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<blockquote data-quote="JimAde" data-source="post: 1404124" data-attributes="member: 16739"><p><strong>Detect Spellcasting Power</strong></p><p><em>Divination</em></p><p>Level: Brd 1, Clr 1, Drd 1, Magic 1, Sor/Wiz 1</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: 60 ft.</p><p>Effect: Cone-shaped emanation</p><p>Duration: Concentration, up to 1 min./level</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>You detect the level of magical power a caster has. This spell is a more specialized version of Detect Magic. Unlike that spell, it will not detect magical items or the presence of functioning spells. However, it gives more detailed information about the power of spellcasters. As with other Detect spells, more information is gained with each round of observation of the target area.</p><p></p><p>1st Round: Presence or absence of spellcasters</p><p></p><p>2nd Round: Number of spellcasters, and how many can cast Arcane spells, Divine spells or both</p><p></p><p>3rd Round: The location of each caster, which of the above spellcasting powers he has and whether the caster prepares spells, casts spontaneously, or both.</p><p></p><p>4th Round: The number of spell levels the caster can cast per day (see below) and how many of them must be prepared, how many can be cast spontaneously, how many are Arcane and how many Divine. You must select one caster per round about whom you learn this level of detail.</p><p></p><p>When calculating how many spell levels a creature can cast per day, each spell slot counts at its level. So if a character can cast two 1st level spells and one 2nd level spell, that counts as four spell levels. 0-level spells count as ½ and spell-like abilities that can be used an unlimited number of times count as if they can be cast 4 times.</p><p>This spell can be defeated in the same ways as Detect Magic. Also, this spell and Detect Magic counter and dispel each other.</p><p>Detect Spellcasting Power can be made permanent with a Permanency spell.</p><p></p><p>Example </p><p>Suppose you cast this spell on an area containing the following characters:</p><p> Gnome 6th Level Bard, CHA 14</p><p> Elf 3rd Level Rogue/3rd Level Sorcerer, CHA 13</p><p> Human 1st Level Cleric/5nd Level Fighter, WIS 12</p><p> Human 6th Level Barbarian</p><p> Halfling 6th Level Wizard, INT 16</p><p></p><p>Information revealed would be:</p><p>1st Round: Spellcasters are present</p><p>2nd Round: There are four spellcasters. 3 use arcane magic, one uses divine.</p><p>3rd Round: The location of each spellcaster. The divine caster and one of the arcane casters prepare spells. The other two cast spontaneously</p><p>4th Round: Focusing on the divine spellcaster, you learn that this person can cast 4½ levels of divine spells per day. (1½ for the 0-level spells, 1 for 1st level Cleric, one 1st level domain spell and one 1st level bonus spell for high Wisdom).</p><p>5th Round: Focusing on the arcane caster who prepares spells, you learn that this person can cast a beefy 23 spell levels per day (including bonus spells for high Intelligence).</p><p></p><p>No information is gained about any magic items the characters might be carrying or any spells they are under. Also, the Barbarian character is completely undetected.</p></blockquote><p></p>
[QUOTE="JimAde, post: 1404124, member: 16739"] [b]Detect Spellcasting Power[/b] [i]Divination[/i] Level: Brd 1, Clr 1, Drd 1, Magic 1, Sor/Wiz 1 Components: V, S Casting Time: 1 standard action Range: 60 ft. Effect: Cone-shaped emanation Duration: Concentration, up to 1 min./level Saving Throw: None Spell Resistance: No You detect the level of magical power a caster has. This spell is a more specialized version of Detect Magic. Unlike that spell, it will not detect magical items or the presence of functioning spells. However, it gives more detailed information about the power of spellcasters. As with other Detect spells, more information is gained with each round of observation of the target area. 1st Round: Presence or absence of spellcasters 2nd Round: Number of spellcasters, and how many can cast Arcane spells, Divine spells or both 3rd Round: The location of each caster, which of the above spellcasting powers he has and whether the caster prepares spells, casts spontaneously, or both. 4th Round: The number of spell levels the caster can cast per day (see below) and how many of them must be prepared, how many can be cast spontaneously, how many are Arcane and how many Divine. You must select one caster per round about whom you learn this level of detail. When calculating how many spell levels a creature can cast per day, each spell slot counts at its level. So if a character can cast two 1st level spells and one 2nd level spell, that counts as four spell levels. 0-level spells count as ½ and spell-like abilities that can be used an unlimited number of times count as if they can be cast 4 times. This spell can be defeated in the same ways as Detect Magic. Also, this spell and Detect Magic counter and dispel each other. Detect Spellcasting Power can be made permanent with a Permanency spell. Example Suppose you cast this spell on an area containing the following characters: Gnome 6th Level Bard, CHA 14 Elf 3rd Level Rogue/3rd Level Sorcerer, CHA 13 Human 1st Level Cleric/5nd Level Fighter, WIS 12 Human 6th Level Barbarian Halfling 6th Level Wizard, INT 16 Information revealed would be: 1st Round: Spellcasters are present 2nd Round: There are four spellcasters. 3 use arcane magic, one uses divine. 3rd Round: The location of each spellcaster. The divine caster and one of the arcane casters prepare spells. The other two cast spontaneously 4th Round: Focusing on the divine spellcaster, you learn that this person can cast 4½ levels of divine spells per day. (1½ for the 0-level spells, 1 for 1st level Cleric, one 1st level domain spell and one 1st level bonus spell for high Wisdom). 5th Round: Focusing on the arcane caster who prepares spells, you learn that this person can cast a beefy 23 spell levels per day (including bonus spells for high Intelligence). No information is gained about any magic items the characters might be carrying or any spells they are under. Also, the Barbarian character is completely undetected. [/QUOTE]
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