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<blockquote data-quote="Peskara" data-source="post: 1514064" data-attributes="member: 5241"><p>Here are the characters I'm running (or have run and might get back to that campaign someday, which is most of them, it's been months since we've actually gamed).</p><p></p><p>In my husband's homebrew campaign world:</p><p><strong>Reyna DeMer</strong>: Human Fighter6. Down on her luck pirate turned privateer with her own ship. (CG)</p><p><strong>Vorzheva</strong>: Tiefling Fighter5/Rogue4; entertainer turned bounty hunter turned government agent. (CG)</p><p><strong>Lysandra Saffiros</strong>: Human Cleric3/Wizard3/Mystic Theurge2 (soon to switch to Elemental Savant [air]); Priestess of Syndra, goddess of magic, stars and secrets. Having recently reclaimed a lost temple in a ruined city she seeks to rediscover the lost magics of the Lightning Witch. The real Peskara is her raccoon familiar. (NG)</p><p><strong>Tzakhosska the Black Sun</strong>: Human Fighter6; An unorthodox member of the Order of Unbroken Light serving Kaeal the sun-god. She seeks to lay the weapons of 100 worthy foes on his altar. (NG)</p><p><strong>Honora</strong>: Half-orc Fighter 4/Paladin 3; recently dedicated paladin of Valysa, goddess of war, justice and mercy. She's on her way to Castle Ravenloft (using a converted version of the module, not the setting). (LG)</p><p><strong>Ulfriga CairnMaker</strong>: Human Druid1; new Wolf priestess of the Wolf Clan (in a pseudo-Nordic campaign we only played one session of so far). (NG)</p><p></p><p>And in a friend's campaign:</p><p><strong>Kyrill of Dithia</strong>: Aasimar Fighter3/Cleric7/Contemplative2; priestess of Lierce, goddess of strength and love; having recently reclaimed a forsaken land for the powers of good, she is working to establish a temple there while aiding an allied nation in a war against the hobgoblins. (CG)</p><p></p><p>Stat blocks available on request, but they might not be terribly useful as we use some house rules regarding skills and stat adjustments. For example Half-orcs don't suffer an Int penalty in my husband's campaign world since all stats are equally useful as they should be and we've made less powerful versions of Aasimar and Tieflings that don't require a level adjustment in order to accomodate characters that we converted from 2e.</p></blockquote><p></p>
[QUOTE="Peskara, post: 1514064, member: 5241"] Here are the characters I'm running (or have run and might get back to that campaign someday, which is most of them, it's been months since we've actually gamed). In my husband's homebrew campaign world: [B]Reyna DeMer[/B]: Human Fighter6. Down on her luck pirate turned privateer with her own ship. (CG) [B]Vorzheva[/B]: Tiefling Fighter5/Rogue4; entertainer turned bounty hunter turned government agent. (CG) [B]Lysandra Saffiros[/B]: Human Cleric3/Wizard3/Mystic Theurge2 (soon to switch to Elemental Savant [air]); Priestess of Syndra, goddess of magic, stars and secrets. Having recently reclaimed a lost temple in a ruined city she seeks to rediscover the lost magics of the Lightning Witch. The real Peskara is her raccoon familiar. (NG) [B]Tzakhosska the Black Sun[/B]: Human Fighter6; An unorthodox member of the Order of Unbroken Light serving Kaeal the sun-god. She seeks to lay the weapons of 100 worthy foes on his altar. (NG) [B]Honora[/B]: Half-orc Fighter 4/Paladin 3; recently dedicated paladin of Valysa, goddess of war, justice and mercy. She's on her way to Castle Ravenloft (using a converted version of the module, not the setting). (LG) [B]Ulfriga CairnMaker[/B]: Human Druid1; new Wolf priestess of the Wolf Clan (in a pseudo-Nordic campaign we only played one session of so far). (NG) And in a friend's campaign: [B]Kyrill of Dithia[/B]: Aasimar Fighter3/Cleric7/Contemplative2; priestess of Lierce, goddess of strength and love; having recently reclaimed a forsaken land for the powers of good, she is working to establish a temple there while aiding an allied nation in a war against the hobgoblins. (CG) Stat blocks available on request, but they might not be terribly useful as we use some house rules regarding skills and stat adjustments. For example Half-orcs don't suffer an Int penalty in my husband's campaign world since all stats are equally useful as they should be and we've made less powerful versions of Aasimar and Tieflings that don't require a level adjustment in order to accomodate characters that we converted from 2e. [/QUOTE]
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