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<blockquote data-quote="3rdedreichcommander" data-source="post: 1294287" data-attributes="member: 15350"><p>Critical Failure Of Any Action.</p><p>Roll 1d10 to for the general direction of failed effects.</p><p>1 Self</p><p>2 Ahead</p><p>3 Ahead and to the right</p><p>4 Right</p><p>5 Behind and to the right</p><p>6 Behind</p><p>7 Behind and to the left</p><p>8 Left</p><p>9 Ahead and to the left</p><p>10 Self or Direction chosen by DM</p><p></p><p>Now roll 1d20</p><p></p><p>1 Attempt fails with adverse and/or strange effects. (Weapon stuck in tree, Character drops pants in a price negotiation...)</p><p>2 Attempt ends with character in prone positon.</p><p>3 Attempt fails with damage dealt to equipment in direction.*</p><p>4 Attempt fails with damage to being in direction.*</p><p>5 Attempt fails with 1/2 damage to equipment in direction.*</p><p>6 Attempt fails with 1/2 damage to being in direction.*</p><p>7 Attempt fails with character throwing personal equipment in direction 20ft..</p><p>8 Attempt fails with character throwing personal equipment in direction 15ft..</p><p>9 Attempt fails with character throwing personal equipment in direction 10ft..</p><p>10 Attempt fails with character throwing personal equipment in direction 5 ft..</p><p>11 Attempt fails with character dropping equipment in direction.</p><p>12 Something from direction physically prevents action to be done. (Sword caught up in webbing, Lockpicks caught on a pin,...)</p><p>13 Something in direction is more interesting than action. Will check DC 15 to act.</p><p>14 Something in direction makes future attempts of action to have lessened effects for duration set by DM</p><p>15 Action is successful with character taking damage.</p><p>16 Action is successful with character's equipment taking damage.</p><p>17 Action is successful with damage done to being in direction.*</p><p>18 Action is successful with damage done to equipment in direction.*</p><p>19 Failure of action makes character afraid to perform it.</p><p>20 Divine Intervention from direction prevents character to perform action.</p><p>*Direction adjusted to PC's,NPC's,or Enemies nearest that direction. </p><p></p><p>Option #2 Make something up.</p></blockquote><p></p>
[QUOTE="3rdedreichcommander, post: 1294287, member: 15350"] Critical Failure Of Any Action. Roll 1d10 to for the general direction of failed effects. 1 Self 2 Ahead 3 Ahead and to the right 4 Right 5 Behind and to the right 6 Behind 7 Behind and to the left 8 Left 9 Ahead and to the left 10 Self or Direction chosen by DM Now roll 1d20 1 Attempt fails with adverse and/or strange effects. (Weapon stuck in tree, Character drops pants in a price negotiation...) 2 Attempt ends with character in prone positon. 3 Attempt fails with damage dealt to equipment in direction.* 4 Attempt fails with damage to being in direction.* 5 Attempt fails with 1/2 damage to equipment in direction.* 6 Attempt fails with 1/2 damage to being in direction.* 7 Attempt fails with character throwing personal equipment in direction 20ft.. 8 Attempt fails with character throwing personal equipment in direction 15ft.. 9 Attempt fails with character throwing personal equipment in direction 10ft.. 10 Attempt fails with character throwing personal equipment in direction 5 ft.. 11 Attempt fails with character dropping equipment in direction. 12 Something from direction physically prevents action to be done. (Sword caught up in webbing, Lockpicks caught on a pin,...) 13 Something in direction is more interesting than action. Will check DC 15 to act. 14 Something in direction makes future attempts of action to have lessened effects for duration set by DM 15 Action is successful with character taking damage. 16 Action is successful with character's equipment taking damage. 17 Action is successful with damage done to being in direction.* 18 Action is successful with damage done to equipment in direction.* 19 Failure of action makes character afraid to perform it. 20 Divine Intervention from direction prevents character to perform action. *Direction adjusted to PC's,NPC's,or Enemies nearest that direction. Option #2 Make something up. [/QUOTE]
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