Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Post Your Favorite Custom Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 1403260" data-attributes="member: 1210"><p>Here are some custom spells made by my crazy epic-level alienist.</p><p></p><p><strong>YOLANDA’S EMERGENCE OF THE PSEUDONATURAL ASPECT</strong></p><p>Conjuration (Summoning)</p><p>Level: Sor/wiz 8</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100’+10’/level)</p><p>Target: One creature or object</p><p>Duration: 1 round/level</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>You summon a tentacle from the pseudonatural analog (which coexists with the target in another dimension). The tentacle has a 10’ reach and attempts to attack a creature within reach at your direction. You may redirect the tentacle’s attacks as a move-equivalent action. The tentacle attacks with a base attack bonus equal to your caster level; it has a strength score equal to your primary spellcasting attribute, gains a +20 insight on attack rolls, and ignores any miss chance due to concealment. If it hits, it inflicts 3d6 points of damage (plus one and a half times its strength bonus) and may make a free grapple check without provoking an attack of opportunity. If it grapples, it inflicts constriction damage (3d6 + 1 ½ times its str bonus) each round on another successful grapple check. The tentacle counts as a creature one size smaller than the creature or object that it emerges from.</p><p></p><p>The tentacle cannot be attacked separately from the creature or object from which it emerges, but if said creature or object is destroyed the tentacle dies. The tentacle is vulnerable to dispelling normally, and it is affected by all spells and effects which normally affect summoned creatures (though it is unlikely to be recognized as a summoned creature without a Spellcraft or Knowledge (the planes) check against DC 33).</p><p></p><p><strong>YOLANDA’S GRUESOME GLOBULES</strong></p><p>Transmutation</p><p>Level: Sor/wiz 7</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100’+10’/level)</p><p>Effect: One globule/five levels</p><p>Duration: 1 round/level</p><p>Saving Throw: Fort negates</p><p>Spell Resistance: Yes</p><p></p><p>You create moist pulsating globules that fly at creatures that you indicate. Each creature that fails a save is affected as the globule melds with its flesh (or whatever it’s made of), causing its form to destabilize. Their limbs turn stringy and runny and they become entangled in their own bodies. Entangled creatures cannot effectively free themselves or take any actions requiring physical movement, including attacks, moving, casting a spell with a somatic component, etc. The victims can still speak or take purely mental actions. A stoneskin, polymorph, dispel chaos or break enchantment spell cast on a victim has a 50% chance of stabilizing its form and restoring it to its normal shape (spells cast to counteract the globules have no other effects).</p><p></p><p>Oozes and creatures with the amorphous special quality are immune to Yolanda’s gruesome globules.</p><p></p><p><strong>YOLANDA’S INFUSION FROM BEYOND</strong></p><p>Conjuration (Summoning)</p><p>Level: Sor/wiz 4</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: Personal</p><p>Target: You</p><p>Duration: 1 round/level</p><p></p><p>This spell infuses you with incandescent energy from the realms Beyond. This energy gives you a bonus to your save DCs and spell penetration rolls equal to 1/5 levels (maximum +4) for the duration. However, if you are not an alienist, you suffer 2d4 points of wis damage upon casting Yolanda’s infusion from beyond.</p><p></p><p>Material component: a crystal lens.</p><p></p><p><strong>YOLANDA’S LESSER ASCENDANCE</strong></p><p>Transmutation</p><p>Level: Sor/wiz 4</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Personal</p><p>Target: You</p><p>Duration: 1 round/level</p><p></p><p>You take on the lesser pseudonatural template and shift into a grotesque form of the dm’s choice (though all your abilities and powers are unchanged). This gives you a minimum intelligence of 3, resistance to acid and electricity 5 or higher (if you have at least 12 HD you gain resistance 10), DR 5/magic (or 10/magic if you have 12 HD or more), and the ability to make a single attack with a +20 insight bonus; you ignore miss chances from concealment for this single attack. </p><p></p><p><strong>YOLANDA’S LUCIDITY</strong></p><p>Divination</p><p>Level: Sor/wiz 3</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Touch</p><p>Target: One creature</p><p>Duration: 1 minute/level (D)</p><p>Saving Throw: Will negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p></p><p>This spell makes everything clear to the target. The target becomes immune to confusion, dazed, stunning and charm for the duration. Additionally, the target does not suffer a morale penalty due to the sight of a pseudonatural creature in its true form.</p><p></p><p><strong>YOLANDA’S XENOPHILIA</strong></p><p>Enchantment (Compulsion)</p><p>Level: Sor/wiz 5</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Personal</p><p>Target: You (plus see text)</p><p>Duration: 1 minute/level</p><p></p><p>You gain a bonus equal to your caster level (maximum +25) to all charisma checks, including charisma-based skill checks, made to influence outsiders, aberrations, elementals and creatures with the Extraplanar subtype. You may choose to end this spell prematurely to make a single Diplomacy check to allow a single susceptible creature to ignore you and up to five other creatures despite and magical constraints that might otherwise compel it to attack, block or otherwise interfere with you. The DC is 10 + the caster level of the effect + the caster’s Cha bonus.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1403260, member: 1210"] Here are some custom spells made by my crazy epic-level alienist. [b]YOLANDA’S EMERGENCE OF THE PSEUDONATURAL ASPECT[/b] Conjuration (Summoning) Level: Sor/wiz 8 Components: V, S Casting Time: 1 standard action Range: Medium (100’+10’/level) Target: One creature or object Duration: 1 round/level Saving Throw: None Spell Resistance: No You summon a tentacle from the pseudonatural analog (which coexists with the target in another dimension). The tentacle has a 10’ reach and attempts to attack a creature within reach at your direction. You may redirect the tentacle’s attacks as a move-equivalent action. The tentacle attacks with a base attack bonus equal to your caster level; it has a strength score equal to your primary spellcasting attribute, gains a +20 insight on attack rolls, and ignores any miss chance due to concealment. If it hits, it inflicts 3d6 points of damage (plus one and a half times its strength bonus) and may make a free grapple check without provoking an attack of opportunity. If it grapples, it inflicts constriction damage (3d6 + 1 ½ times its str bonus) each round on another successful grapple check. The tentacle counts as a creature one size smaller than the creature or object that it emerges from. The tentacle cannot be attacked separately from the creature or object from which it emerges, but if said creature or object is destroyed the tentacle dies. The tentacle is vulnerable to dispelling normally, and it is affected by all spells and effects which normally affect summoned creatures (though it is unlikely to be recognized as a summoned creature without a Spellcraft or Knowledge (the planes) check against DC 33). [b]YOLANDA’S GRUESOME GLOBULES[/b] Transmutation Level: Sor/wiz 7 Components: V, S Casting Time: 1 standard action Range: Medium (100’+10’/level) Effect: One globule/five levels Duration: 1 round/level Saving Throw: Fort negates Spell Resistance: Yes You create moist pulsating globules that fly at creatures that you indicate. Each creature that fails a save is affected as the globule melds with its flesh (or whatever it’s made of), causing its form to destabilize. Their limbs turn stringy and runny and they become entangled in their own bodies. Entangled creatures cannot effectively free themselves or take any actions requiring physical movement, including attacks, moving, casting a spell with a somatic component, etc. The victims can still speak or take purely mental actions. A stoneskin, polymorph, dispel chaos or break enchantment spell cast on a victim has a 50% chance of stabilizing its form and restoring it to its normal shape (spells cast to counteract the globules have no other effects). Oozes and creatures with the amorphous special quality are immune to Yolanda’s gruesome globules. [b]YOLANDA’S INFUSION FROM BEYOND[/b] Conjuration (Summoning) Level: Sor/wiz 4 Components: V, S, M Casting Time: 1 standard action Range: Personal Target: You Duration: 1 round/level This spell infuses you with incandescent energy from the realms Beyond. This energy gives you a bonus to your save DCs and spell penetration rolls equal to 1/5 levels (maximum +4) for the duration. However, if you are not an alienist, you suffer 2d4 points of wis damage upon casting Yolanda’s infusion from beyond. Material component: a crystal lens. [b]YOLANDA’S LESSER ASCENDANCE[/b] Transmutation Level: Sor/wiz 4 Components: V, S Casting Time: 1 standard action Range: Personal Target: You Duration: 1 round/level You take on the lesser pseudonatural template and shift into a grotesque form of the dm’s choice (though all your abilities and powers are unchanged). This gives you a minimum intelligence of 3, resistance to acid and electricity 5 or higher (if you have at least 12 HD you gain resistance 10), DR 5/magic (or 10/magic if you have 12 HD or more), and the ability to make a single attack with a +20 insight bonus; you ignore miss chances from concealment for this single attack. [b]YOLANDA’S LUCIDITY[/b] Divination Level: Sor/wiz 3 Components: V, S Casting Time: 1 standard action Range: Touch Target: One creature Duration: 1 minute/level (D) Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) This spell makes everything clear to the target. The target becomes immune to confusion, dazed, stunning and charm for the duration. Additionally, the target does not suffer a morale penalty due to the sight of a pseudonatural creature in its true form. [b]YOLANDA’S XENOPHILIA[/b] Enchantment (Compulsion) Level: Sor/wiz 5 Components: V, S Casting Time: 1 standard action Range: Personal Target: You (plus see text) Duration: 1 minute/level You gain a bonus equal to your caster level (maximum +25) to all charisma checks, including charisma-based skill checks, made to influence outsiders, aberrations, elementals and creatures with the Extraplanar subtype. You may choose to end this spell prematurely to make a single Diplomacy check to allow a single susceptible creature to ignore you and up to five other creatures despite and magical constraints that might otherwise compel it to attack, block or otherwise interfere with you. The DC is 10 + the caster level of the effect + the caster’s Cha bonus. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Post Your Favorite Custom Spells
Top