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<blockquote data-quote="Quickleaf" data-source="post: 4205609" data-attributes="member: 20323"><p>These were written for my homebrew campaign, so you'll pardon the unusual prerequisites.</p><p></p><p>Channel Divinity: Flame Whisperer</p><p>Prerequisite: Human (Ajeeran), Channel Divinity class feature, speak Ignan</p><p>Can discharge use of Channel Divinity that encounter as a minor action to magnify, slide, or reduce a fire by a number of squares equal to [half your level + Wisdom modifer]. You can extinguish a fire this way, or ignite a slumbering coal. When used on a creature with the fire keyword you can either weaken it or grant +4 strength for the encounter.</p><p></p><p>Final Blow</p><p>Prerequisite: Human (Kheprian)</p><p>When you make the killing strike against an enemy, they cannot be animated as undead or resurrected through magic.</p><p></p><p>Loser’s Guile</p><p>Prerequisite: Human (Kishtari)</p><p>When an attack (even a coup de grace, provided you are conscious) would drop you below 0 HP, you may take a minor action before the finishing blow is delivered, using it to speak or make a skill check. If your action convinces your foe to hold off their blow, then you don’t take damage. If your action fails to dissuade your foe, then you take damage as normal.</p><p></p><p>Lotus Step</p><p>Prerequisite: Human (Aurethian)</p><p>Provided you end your move on solid ground, you can cross a body of water (no wider than your speed) by stepping on submerged stones, trees, even lotus pads.</p><p></p><p>Sense Charm</p><p>Prerequisite: Human (Daravian)</p><p>You are skilled at noticing those under magical influence, gaining +4 on your Perception test for this purpose. If you succeed by 5 or more you learn the nature of the enchantment, and if you succeed by 10 or more you are able to deduce who the enchanter is. Among Daravians, who are accustomed to enchanting magic used in politics, this is known as “apprehending the invisible thread.”</p><p></p><p>Sublime Archery</p><p>Prerequisite: Human (Ajeeran, Qulashkul), proficiency in long or short bow</p><p>You may add your Wisdom instead of Dexterity to bow attacks. If you are aiming at a stationary target, gain +5 to attack. You can make bow attacks even when blinded.</p><p></p><p>Warrior’s Mettle</p><p>Prerequisite: Human (Rhugashi)</p><p>You gain a +4 bonus against attempts to Intimidate you, frighten you, or torture you for information.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4205609, member: 20323"] These were written for my homebrew campaign, so you'll pardon the unusual prerequisites. Channel Divinity: Flame Whisperer Prerequisite: Human (Ajeeran), Channel Divinity class feature, speak Ignan Can discharge use of Channel Divinity that encounter as a minor action to magnify, slide, or reduce a fire by a number of squares equal to [half your level + Wisdom modifer]. You can extinguish a fire this way, or ignite a slumbering coal. When used on a creature with the fire keyword you can either weaken it or grant +4 strength for the encounter. Final Blow Prerequisite: Human (Kheprian) When you make the killing strike against an enemy, they cannot be animated as undead or resurrected through magic. Loser’s Guile Prerequisite: Human (Kishtari) When an attack (even a coup de grace, provided you are conscious) would drop you below 0 HP, you may take a minor action before the finishing blow is delivered, using it to speak or make a skill check. If your action convinces your foe to hold off their blow, then you don’t take damage. If your action fails to dissuade your foe, then you take damage as normal. Lotus Step Prerequisite: Human (Aurethian) Provided you end your move on solid ground, you can cross a body of water (no wider than your speed) by stepping on submerged stones, trees, even lotus pads. Sense Charm Prerequisite: Human (Daravian) You are skilled at noticing those under magical influence, gaining +4 on your Perception test for this purpose. If you succeed by 5 or more you learn the nature of the enchantment, and if you succeed by 10 or more you are able to deduce who the enchanter is. Among Daravians, who are accustomed to enchanting magic used in politics, this is known as “apprehending the invisible thread.” Sublime Archery Prerequisite: Human (Ajeeran, Qulashkul), proficiency in long or short bow You may add your Wisdom instead of Dexterity to bow attacks. If you are aiming at a stationary target, gain +5 to attack. You can make bow attacks even when blinded. Warrior’s Mettle Prerequisite: Human (Rhugashi) You gain a +4 bonus against attempts to Intimidate you, frighten you, or torture you for information. [/QUOTE]
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