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<blockquote data-quote="Wonko the Sane" data-source="post: 2814231" data-attributes="member: 16490"><p>I've made up a few for my near-epic/soon-to-be-epic campaign. No 1000+ DCs though, I'm afraid. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Here's one that can be publicly seen (the others will be better as surprises): <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p><strong>Estate Transference</strong></p><p><strong>Conjuration (Teleportation)</strong></p><p><strong>Spellcraft DC:</strong> 59</p><p><strong>Components:</strong> V, S, M</p><p><strong>Casting Time:</strong> 1 day</p><p><strong>Range:</strong> See text</p><p><strong>Area:</strong> Area of up to 16,384 - 10 ft cubes</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None (see text)</p><p><strong>Spell Resistance:</strong> No (object)</p><p><strong>To Develop:</strong> 531,000 gp; 11 days; 21,240 XP; Seed: transport (DC 27); Factors: Transport to another plane (+4 DC), change target to area (DC +10), change area to 4 – 10 ft cubes (DC +2), increase area to 16,384,000 ft^3 (DC +48); Mitigating Factors: Increase casting time to 10 minutes (-20 DC), increase casting time to 1 day (-2 DC), burn 1,000 XP (-10 DC), 20d6 backlash (-20 DC)</p><p></p><p>Before casting this spell, you must place objects or material native to the destination plane around the area you wish to transport, delineating it’s borders. This material can be anything native to the destination (dirt, water, etc.), but it must remain in place for the entire casting. While casting this spell, you must remain within sight of the area you wish to transport for the entire 1 day casting time. Upon completion of casting, the desired area is transported to a specified location on the plane of your choice, and any creatures within the area are whisked away with it. Any creatures in the area of the destination are shoved to the borders of the newly-transported area as it forms.</p><p>If the height of the area to be transported is not delineated, the spell will, by default, include the entire height of buildings or other structures within, up to the maximum volume allowed by the spell. If the height of the area to be transported is delineated by the caster, buildings and other structures could be sheared off. If a creature is adjacent to a border between the area that is leaving and the area that is staying, he may make a Reflex save to jump out of the area at the moment of transport.</p></blockquote><p></p>
[QUOTE="Wonko the Sane, post: 2814231, member: 16490"] I've made up a few for my near-epic/soon-to-be-epic campaign. No 1000+ DCs though, I'm afraid. :p Here's one that can be publicly seen (the others will be better as surprises): :] [b]Estate Transference[/b] [b]Conjuration (Teleportation)[/b] [b]Spellcraft DC:[/b] 59 [b]Components:[/b] V, S, M [b]Casting Time:[/b] 1 day [b]Range:[/b] See text [b]Area:[/b] Area of up to 16,384 - 10 ft cubes [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None (see text) [b]Spell Resistance:[/b] No (object) [b]To Develop:[/b] 531,000 gp; 11 days; 21,240 XP; Seed: transport (DC 27); Factors: Transport to another plane (+4 DC), change target to area (DC +10), change area to 4 – 10 ft cubes (DC +2), increase area to 16,384,000 ft^3 (DC +48); Mitigating Factors: Increase casting time to 10 minutes (-20 DC), increase casting time to 1 day (-2 DC), burn 1,000 XP (-10 DC), 20d6 backlash (-20 DC) Before casting this spell, you must place objects or material native to the destination plane around the area you wish to transport, delineating it’s borders. This material can be anything native to the destination (dirt, water, etc.), but it must remain in place for the entire casting. While casting this spell, you must remain within sight of the area you wish to transport for the entire 1 day casting time. Upon completion of casting, the desired area is transported to a specified location on the plane of your choice, and any creatures within the area are whisked away with it. Any creatures in the area of the destination are shoved to the borders of the newly-transported area as it forms. If the height of the area to be transported is not delineated, the spell will, by default, include the entire height of buildings or other structures within, up to the maximum volume allowed by the spell. If the height of the area to be transported is delineated by the caster, buildings and other structures could be sheared off. If a creature is adjacent to a border between the area that is leaving and the area that is staying, he may make a Reflex save to jump out of the area at the moment of transport. [/QUOTE]
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