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<blockquote data-quote="Ferret" data-source="post: 1402248" data-attributes="member: 4052"><p>I have some:</p><p></p><p>Fetid skin (Necromancy, transmutation) </p><p>Level: Sor/Wiz 6 </p><p>Components: V, M</p><p>Casting Time: 1 hour </p><p>Range: Personal </p><p>Target: Caster </p><p>Duration: 5 minute/level </p><p>Saving Throw: Will negates (harmless) </p><p>Spell Resistance: Yes (harmless) </p><p></p><p>This gruesome spell, summons a hand, pulled from the abyss. It will scratch and scathe the skin of the caster, who sustains 2d4 subduel damage. After nearly half an hour the hand will retract, the silver circlet will fall and turn to dust, this arcane powder must be spread into the skin, cracking the wounds, finally forming crusty plates, of a rotten looking skin, and hard to the touch. The user gains +8 Natural armour class, and 5/-- DR.</p><p></p><p>Material: A silver circlet worth 100gp</p><p></p><p>---------</p><p></p><p>Naerl's Wailing Shriek </p><p>Transmutation (Sonic) </p><p>Level: Wiz/Sor4</p><p>Components: V</p><p>Casting Time: 2 actions</p><p>Range: personal</p><p>Target: Self</p><p>Area: Cone 30ft</p><p>Duration: Special (D)</p><p>Saving Throw: Yes</p><p>Spell Resistance: No</p><p></p><p>When the spell is cast (1st round) the caster inhale a large amounts of air (2nd)round and screams for a number of rounds equal to double their constitution. The Spell delivers 1d6 points of sonic damage per round, and has a chance of deafening to them unless they succeed a Fort save. The save rises by 1 every 2 rounds. The caster suffers 1 point of subdual damage each round. Once the spell has ended, if the caster had screamed for more then half the time allowed (the casters Con score) the caster falls unconscious, for half as many rounds as the spell had been active.</p><p></p><p>---------</p><p></p><p>Planar Harness</p><p>Abjuration</p><p>Level: Clr, Sor/Wiz 6</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Personal</p><p>Targets: You</p><p>Duration: 10 minutes/level</p><p>Saving Throw: No</p><p>Spell Resistance: None</p><p></p><p>You create a ring of blue light that rest around your waist that protects against all attempts to move the caster off their plane against there will. This only works against spell of 5th or lower level. If a will save is allowed for unwilling creatures they immediately succeed. </p><p></p><p>---------</p><p></p><p>Planar Harness, Greater</p><p>Abjuration</p><p>Level: Clr, Sor/Wiz 8</p><p></p><p>This spell functions as Planar Harness except that it affects spells of 7th level and lower, it also counter acts any bonus that a feared object would grant against the caster in a banishment spell.</p></blockquote><p></p>
[QUOTE="Ferret, post: 1402248, member: 4052"] I have some: Fetid skin (Necromancy, transmutation) Level: Sor/Wiz 6 Components: V, M Casting Time: 1 hour Range: Personal Target: Caster Duration: 5 minute/level Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) This gruesome spell, summons a hand, pulled from the abyss. It will scratch and scathe the skin of the caster, who sustains 2d4 subduel damage. After nearly half an hour the hand will retract, the silver circlet will fall and turn to dust, this arcane powder must be spread into the skin, cracking the wounds, finally forming crusty plates, of a rotten looking skin, and hard to the touch. The user gains +8 Natural armour class, and 5/-- DR. Material: A silver circlet worth 100gp --------- Naerl's Wailing Shriek Transmutation (Sonic) Level: Wiz/Sor4 Components: V Casting Time: 2 actions Range: personal Target: Self Area: Cone 30ft Duration: Special (D) Saving Throw: Yes Spell Resistance: No When the spell is cast (1st round) the caster inhale a large amounts of air (2nd)round and screams for a number of rounds equal to double their constitution. The Spell delivers 1d6 points of sonic damage per round, and has a chance of deafening to them unless they succeed a Fort save. The save rises by 1 every 2 rounds. The caster suffers 1 point of subdual damage each round. Once the spell has ended, if the caster had screamed for more then half the time allowed (the casters Con score) the caster falls unconscious, for half as many rounds as the spell had been active. --------- Planar Harness Abjuration Level: Clr, Sor/Wiz 6 Components: V, S Casting Time: 1 action Range: Personal Targets: You Duration: 10 minutes/level Saving Throw: No Spell Resistance: None You create a ring of blue light that rest around your waist that protects against all attempts to move the caster off their plane against there will. This only works against spell of 5th or lower level. If a will save is allowed for unwilling creatures they immediately succeed. --------- Planar Harness, Greater Abjuration Level: Clr, Sor/Wiz 8 This spell functions as Planar Harness except that it affects spells of 7th level and lower, it also counter acts any bonus that a feared object would grant against the caster in a banishment spell. [/QUOTE]
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