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<blockquote data-quote="niastri" data-source="post: 1404408" data-attributes="member: 7483"><p>These are spells that were researched by my half mad Evoker pyromaniac Ilsem Nishmaru for a Forgotten Realms campaign. After about 10th level, every character that we went up against knew that they needed to have fire protection, because Ilsem's greatest love was watching enemies blown apart by flame. He figured out after his first resurrection that he needed a new trick, so started combining Force Effects with his fire. Here are some of his favorites. He isn't heavy on imagination, at least not before going crazy, so all of his spells are modifications of his traditional favorites.</p><p></p><p>Ilsem's Fiery Missile</p><p></p><p>Evocation [Force/Fire]</p><p>Level: Sor/Wiz 3</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Targets: Up to five creatures, no two of which can be more than 15 ft. apart</p><p>Duration: Instantaneous</p><p>Saving Throw: Partial</p><p>Spell Resistance: Yes</p><p></p><p>As Magic Missile, but Ilsem's Firey missiles also cause 1d6 points of fire damage in addition to the normal force effects of the magic missiles.</p><p></p><p>The missiles can catch the target on fire, a successful Reflex save to avoid the fire damage and avoid catching on fire.</p><p></p><p>Ilsem's Explosive Concussion</p><p></p><p>Evocation [Force]</p><p>Level: Sor/Wiz 5</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: Long (400 ft. + 40 ft./level)</p><p>Area: 20-ft.-radius spread</p><p>Duration: Instantaneous</p><p>Saving Throw: Reflex half</p><p>Spell Resistance: Yes</p><p></p><p>Ilsem's Explosive Consussion works very much like a fireball, with the exception that it is an explosive ball of force which radiates from the bead. Ilsem's Explosive Consussion deals 1d4+1 points of damage per caster level, up to a maximum of 10d4+10 damage at 10th level.</p><p></p><p></p><p>Force Shield</p><p>Evocation [Force]</p><p>Level: Wiz/Sor 5</p><p>Components: V, S, M/DF</p><p>Casting Time: 1 standard action</p><p>Range: Personal</p><p>Target: You</p><p>Duration: 1 round/level (D)</p><p>This spell wreathes you in force and causes damage to each creature that attacks you in melee. The force shield also protects you from force effects.</p><p></p><p>Any creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of damage +1 point per caster level (maximum +15). This damage is force damage. If the attacker has spell resistance, it applies to this effect. Creatures wielding weapons with exceptional reach are not subject to this damage if they attack you.</p><p>When casting this spell, you are surrounded by a shimmering aura, giving off light equal to only half the illumination of a normal torch (10 feet). The color of the flames is determined by the caster. </p><p></p><p>The force shield also provides limited protection from Force Effects. The caster will take only half damage from any damaging force effect. This damage resistance is 10/caster level up to a limit of 150 damage total absorbed. </p><p></p><p></p><p>There are few more along the same lines, but these got the most use out of the new spells created.</p></blockquote><p></p>
[QUOTE="niastri, post: 1404408, member: 7483"] These are spells that were researched by my half mad Evoker pyromaniac Ilsem Nishmaru for a Forgotten Realms campaign. After about 10th level, every character that we went up against knew that they needed to have fire protection, because Ilsem's greatest love was watching enemies blown apart by flame. He figured out after his first resurrection that he needed a new trick, so started combining Force Effects with his fire. Here are some of his favorites. He isn't heavy on imagination, at least not before going crazy, so all of his spells are modifications of his traditional favorites. Ilsem's Fiery Missile Evocation [Force/Fire] Level: Sor/Wiz 3 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Targets: Up to five creatures, no two of which can be more than 15 ft. apart Duration: Instantaneous Saving Throw: Partial Spell Resistance: Yes As Magic Missile, but Ilsem's Firey missiles also cause 1d6 points of fire damage in addition to the normal force effects of the magic missiles. The missiles can catch the target on fire, a successful Reflex save to avoid the fire damage and avoid catching on fire. Ilsem's Explosive Concussion Evocation [Force] Level: Sor/Wiz 5 Components: V, S, M Casting Time: 1 standard action Range: Long (400 ft. + 40 ft./level) Area: 20-ft.-radius spread Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes Ilsem's Explosive Consussion works very much like a fireball, with the exception that it is an explosive ball of force which radiates from the bead. Ilsem's Explosive Consussion deals 1d4+1 points of damage per caster level, up to a maximum of 10d4+10 damage at 10th level. Force Shield Evocation [Force] Level: Wiz/Sor 5 Components: V, S, M/DF Casting Time: 1 standard action Range: Personal Target: You Duration: 1 round/level (D) This spell wreathes you in force and causes damage to each creature that attacks you in melee. The force shield also protects you from force effects. Any creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of damage +1 point per caster level (maximum +15). This damage is force damage. If the attacker has spell resistance, it applies to this effect. Creatures wielding weapons with exceptional reach are not subject to this damage if they attack you. When casting this spell, you are surrounded by a shimmering aura, giving off light equal to only half the illumination of a normal torch (10 feet). The color of the flames is determined by the caster. The force shield also provides limited protection from Force Effects. The caster will take only half damage from any damaging force effect. This damage resistance is 10/caster level up to a limit of 150 damage total absorbed. There are few more along the same lines, but these got the most use out of the new spells created. [/QUOTE]
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