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<blockquote data-quote="WhatGravitas" data-source="post: 4203142" data-attributes="member: 33132"><p>Some feats based on the "Lasting Frost" from the Paragon Path excerpt:</p><p></p><p>More like random ideas, as I assume that the PHB will contain "Lasting Frost"-equivalents for other damage types...</p><p></p><p><strong>Escharotic Lacing</strong></p><p><em>Your caustic magic burns deep into your enemies bodies, causing them pain and hurt.</em></p><p><strong>Prerequisites:</strong> Paragon tier</p><p><strong>Benefit:</strong> When a power with the acid keyword deals damage to a target, that target is weakened until the start of your next turn.</p><p>[sblock=Design Notes]Tried to avoid the "ongoing damage" idea - it is more fitting for fire. Instead I'm playing along the "this %&!§ing hurts!"-angle. No "save ends", but only until next turn, because it decreases the effectiveness of the target massively. If you want to keep that up, you have to continue hitting it![/sblock]</p><p></p><p><strong>Fulminatory Infusion</strong></p><p><em>Your electric powers crackle with bright lightning, causing your enemies to convulse and skitter.</em></p><p><strong>Prerequisites:</strong> Paragon tier</p><p><strong>Benefit:</strong> When a power with the lightning keyword deals damage to a target, that target is dazed (save ends).</p><p>[sblock=Design Notes]This is, of course, based on the dazed condition known now: "DAZED: (From D&D Miniatures Rules)</p><p>All enemies gain Combat Advantage against you.</p><p>You cannot flank enemies or help an ally gain flanking.</p><p>You cannot make Opportunity Attacks or use immediate actions."</p><p>If dazed actually denies your actions, it's MUCH more powerful and has to be changed.[/sblock]</p><p></p><p><strong>Pyrophoric Essence</strong></p><p><em>Your igneous powers are carrying phlogistic essence with them, setting your enemies aflame.</em></p><p><strong>Prerequisites:</strong> Paragon tier</p><p><strong>Benefit:</strong> When a power with the fire keyword deals damage to a target, that target suffers 3 ongoing fire damage (save ends).</p><p>[sblock=Design Notes]This is comparable to <em>Lasting Frost</em> from the Paragon Path excerpt - you trade the amount of damage against the need to hit it with frost powers repeatedly.[/sblock]</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 4203142, member: 33132"] Some feats based on the "Lasting Frost" from the Paragon Path excerpt: More like random ideas, as I assume that the PHB will contain "Lasting Frost"-equivalents for other damage types... [b]Escharotic Lacing[/b] [i]Your caustic magic burns deep into your enemies bodies, causing them pain and hurt.[/i] [b]Prerequisites:[/b] Paragon tier [b]Benefit:[/b] When a power with the acid keyword deals damage to a target, that target is weakened until the start of your next turn. [sblock=Design Notes]Tried to avoid the "ongoing damage" idea - it is more fitting for fire. Instead I'm playing along the "this %&!§ing hurts!"-angle. No "save ends", but only until next turn, because it decreases the effectiveness of the target massively. If you want to keep that up, you have to continue hitting it![/sblock] [b]Fulminatory Infusion[/b] [i]Your electric powers crackle with bright lightning, causing your enemies to convulse and skitter.[/i] [b]Prerequisites:[/b] Paragon tier [b]Benefit:[/b] When a power with the lightning keyword deals damage to a target, that target is dazed (save ends). [sblock=Design Notes]This is, of course, based on the dazed condition known now: "DAZED: (From D&D Miniatures Rules) All enemies gain Combat Advantage against you. You cannot flank enemies or help an ally gain flanking. You cannot make Opportunity Attacks or use immediate actions." If dazed actually denies your actions, it's MUCH more powerful and has to be changed.[/sblock] [b]Pyrophoric Essence[/b] [i]Your igneous powers are carrying phlogistic essence with them, setting your enemies aflame.[/i] [b]Prerequisites:[/b] Paragon tier [b]Benefit:[/b] When a power with the fire keyword deals damage to a target, that target suffers 3 ongoing fire damage (save ends). [sblock=Design Notes]This is comparable to [i]Lasting Frost[/i] from the Paragon Path excerpt - you trade the amount of damage against the need to hit it with frost powers repeatedly.[/sblock] [/QUOTE]
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