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<blockquote data-quote="SylverFlame" data-source="post: 1403008" data-attributes="member: 8423"><p>I didn't name it, so that's why it's a little vain. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p>____________________________________</p><p>Sylver's Salt Missile</p><p>Transmutation</p><p>Level: Wiz/Sor 2, Clr 1</p><p>Components: V, S, M</p><p>Range: 25 ft + 10ft/lvl</p><p>Saving Throw: None</p><p></p><p>You fire a single missile which requires a touch attack roll against the main target. Upon striking the target the missile functions as a grenade-like weapon with five parts scattering (no two go in the same direction, and the main target cannot be hit by this effect). </p><p></p><p>All damage caused by this spell is bludgeoning damage. The damage dealt is 1d4 + 1d4/3 levels (max of 4d4). And grenade damage has the same breakdown, except d3 replaces d4.</p><p></p><p>As a bonus, the spell affects zombies in a special way. The damage is considered to bypass any DR the creatures have, and functions as acid damage applying an additional 2d6 damage/round and lasts 1 round + 1 round/3 levels (max of four rounds).</p><p></p><p>Material Components consist of a pinch of salt sanctified by a bless spell, which is blown from the palm of the caster's hand at the target.</p><p></p><p>(Special Note: This spell has not been game tested, so it may require a lot of reworking.)</p><p></p><p>************</p><p></p><p>Calper's Combat Companion</p><p>(Illusion, ?)</p><p>Level: Sor/ Wiz 2, Clr 2, Pal 1</p><p>Material: V,S</p><p>Range: Caster</p><p>Casting Time: Special</p><p>Duration: Instantious</p><p>Save: Will, see below</p><p></p><p>Description:</p><p>When engaged in melee combat you may cast this spell as if it is Quickened (counts as your one Quickened spell per round). Also, it does not draw an AoO, except as below.</p><p></p><p>At the completion of this spell an image of you appears where you were standing.The illusion gives all the signs of life (breathing, smell, body heat, motion, etc.). At the same time you become etheral and move to another position to flank (with respect to the image) to the person you are in melee with. The space you enter must be vacant or you fall prone after your movement. You recieve an immediate attack against that opponent as if they were flanked by you and the image. After this attack, the image disappears.</p><p></p><p>Save: A will save is made against a DC of (caster level + int/cha/wis[as appropriate for class] + 10). If the opponent saves, you do not recieve the flanking bonus on your attack (as the illusion is disbelieved) and the opponent recieves an AoO against you. This AoO is counted against the opponents number of AoO's for that turn.</p><p></p><p>(SPECIAL NOTE: As above, this spell has not received game testing, and likely needs it.)</p></blockquote><p></p>
[QUOTE="SylverFlame, post: 1403008, member: 8423"] I didn't name it, so that's why it's a little vain. :o ____________________________________ Sylver's Salt Missile Transmutation Level: Wiz/Sor 2, Clr 1 Components: V, S, M Range: 25 ft + 10ft/lvl Saving Throw: None You fire a single missile which requires a touch attack roll against the main target. Upon striking the target the missile functions as a grenade-like weapon with five parts scattering (no two go in the same direction, and the main target cannot be hit by this effect). All damage caused by this spell is bludgeoning damage. The damage dealt is 1d4 + 1d4/3 levels (max of 4d4). And grenade damage has the same breakdown, except d3 replaces d4. As a bonus, the spell affects zombies in a special way. The damage is considered to bypass any DR the creatures have, and functions as acid damage applying an additional 2d6 damage/round and lasts 1 round + 1 round/3 levels (max of four rounds). Material Components consist of a pinch of salt sanctified by a bless spell, which is blown from the palm of the caster's hand at the target. (Special Note: This spell has not been game tested, so it may require a lot of reworking.) ************ Calper's Combat Companion (Illusion, ?) Level: Sor/ Wiz 2, Clr 2, Pal 1 Material: V,S Range: Caster Casting Time: Special Duration: Instantious Save: Will, see below Description: When engaged in melee combat you may cast this spell as if it is Quickened (counts as your one Quickened spell per round). Also, it does not draw an AoO, except as below. At the completion of this spell an image of you appears where you were standing.The illusion gives all the signs of life (breathing, smell, body heat, motion, etc.). At the same time you become etheral and move to another position to flank (with respect to the image) to the person you are in melee with. The space you enter must be vacant or you fall prone after your movement. You recieve an immediate attack against that opponent as if they were flanked by you and the image. After this attack, the image disappears. Save: A will save is made against a DC of (caster level + int/cha/wis[as appropriate for class] + 10). If the opponent saves, you do not recieve the flanking bonus on your attack (as the illusion is disbelieved) and the opponent recieves an AoO against you. This AoO is counted against the opponents number of AoO's for that turn. (SPECIAL NOTE: As above, this spell has not received game testing, and likely needs it.) [/QUOTE]
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