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Post Your Favorite Custom Spells
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<blockquote data-quote="ThorneMD" data-source="post: 1402890" data-attributes="member: 4752"><p>Here are a few that I have made up. I don't get how others don't make personal spells. It gives a feeling of accomplishment and worth.</p><p></p><p>Taka’s Flames of the Orient </p><p>Transmutation [Fire]</p><p>Level: Sor/Wiz 4</p><p>Components: V, S, M </p><p>Casting Time: 1 round </p><p>Range: Personal (50 feet max for thrown fire) </p><p>Target: You </p><p>Duration: 1 round/level</p><p>Saving Throw: None (harmless)</p><p>Spell Resistance: no</p><p></p><p>This spell sheathes the wizard in hot yellow/orange flames and blurs the wizard's features somewhat, causing them to assume a smooth and somewhat indistinct shape, also turning a dark red color. The flames shed light illuminating the area 15 feet.</p><p> Any creature striking the wizard with a melee weapon (claw, bite, weapon, etc.), but not reach weapon (i.e. 10-ft), suffers 2d6 points of fire damage. The caster is able to make unarmed attacks with the fire, dealing 2d6 points of damage in addition to normal unarmed damage, on a successful unarmed strike. The caster may also attempt to hurl balls of fire at his opponents, using his own base attacks, with a range increment of 10 feet, doing 2d6 points of damage.</p><p>The fire can be extinguished (and the spell canceled), by a quench spell, immersion in water, or a wind of hurricane or greater force. </p><p> Note: the spell does not prevent damage done to the caster.</p><p>Arcane Material Component: A flask of oil, poured over the wizard's head, which you must burn during the casting of the spell.</p><p></p><p>Taka’s Spiritual Protector</p><p>Abjuration</p><p>Level: 4</p><p>Component: V, S, F</p><p>Casting Time: 1 action</p><p>Range: Close (25-ft.+ 5 ft/2 levels)</p><p>Effect: Phantom Protector</p><p>Duration: 1 round/level</p><p>Saving Throw: none</p><p>Spell Resistance: no</p><p></p><p>The spell creates a ghostly figure, which may resemble anything the caster has seen. The figure is always a medium creature and wields a weapon provided by the caster. The spiritual protector intercepts melee attacks against the caster. The spiritual protector may only parry; it can never attack. In order to parry the spiritual protector makes an opposed attack roll using the casters base attack bonus + Int modifier. If the phantom protector ever moves more than 30-ft from the caster the spell ends.</p><p> Arcane Focus: Some sort of weapon</p><p></p><p>Ghostly figure</p><p>Hp: Equal to caster (10/caster level)</p><p>AC: 10 + ½ casters level + Int modifier</p><p></p><p>Taka’s Rusting Ball</p><p>Transmutation</p><p>Level: Sor/Wiz 6</p><p>Compnents: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Long (400ft + 40ft/level)</p><p>Area: 10-ft-radius spread</p><p>Target: Nonmagical ferrous objects and/or ferrous creatures</p><p>Duration: Instantaneous</p><p>Saving Throw: Reflex half</p><p>Spell Resistance: No</p><p></p><p>You point your finger and determine the range (distance and height) at which the rusting ball is to burst. A glowing, pea-size bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier attaining the prescribed range, blossoms into the rusting ball at that point (an early impact results in early detonation). If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the opening and detonates prematurely.</p><p>Any iron or iron alloy caught in the area of the spell instantly becomes rusted, pitted, and worthless, effectively destroyed. This attack instantly destroys 1d6 points of Armor Class gained (+1d6 every 3 levels; max 5d6) from metal armor (up to the maximum of protection the armor offered) through corrosion. For example, full plate armor (AC +8) could be reduced to +7 or as low as +2 in protection, depending on the die roll.</p><p>A metal weapons caught in the burst are instantly destroyed. Magic metal items are immune to this spell.</p><p>Against ferrous creatures, rusting ball instantaneously deals 3d6 points of damage +1 per caster level (maximum +15) per successful attack.</p><p> Material Component: a tiny ball of filled with small pieces of iron and water</p><p></p><p>Use as you wish but give a little mention that you took from someone else.</p></blockquote><p></p>
[QUOTE="ThorneMD, post: 1402890, member: 4752"] Here are a few that I have made up. I don't get how others don't make personal spells. It gives a feeling of accomplishment and worth. Taka’s Flames of the Orient Transmutation [Fire] Level: Sor/Wiz 4 Components: V, S, M Casting Time: 1 round Range: Personal (50 feet max for thrown fire) Target: You Duration: 1 round/level Saving Throw: None (harmless) Spell Resistance: no This spell sheathes the wizard in hot yellow/orange flames and blurs the wizard's features somewhat, causing them to assume a smooth and somewhat indistinct shape, also turning a dark red color. The flames shed light illuminating the area 15 feet. Any creature striking the wizard with a melee weapon (claw, bite, weapon, etc.), but not reach weapon (i.e. 10-ft), suffers 2d6 points of fire damage. The caster is able to make unarmed attacks with the fire, dealing 2d6 points of damage in addition to normal unarmed damage, on a successful unarmed strike. The caster may also attempt to hurl balls of fire at his opponents, using his own base attacks, with a range increment of 10 feet, doing 2d6 points of damage. The fire can be extinguished (and the spell canceled), by a quench spell, immersion in water, or a wind of hurricane or greater force. Note: the spell does not prevent damage done to the caster. Arcane Material Component: A flask of oil, poured over the wizard's head, which you must burn during the casting of the spell. Taka’s Spiritual Protector Abjuration Level: 4 Component: V, S, F Casting Time: 1 action Range: Close (25-ft.+ 5 ft/2 levels) Effect: Phantom Protector Duration: 1 round/level Saving Throw: none Spell Resistance: no The spell creates a ghostly figure, which may resemble anything the caster has seen. The figure is always a medium creature and wields a weapon provided by the caster. The spiritual protector intercepts melee attacks against the caster. The spiritual protector may only parry; it can never attack. In order to parry the spiritual protector makes an opposed attack roll using the casters base attack bonus + Int modifier. If the phantom protector ever moves more than 30-ft from the caster the spell ends. Arcane Focus: Some sort of weapon Ghostly figure Hp: Equal to caster (10/caster level) AC: 10 + ½ casters level + Int modifier Taka’s Rusting Ball Transmutation Level: Sor/Wiz 6 Compnents: V, S, M Casting Time: 1 action Range: Long (400ft + 40ft/level) Area: 10-ft-radius spread Target: Nonmagical ferrous objects and/or ferrous creatures Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: No You point your finger and determine the range (distance and height) at which the rusting ball is to burst. A glowing, pea-size bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier attaining the prescribed range, blossoms into the rusting ball at that point (an early impact results in early detonation). If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the opening and detonates prematurely. Any iron or iron alloy caught in the area of the spell instantly becomes rusted, pitted, and worthless, effectively destroyed. This attack instantly destroys 1d6 points of Armor Class gained (+1d6 every 3 levels; max 5d6) from metal armor (up to the maximum of protection the armor offered) through corrosion. For example, full plate armor (AC +8) could be reduced to +7 or as low as +2 in protection, depending on the die roll. A metal weapons caught in the burst are instantly destroyed. Magic metal items are immune to this spell. Against ferrous creatures, rusting ball instantaneously deals 3d6 points of damage +1 per caster level (maximum +15) per successful attack. Material Component: a tiny ball of filled with small pieces of iron and water Use as you wish but give a little mention that you took from someone else. [/QUOTE]
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