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<blockquote data-quote="ValhallaGH" data-source="post: 5160412" data-attributes="member: 41187"><p> <ul> <li data-xf-list-type="ul"> I'm reproducing a subsystem from an existing RPG product. That's the way it was written, that's what I'm giving you. (Minus the vitals entry).</li> <li data-xf-list-type="ul"> It actually comes up a lot in that game due to the nature of cover. Because you roll hit location for every single shot, and someone's lower guts might be behind three inches of oaken bar while their upper guts were protected by a homespun shirt, having the distinction between upper and lower guts matters a lot.</li> <li data-xf-list-type="ul"> The "Gizzards" (vital organs of the torso) are located throughout the guts, so if any of the Guts area was exposed then the Gizzards could be hit, even if one or the other areas were fully covered by a (relatively) impenetrable barrier.</li> <li data-xf-list-type="ul"> That rules set uses extra damage for vital locations. +1 weapon die for the Gizzards (10) and +2 weapon dice for the Noggin (20). For each +5 you beat the "defense" by, you could adjust your hit location roll by +/- 1; so beat it by 18 and you could adjust hit location by +/- 3.</li> <li data-xf-list-type="ul"> Maiming wounds to an area rendered it unusable (further wounds amputated it). Serious (or greater) wounds bleed out, and after a certain amount of blood loss cause a wound to the Guts. Maimed guts or heads mean that the character is dead.</li> <li data-xf-list-type="ul"> Most monsters have between four and eight total limbs, making the table useful at all phases. Additionally, most have no more than two sections of torso (Abdomen and Thorax), making that distinction useful for giant ants, wasps, and such. </li> <li data-xf-list-type="ul"> Two headed creatures take head-shots on a 19 or 20 (odd left, even right).</li> <li data-xf-list-type="ul"> Hydras, and other really weird monsters get their own chart.</li> </ul><p></p><p>Good luck</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5160412, member: 41187"] [list=#][*] I'm reproducing a subsystem from an existing RPG product. That's the way it was written, that's what I'm giving you. (Minus the vitals entry). [*] It actually comes up a lot in that game due to the nature of cover. Because you roll hit location for every single shot, and someone's lower guts might be behind three inches of oaken bar while their upper guts were protected by a homespun shirt, having the distinction between upper and lower guts matters a lot. [*] The "Gizzards" (vital organs of the torso) are located throughout the guts, so if any of the Guts area was exposed then the Gizzards could be hit, even if one or the other areas were fully covered by a (relatively) impenetrable barrier. [*] That rules set uses extra damage for vital locations. +1 weapon die for the Gizzards (10) and +2 weapon dice for the Noggin (20). For each +5 you beat the "defense" by, you could adjust your hit location roll by +/- 1; so beat it by 18 and you could adjust hit location by +/- 3. [*] Maiming wounds to an area rendered it unusable (further wounds amputated it). Serious (or greater) wounds bleed out, and after a certain amount of blood loss cause a wound to the Guts. Maimed guts or heads mean that the character is dead. [*] Most monsters have between four and eight total limbs, making the table useful at all phases. Additionally, most have no more than two sections of torso (Abdomen and Thorax), making that distinction useful for giant ants, wasps, and such. [*] Two headed creatures take head-shots on a 19 or 20 (odd left, even right). [*] Hydras, and other really weird monsters get their own chart.[/list] Good luck [/QUOTE]
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