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<blockquote data-quote="Sir Brennen" data-source="post: 1295958" data-attributes="member: 553"><p>But a 1st lvl character <em>is</em> as incompentent as an Ewok <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>These mythic characters have to start somewhere, right? </p><p></p><p>Also, in my suggestion for using a flat 15 DC fumble check, a fighter will almost never fumble once they reach about 10th level. I don't think any of your examples are below 10th. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Other classes might take a couple more levels, with no one but wizards and sorcerers fumbling after level 15, and only infrequently for them. (This also assumes not checking for fumbles after the first attack roll in a full attack.)</p><p></p><p>And until 10th level or so, rolling a 1 is almost always going to be a miss anyway, as most characters won't have an attack roll which would allow them to hit much with that 1. Making it "automatic" is really kind of redundant at those levels.</p><p></p><p>Injure self: this doesn't have to be the same as <em>hitting</em> one's self. It may be a twisted ankle, the opponent may have pressed your weapon up against you in as he parries, or a hernia <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Weapon breaks - Automatic melee weapon breaks - no way. I agree; it should take some effort. But using the Sunder rule mechanics isn't unreasonable for a fumble, IMO.</p><p></p><p>Your examples are cinematic, Brother Mac. I think alot of people add fumbles to combats to make them more cinematic, but obviously, how you interpret what a fumble <em>is</em> exactly can color your perception of them.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 1295958, member: 553"] But a 1st lvl character [I]is[/I] as incompentent as an Ewok :D These mythic characters have to start somewhere, right? Also, in my suggestion for using a flat 15 DC fumble check, a fighter will almost never fumble once they reach about 10th level. I don't think any of your examples are below 10th. :) Other classes might take a couple more levels, with no one but wizards and sorcerers fumbling after level 15, and only infrequently for them. (This also assumes not checking for fumbles after the first attack roll in a full attack.) And until 10th level or so, rolling a 1 is almost always going to be a miss anyway, as most characters won't have an attack roll which would allow them to hit much with that 1. Making it "automatic" is really kind of redundant at those levels. Injure self: this doesn't have to be the same as [I]hitting[/I] one's self. It may be a twisted ankle, the opponent may have pressed your weapon up against you in as he parries, or a hernia :p Weapon breaks - Automatic melee weapon breaks - no way. I agree; it should take some effort. But using the Sunder rule mechanics isn't unreasonable for a fumble, IMO. Your examples are cinematic, Brother Mac. I think alot of people add fumbles to combats to make them more cinematic, but obviously, how you interpret what a fumble [I]is[/I] exactly can color your perception of them. [/QUOTE]
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