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<blockquote data-quote="Juggernaut" data-source="post: 1293243" data-attributes="member: 2500"><p>If a natural 1 is rolled on an attack, then the player (or DM) rolls a confirmation roll. If the confirmation roll hits the opponents AC then it is just a miss but if the confirmation roll misses the opponent's AC then a fumble happens.</p><p></p><p>After determining that the attack is a fumble roll a d6.</p><p>1-2 = Self</p><p>3-4 = Weapon</p><p>5-6 = Ally</p><p></p><p>Self means attacker hit himself and does normal damage (with all mods that apply) to himself. </p><p></p><p>Weapon means attacker has either lost or damaged weapon (DM discretion) It seems that most of the time weapon comes up, if he was weilding a bow or x-bow the string breaks, If he is weilding a melee weapon he either throws it or drops it.</p><p></p><p>Ally means that you hit an ally by mistake and do normal damage (with all mods that apply) to that ally. If there is more than one possible ally target then roll to randomly choose which ally gets hit. If there is chance of hitting an ally, then make the initial roll a 50-50 for the other two options.</p><p></p><p>** We have been thinking about adding in that if the confirmation roll is also a natural 1 then the damage done to self or ally is Critical damage and that if it is weapon then the weapon automatically breaks.</p></blockquote><p></p>
[QUOTE="Juggernaut, post: 1293243, member: 2500"] If a natural 1 is rolled on an attack, then the player (or DM) rolls a confirmation roll. If the confirmation roll hits the opponents AC then it is just a miss but if the confirmation roll misses the opponent's AC then a fumble happens. After determining that the attack is a fumble roll a d6. 1-2 = Self 3-4 = Weapon 5-6 = Ally Self means attacker hit himself and does normal damage (with all mods that apply) to himself. Weapon means attacker has either lost or damaged weapon (DM discretion) It seems that most of the time weapon comes up, if he was weilding a bow or x-bow the string breaks, If he is weilding a melee weapon he either throws it or drops it. Ally means that you hit an ally by mistake and do normal damage (with all mods that apply) to that ally. If there is more than one possible ally target then roll to randomly choose which ally gets hit. If there is chance of hitting an ally, then make the initial roll a 50-50 for the other two options. ** We have been thinking about adding in that if the confirmation roll is also a natural 1 then the damage done to self or ally is Critical damage and that if it is weapon then the weapon automatically breaks. [/QUOTE]
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