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<blockquote data-quote="eriktheguy" data-source="post: 5476759" data-attributes="member: 83662"><p>My home-brew rituals have been of the type Summon/Create/Raise Elemental/Construct/Undead.</p><p></p><p><strong>They have worked as follows.</strong></p><ul> <li data-xf-list-type="ul">Each ritual has 4 creatures that it can summon/create/raise. For example, <em>Summon Lesser Elemental</em> can get you a <em>Lesser Water Elemental</em>, <em>Inferno Stalker</em>, <em>Dust Devil</em> or <em>Mud Lasher</em>.</li> <li data-xf-list-type="ul">The level of the ritual is the level of the monster which you summon/create/raise.</li> <li data-xf-list-type="ul">You can control up to twice your level in monsters. For example, a level 6 character can control up to 12 levels worth of monsters.</li> <li data-xf-list-type="ul">You can control no monster whose level is greater than your own. For example, a level 6 character could control two level 5s and a level 2, but not a level 7.</li> <li data-xf-list-type="ul">The cost to summon/create/raise a creature is equal to a magic item of that creatures level.</li> <li data-xf-list-type="ul">A single casting of the ritual will summon 5 minions for the cost of 1 normal monster of that level. 5 minions count as one monster for purposes of the maximum number of monsters you can summon/create/raise.</li> <li data-xf-list-type="ul">A single casting will summon 1 elite monster, but the cost is doubled. The elite monster counts as 2 normal monsters for purposes of the maximum number of monsters you can summon/create/raise.</li> </ul><p></p><p><strong>Each summon/create/raise creature type has special advantages/disadvantages.</strong></p><p><strong>Raise undead</strong>: The cost to use this ritual is halved, but you need dead bodies.</p><p><strong>Create construct</strong>: This is the only summon/create/raise ritual that can get you elite monsters, but the cost is doubled.</p><p><strong>Summon Elemental</strong>: You can bind an elemental to a location which it must protect rather than bringing it with you. If you do so it only counts as 1/2 level for purposes of the maximum number of monsters you can summon/create/raise.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5476759, member: 83662"] My home-brew rituals have been of the type Summon/Create/Raise Elemental/Construct/Undead. [B]They have worked as follows.[/B] [LIST] [*]Each ritual has 4 creatures that it can summon/create/raise. For example, [I]Summon Lesser Elemental[/I] can get you a [I]Lesser Water Elemental[/I], [I]Inferno Stalker[/I], [I]Dust Devil[/I] or [I]Mud Lasher[/I]. [*]The level of the ritual is the level of the monster which you summon/create/raise. [*]You can control up to twice your level in monsters. For example, a level 6 character can control up to 12 levels worth of monsters. [*]You can control no monster whose level is greater than your own. For example, a level 6 character could control two level 5s and a level 2, but not a level 7. [*]The cost to summon/create/raise a creature is equal to a magic item of that creatures level. [*]A single casting of the ritual will summon 5 minions for the cost of 1 normal monster of that level. 5 minions count as one monster for purposes of the maximum number of monsters you can summon/create/raise. [*]A single casting will summon 1 elite monster, but the cost is doubled. The elite monster counts as 2 normal monsters for purposes of the maximum number of monsters you can summon/create/raise. [/LIST] [B]Each summon/create/raise creature type has special advantages/disadvantages.[/B] [B]Raise undead[/B]: The cost to use this ritual is halved, but you need dead bodies. [B]Create construct[/B]: This is the only summon/create/raise ritual that can get you elite monsters, but the cost is doubled. [B]Summon Elemental[/B]: You can bind an elemental to a location which it must protect rather than bringing it with you. If you do so it only counts as 1/2 level for purposes of the maximum number of monsters you can summon/create/raise. [/QUOTE]
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