has following cleric spells prepared:</p><p></p><p>Cantrips (at will): <em>light, sacred flame, thaumaturgy</em></p><p>1st level (3 slots): <em>bless, cure wounds, sanctuary</em></p><p></p><p>[HR][/HR]</p><p></p><p><em><strong>Gnome Cunning.</strong></em> Luxwell has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.</p><p></p><p><em><strong>Artificer’s Lore.</strong></em> Whenever Luxwell makes an Intelligence (History) check related to magic items, alchemical objects, or technological devices, he can add twice his proficiency bonus, instead of any proficiency bonus he normally applies.</p><p></p><p><strong><em>Tinker.</em></strong> Luxwell has proficiency with artisan’s tools (tinker’s tools). Using those tools, he can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless he spends 1 hour repairing it to keep the device functioning), or when he uses his action to dismantle it; at that time, he can reclaim the materials used to create it. He can have up to three such devices active at a time. See Players Handbook, page 37 for additional details.</p><p></p><p><strong>ACTIONS</strong></p><p>[HR][/HR]</p><p><em><strong>Spanner.</strong> Melee Weapon Attack: </em>+2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.</p></blockquote><p></p>
[QUOTE="iserith, post: 6763873, member: 97077"] Presenting the [B]Chief Engineer of the Temple of Nebelun in the Gnomish Capital City of Tinkerwidget[/B], captured a year ago by the goblin servitors of Belak the Outcast of the Sunless Citadel, forced to bide his time in captivity while secreting his gear-shaped holy symbol in his hidey-hole. Nemesis of Meepo, former Keeper of Dragons. [SIZE=3][B]LUXWELL BAUBLEWIZZLE[/B][/SIZE] [I]Medium humanoid (gnome), chaotic good[/I] [B]Armor Class[/B] 10 [B]Hit Points[/B] 9 (2d8) [B]Speed[/B] 30 ft. [HR][/HR] [B]STR[/B] 10 (+0) [B]DEX[/B] 10 (+0) [B]CON[/B] 11 (+0) [B]INT[/B] 12 (+1) [B]WIS[/B] 14 (+2) [B]CHA[/B] 14 (+2) [HR][/HR] [B]Skills[/B] Medicine +4, Religion +3 [B]Senses[/B] passive Perception 12, darkvision 60 ft. [B]Languages[/B] Common, Gnomish [B]Challenge[/B] 1/4 (50 XP) [HR][/HR] [B][I]Spellcasting.[/I][/B] Luxwell is a 1st-level spellcaster. His spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). Luxwell has following cleric spells prepared: Cantrips (at will): [I]light, sacred flame, thaumaturgy[/I] 1st level (3 slots): [I]bless, cure wounds, sanctuary[/I] [HR][/HR] [I][B]Gnome Cunning.[/B][/I] Luxwell has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. [I][B]Artificer’s Lore.[/B][/I] Whenever Luxwell makes an Intelligence (History) check related to magic items, alchemical objects, or technological devices, he can add twice his proficiency bonus, instead of any proficiency bonus he normally applies. [B][I]Tinker.[/I][/B] Luxwell has proficiency with artisan’s tools (tinker’s tools). Using those tools, he can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless he spends 1 hour repairing it to keep the device functioning), or when he uses his action to dismantle it; at that time, he can reclaim the materials used to create it. He can have up to three such devices active at a time. See Players Handbook, page 37 for additional details. [B]ACTIONS[/B] [HR][/HR] [I][B]Spanner.[/B] Melee Weapon Attack: [/I]+2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. [/QUOTE]
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