Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Post your Home-made Monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 4101781" data-attributes="member: 20323"><p>Here are some of the rough-draft baddies for my first adventure...</p><p></p><p><strong>River Hag (Hyvilda)</strong></p><p>Medium fey Level 3 Controller (Elite) XP 450</p><p>Initiative +2 Senses Perception +3; low-light vision</p><p>HP 70; Bloodied 35</p><p>AC 18; Fortitude 14, Reflex 14, Will 12</p><p>Speed 6, Climb 6, Swim 7</p><p></p><p>m Chain (standard; at-will)</p><p>+7 vs. AC; 1d6+4 damage and +6 vs. Reflex or entangled in anchor chain.</p><p></p><p>r Chain (standard; at-will) Range 4/8</p><p>+7 vs. AC; 1d6+4 damage and +6 vs. Reflex or entangled in anchor chain.</p><p></p><p>Hag Anchor</p><p>Any victim caught in her anchor chain for a full round begins to grow weaker. +6 vs. Fortitude or -2 Strength. Furthermore, the victim in unable to shift or use any powers that would cause them to move (e.g. fey step).</p><p></p><p>Evil Eye (daily)</p><p>One creature within 6 squares; +6 vs. Will; frightened for rest of encounter, and dazed for three days.</p><p></p><p>Horrific Appearance</p><p>All who set eyes on her; +6 vs. Fortitude; 2d6 Strength damage. Creatures reduced to 0 Strength are helpless. Affected creatures cannot be affected until 24 hours have passed.</p><p></p><p>Alignment: Evil Languages: Common, Giant</p><p>Skills: Arcana, History, Insight, Nature, Perception</p><p>Str 19 (+4) Dex 14 (+2) Wis 10</p><p>Con 15 (+2) Int 8 (-1) Cha 7 (-2)</p><p>Equipment: anchor chain, staff</p><p></p><p><strong>Merrow Skulk</strong></p><p>Large natural humanoid Level 3 Lurker XP 150</p><p>Initiative +2 Senses Perception +3; low-light vision</p><p>HP 70; Bloodied 35</p><p>AC 18; Fortitude 14, Reflex 14, Will 12</p><p>Speed 6, Climb 6, Swim 7</p><p></p><p>m Grapple (standard; at-will)</p><p>+8 vs. AC</p><p></p><p>m Poison Dagger (standard; at-will) Weapon</p><p>+6 vs. AC; 1d6 +5 damage + poison (+6 vs. Fortitude; 5 damage till save)</p><p></p><p>Amphibious Invisibility</p><p>If the merrow skulk moves 3 or fewer squares while underwater, it has concealment until the end of its next turn.</p><p></p><p>Aquatic Ambush</p><p>When attacking from water on a surprise round the merrow skulk can start a grapple as a free action without provoking an attack of opportunity. If the grapple is successful, the merrow skulk can immediately drag the target underwater to be drowned.</p><p></p><p>Slippery</p><p>Opponents suffer a -4 penalty on grapple checks to subdue (not escape) the merrow skulk in a grapple.</p><p></p><p>Alignment: Evil Languages: Common, Giant</p><p>Skills: Stealth +10, Thievery +10</p><p>Str 19 (+4) Dex 14 (+2) Wis 10</p><p>Con 14 (+2) Int 8 (-1) Cha 7 (-2)</p><p>Equipment: poison dagger, hag’s eye</p><p></p><p><strong>Merrow Harpoon Hunter</strong></p><p>Large natural humanoid Level 3 Artillery XP 150</p><p>Initiative +0 Senses Perception +3; low-light vision</p><p>HP 76; Bloodied 38</p><p>AC 18; Fortitude 15, Reflex 12, Will 13</p><p>Speed 6, Swim 6</p><p></p><p>m Harpoon (standard; at-will) Weapon</p><p>+7 vs. AC; 1d8 +7 damage</p><p></p><p>r Harpoon (standard; at- will) Weapon Range 10/20</p><p>+7 vs. AC; 1d8 +7 damage; +6 Fortitude; shift target 4 squares toward merrow skulk; Missed: shift 1 square only.</p><p></p><p>Impale (standard; encounter) Weapon Range 10/20</p><p>m/r +6 Fortitude; target pinned in place unless succeeding Fortitude save</p><p></p><p>Net (standard; encounter) Weapon</p><p></p><p>Alignment: Evil Languages: Common, Giant</p><p>Skills: Athletics +10, Nature +8</p><p>Str 21 (+5) Dex 10 Wis 12 (+1)</p><p>Con 16 (+3) Int 7 (-2) Cha 7 (-2)</p><p>Equipment: 2 harpoons, 50’ silk rope, net</p><p></p><p><strong>Merrow Gaffer</strong></p><p>Large natural humanoid Level 3 Brute XP 150</p><p>Initiative +2 Senses Perception +3; low-light vision</p><p>HP 86; Bloodied 43</p><p>AC 18; Fortitude 18, Reflex 11, Will 12</p><p>Speed 6, Swim 6</p><p></p><p>m Gaff Hook (standard; at-will) Weapon</p><p>+7 vs. AC; 1d6+6 damage</p><p></p><p>m Toss (standard; encounter) Weapon</p><p>+7 vs. AC; 1d6+6 damage and opponent shifts 2 squares and is knocked prone.</p><p></p><p>m Eviscerate (standard; daily) Weapon</p><p>+5 vs. AC; 2d6+12 damage and opponent suffers 2d6 on following rounds until a +6 vs. </p><p>Fortitude save is made.</p><p></p><p>Horrid Stench</p><p>+6 vs. Fortitude; All non-merrow within 4 squares of the gaffer are nauseated.</p><p></p><p>Alignment: Evil Languages: Common, Giant</p><p>Skills: Stealth +10, Thievery +10</p><p>Str 23 (+6) Dex 8 (-1) Wis 10</p><p>Con 18 (+4) Int 7 (-2) Cha 7 (-2)</p><p>Equipment: 2 gaff hooks</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4101781, member: 20323"] Here are some of the rough-draft baddies for my first adventure... [B]River Hag (Hyvilda)[/B] Medium fey Level 3 Controller (Elite) XP 450 Initiative +2 Senses Perception +3; low-light vision HP 70; Bloodied 35 AC 18; Fortitude 14, Reflex 14, Will 12 Speed 6, Climb 6, Swim 7 m Chain (standard; at-will) +7 vs. AC; 1d6+4 damage and +6 vs. Reflex or entangled in anchor chain. r Chain (standard; at-will) Range 4/8 +7 vs. AC; 1d6+4 damage and +6 vs. Reflex or entangled in anchor chain. Hag Anchor Any victim caught in her anchor chain for a full round begins to grow weaker. +6 vs. Fortitude or -2 Strength. Furthermore, the victim in unable to shift or use any powers that would cause them to move (e.g. fey step). Evil Eye (daily) One creature within 6 squares; +6 vs. Will; frightened for rest of encounter, and dazed for three days. Horrific Appearance All who set eyes on her; +6 vs. Fortitude; 2d6 Strength damage. Creatures reduced to 0 Strength are helpless. Affected creatures cannot be affected until 24 hours have passed. Alignment: Evil Languages: Common, Giant Skills: Arcana, History, Insight, Nature, Perception Str 19 (+4) Dex 14 (+2) Wis 10 Con 15 (+2) Int 8 (-1) Cha 7 (-2) Equipment: anchor chain, staff [b]Merrow Skulk[/b] Large natural humanoid Level 3 Lurker XP 150 Initiative +2 Senses Perception +3; low-light vision HP 70; Bloodied 35 AC 18; Fortitude 14, Reflex 14, Will 12 Speed 6, Climb 6, Swim 7 m Grapple (standard; at-will) +8 vs. AC m Poison Dagger (standard; at-will) Weapon +6 vs. AC; 1d6 +5 damage + poison (+6 vs. Fortitude; 5 damage till save) Amphibious Invisibility If the merrow skulk moves 3 or fewer squares while underwater, it has concealment until the end of its next turn. Aquatic Ambush When attacking from water on a surprise round the merrow skulk can start a grapple as a free action without provoking an attack of opportunity. If the grapple is successful, the merrow skulk can immediately drag the target underwater to be drowned. Slippery Opponents suffer a -4 penalty on grapple checks to subdue (not escape) the merrow skulk in a grapple. Alignment: Evil Languages: Common, Giant Skills: Stealth +10, Thievery +10 Str 19 (+4) Dex 14 (+2) Wis 10 Con 14 (+2) Int 8 (-1) Cha 7 (-2) Equipment: poison dagger, hag’s eye [B]Merrow Harpoon Hunter[/B] Large natural humanoid Level 3 Artillery XP 150 Initiative +0 Senses Perception +3; low-light vision HP 76; Bloodied 38 AC 18; Fortitude 15, Reflex 12, Will 13 Speed 6, Swim 6 m Harpoon (standard; at-will) Weapon +7 vs. AC; 1d8 +7 damage r Harpoon (standard; at- will) Weapon Range 10/20 +7 vs. AC; 1d8 +7 damage; +6 Fortitude; shift target 4 squares toward merrow skulk; Missed: shift 1 square only. Impale (standard; encounter) Weapon Range 10/20 m/r +6 Fortitude; target pinned in place unless succeeding Fortitude save Net (standard; encounter) Weapon Alignment: Evil Languages: Common, Giant Skills: Athletics +10, Nature +8 Str 21 (+5) Dex 10 Wis 12 (+1) Con 16 (+3) Int 7 (-2) Cha 7 (-2) Equipment: 2 harpoons, 50’ silk rope, net [B]Merrow Gaffer[/B] Large natural humanoid Level 3 Brute XP 150 Initiative +2 Senses Perception +3; low-light vision HP 86; Bloodied 43 AC 18; Fortitude 18, Reflex 11, Will 12 Speed 6, Swim 6 m Gaff Hook (standard; at-will) Weapon +7 vs. AC; 1d6+6 damage m Toss (standard; encounter) Weapon +7 vs. AC; 1d6+6 damage and opponent shifts 2 squares and is knocked prone. m Eviscerate (standard; daily) Weapon +5 vs. AC; 2d6+12 damage and opponent suffers 2d6 on following rounds until a +6 vs. Fortitude save is made. Horrid Stench +6 vs. Fortitude; All non-merrow within 4 squares of the gaffer are nauseated. Alignment: Evil Languages: Common, Giant Skills: Stealth +10, Thievery +10 Str 23 (+6) Dex 8 (-1) Wis 10 Con 18 (+4) Int 7 (-2) Cha 7 (-2) Equipment: 2 gaff hooks [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Post your Home-made Monsters
Top