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<blockquote data-quote="Gez" data-source="post: 910466" data-attributes="member: 1328"><p>Some vilains:</p><p></p><p><strong>Jaloane Felseryl and Esdéquial Felseryl-i.</strong> The Divine Imperatrix and Emperor, are lawful evil bastard. The High-Elven empire they rule follow simple rules:</p><p>1° They are divine;</p><p>2° High-elves are the only real elves, the other (grey and wood) being inferior...</p><p>3° ... But still superior to every non-elven creatures.</p><p></p><p>As inbred and short-sighted as their predecessors, they aren't efficient rulers. The empire would have collapsed long ago if not for the power behind the throne:</p><p></p><p><strong>Soweyenorfel.</strong> A savant hydra (see <em>Creature Collection 1</em>, agent of a deity of tyranny, who played on the greed and the vanity of the high elves to corrupt them; and made them a tool to sow hatred, strife, despair in the world; squashing freedom, knowledge, and thought everywhere he could.</p><p></p><p>These are the Top Big Bad. At a lower scale, we may found original nasties like:</p><p></p><p><strong>Darsenokerfel.</strong> A half-fiend hieracosphinx wizard, Darsenokerfel -- his real name is longer, but he keeps secret the last two syllables -- works for the purpose of a deity of ill and unjust fate. His task is simple, straightforward, and -- for him -- really pleasing: bestowing curses, bullying, kidnapping, torturing, and raping. Bored of weak preys like humans and halflings, he wants to one day catch Saïlaswanamari, a gynosphinx druid for whom he has a perverse lust; but she is powerful, and currently being courted by brass dragon. His spite and anger are great, and his victims suffer all the more from his frustration.</p><p></p><p><strong>Kaztengarken.</strong> Long ago, when the world was whole, a great crime was comitted by a mortal against one of the gods. Furious and frightened, they tore the world asunder, separating the land of mortals from the land of the gods. That's why there is now an Earth and a Moon. However, some minor deities weren't told of the sundering that was going to come. These lesser spirits where despised by the other gods, for they were weak, primal, and generally ill-tempered. When the cataclysm happened, stranded on Earth with the mortal while called to the newly-formed Moon as all divine power, they were themselves shattered, and ended up bereft of body. Mere consciousness, rendered insane or comatose by the event; they incarnated in the world itself. Their servants, let loose and without control, became the various fiends and monsters of the Nether. </p><p></p><p>In most place, these spirits are comatose, unable to think. Some people may learn the dangerous craft of attuning one's mind to their ravaged psyche, until one may use a tiny part of their power. This sort of magic, based on emotions and empathy, is called "psionics".</p><p></p><p>But in some places, the spirit is still conscious. And angry. Kaztengarken, the ever-growing city, is one of these. Kaztengarken's ambition is to take over the whole world by continuously expanding. As its boundaries are constantly pushed further, Kaztengarken expand with it, and become more powerful. The minds of her citizens -- orcs or their slaves -- are controlled. Kaztengarken began long ago by seizing control of a small band of orcs, who established their camp right on her spot. During their night there, their dreams were filled with prophetic visions, and on the morrow, they turned their camp into a permanent place. Over the time, their mindset evolved to a lawful evilness, they become smarter, wiser and more confident, and they managed to subjugate other orc bands, then whole tribes. The Grey Orcs, servants of Kaztengarken, expanded the city, ever and ever, and started to enslave their barbaric cousins, the steppe and mountain orcs. Sometimes, a grey orc mother gave birth to a particularly gifted orc, whose eyes were totally black. These "black orcs" have a hivemind, and are in constant telepathic communication with Kaztengarken, who grants them psionic powers.</p><p></p><p>Now, Kaztengarken is a huge, grim city, of wood, steels and bones, where sacrifices are constantly made to feed Kaztengarken with new souls to allow her to catch with the increase of her territory. Hordes of orcs goes ever farther raiding food and supplies to maintain Kaztengarken's population, and create new buildings. Over the years, Kaztengarken has swallowed several other lesser spirits -- frequently without a fight, as they were unconscious and helpless. Her aim is to recover the whole world, from the depth of the ocean to the highest mountain to the dark pits of the Nether. Then, the mortals all under her sway, the gods will be cut off from their source of power and die.</p><p></p><p>I've more classical villains, of course.</p></blockquote><p></p>
[QUOTE="Gez, post: 910466, member: 1328"] Some vilains: [b]Jaloane Felseryl and Esdéquial Felseryl-i.[/b] The Divine Imperatrix and Emperor, are lawful evil bastard. The High-Elven empire they rule follow simple rules: 1° They are divine; 2° High-elves are the only real elves, the other (grey and wood) being inferior... 3° ... But still superior to every non-elven creatures. As inbred and short-sighted as their predecessors, they aren't efficient rulers. The empire would have collapsed long ago if not for the power behind the throne: [b]Soweyenorfel.[/b] A savant hydra (see [i]Creature Collection 1[/i], agent of a deity of tyranny, who played on the greed and the vanity of the high elves to corrupt them; and made them a tool to sow hatred, strife, despair in the world; squashing freedom, knowledge, and thought everywhere he could. These are the Top Big Bad. At a lower scale, we may found original nasties like: [b]Darsenokerfel.[/b] A half-fiend hieracosphinx wizard, Darsenokerfel -- his real name is longer, but he keeps secret the last two syllables -- works for the purpose of a deity of ill and unjust fate. His task is simple, straightforward, and -- for him -- really pleasing: bestowing curses, bullying, kidnapping, torturing, and raping. Bored of weak preys like humans and halflings, he wants to one day catch Saïlaswanamari, a gynosphinx druid for whom he has a perverse lust; but she is powerful, and currently being courted by brass dragon. His spite and anger are great, and his victims suffer all the more from his frustration. [b]Kaztengarken.[/b] Long ago, when the world was whole, a great crime was comitted by a mortal against one of the gods. Furious and frightened, they tore the world asunder, separating the land of mortals from the land of the gods. That's why there is now an Earth and a Moon. However, some minor deities weren't told of the sundering that was going to come. These lesser spirits where despised by the other gods, for they were weak, primal, and generally ill-tempered. When the cataclysm happened, stranded on Earth with the mortal while called to the newly-formed Moon as all divine power, they were themselves shattered, and ended up bereft of body. Mere consciousness, rendered insane or comatose by the event; they incarnated in the world itself. Their servants, let loose and without control, became the various fiends and monsters of the Nether. In most place, these spirits are comatose, unable to think. Some people may learn the dangerous craft of attuning one's mind to their ravaged psyche, until one may use a tiny part of their power. This sort of magic, based on emotions and empathy, is called "psionics". But in some places, the spirit is still conscious. And angry. Kaztengarken, the ever-growing city, is one of these. Kaztengarken's ambition is to take over the whole world by continuously expanding. As its boundaries are constantly pushed further, Kaztengarken expand with it, and become more powerful. The minds of her citizens -- orcs or their slaves -- are controlled. Kaztengarken began long ago by seizing control of a small band of orcs, who established their camp right on her spot. During their night there, their dreams were filled with prophetic visions, and on the morrow, they turned their camp into a permanent place. Over the time, their mindset evolved to a lawful evilness, they become smarter, wiser and more confident, and they managed to subjugate other orc bands, then whole tribes. The Grey Orcs, servants of Kaztengarken, expanded the city, ever and ever, and started to enslave their barbaric cousins, the steppe and mountain orcs. Sometimes, a grey orc mother gave birth to a particularly gifted orc, whose eyes were totally black. These "black orcs" have a hivemind, and are in constant telepathic communication with Kaztengarken, who grants them psionic powers. Now, Kaztengarken is a huge, grim city, of wood, steels and bones, where sacrifices are constantly made to feed Kaztengarken with new souls to allow her to catch with the increase of her territory. Hordes of orcs goes ever farther raiding food and supplies to maintain Kaztengarken's population, and create new buildings. Over the years, Kaztengarken has swallowed several other lesser spirits -- frequently without a fight, as they were unconscious and helpless. Her aim is to recover the whole world, from the depth of the ocean to the highest mountain to the dark pits of the Nether. Then, the mortals all under her sway, the gods will be cut off from their source of power and die. I've more classical villains, of course. [/QUOTE]
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