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<blockquote data-quote="ren1999" data-source="post: 5482802" data-attributes="member: 85179"><p>Here is further information on some of my utility spells, ..looking for some constructive advice.</p><p></p><p> <strong>[FONT=&quot]Mage Hand[/FONT]</strong></p><p> [FONT=&quot]utility spell;[/FONT]</p><p> [FONT=&quot]requires 1st level, Arcana Skill;[/FONT]</p><p> [FONT=&quot]standard at-will action;[/FONT]</p><p> [FONT=&quot]1 target;[/FONT]</p><p> [FONT=&quot]intelligence versus will;[/FONT]</p><p> [FONT=&quot]shift, sling, slam the target 4 squares and do 1d10 damage; +4 squares and +1d10 damage at 11th and 21st level;[/FONT]</p><p> [FONT=&quot]as a non-combat ritual, move up to 100 kilograms 4 squares for 1 round;[/FONT]</p><p> [FONT=&quot]move +100 kg, +4 squares, +1 round at 11th and 21st level;[/FONT]</p><p> <strong>[FONT=&quot]Secret Chest[/FONT]</strong></p><p> [FONT=&quot]utility spell;[/FONT]</p><p> [FONT=&quot]requires 2nd level, Arcana Skill, Mage Hand;[/FONT]</p><p> [FONT=&quot]non-combat ritual daily utility;[/FONT]</p><p> [FONT=&quot]targets 1 treasure chest;[/FONT]</p><p> [FONT=&quot]permanent duration;[/FONT]</p><p> [FONT=&quot]store up to 100 kilograms; +100kg at 11th and 21st level in an invisible floating treasure chest near the caster;[/FONT]</p><p> [FONT=&quot]this spell can be combined with Protective Ward, Enlarge Shrink;[/FONT]</p><p> <strong>[FONT=&quot]Lock Unlock[/FONT]</strong></p><p> [FONT=&quot]utility spell;[/FONT]</p><p> [FONT=&quot]requires 3rd level, Arcana Skill, Mage Hand, Secret Chest;[/FONT]</p><p> [FONT=&quot]non-combat ritual daily utility;[/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> <strong>[FONT=&quot]Lock[/FONT]</strong></p><p> [FONT=&quot]targets 1 lock;[/FONT]</p><p> [FONT=&quot]creates a lock with a Power Level equal to the caster’s level which determines the Difficulty Class of the lock;[/FONT][FONT=&quot][/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> <strong>[FONT=&quot]Unlock[/FONT]</strong></p><p> [FONT=&quot]targets one arcane lock;[/FONT]</p><p> [FONT=&quot]the caster t[/FONT][FONT=&quot]aps into universal knowledge to mimic the Rouge’s Thievery Skill. Roll a 1d20 + the caster’s Intelligence modifier + 1/2 the class level +5 Trained to defeat the Difficulty Class of the lock; [/FONT]<strong>[FONT=&quot][/FONT]</strong></p><p> <strong>[FONT=&quot]Tiny Hut[/FONT]</strong></p><p> [FONT=&quot]utility spell;[/FONT]</p><p> [FONT=&quot]requires 4th level, Arcana Skill, Mage Hand, Secret Chest, Lock Unlock;[/FONT]</p><p> [FONT=&quot]non-combat ritual daily utility;[/FONT]</p><p> [FONT=&quot]targets one safe area;[/FONT]</p><p> [FONT=&quot]1 day duration;[/FONT]</p><p> [FONT=&quot]shelter is created with a burst radius of 4 squares; +1 burst at 11th and 21st level;[/FONT]</p><p> [FONT=&quot]this spell can be [/FONT][FONT=&quot]combined with Protective Ward, Ghost Sound (Alarm); [/FONT]</p><p> <strong>[FONT=&quot]Enchant Item[/FONT]</strong></p><p> [FONT=&quot]utility spell;[/FONT]</p><p> [FONT=&quot]requires 5th level, Arcana Skill, Mage Hand, Secret Chest, Lock Unlock, Tiny Hut;[/FONT]</p><p> [FONT=&quot]non-combat ritual daily utility;[/FONT]</p><p> [FONT=&quot]targets one item;[/FONT]</p><p> [FONT=&quot]permanent duration;[/FONT]</p><p> [FONT=&quot]the caster creates a potion, scroll or item that contains 1 spell the caster knows;[/FONT]</p><p> [FONT=&quot]the potion or scroll or charged item has a number of charges equal to the caster’s level;[/FONT]</p><p> [FONT=&quot]a permanent magic item has the power level of the caster;[/FONT]</p><p> [FONT=&quot]the cost is the value of a similar scroll, potion or magic item as listed in the core handbooks;[/FONT]</p><p> [FONT=&quot]the caster must either have these craft skills or work with an ally who does; blacksmithing, leather-working, herbalists, apothecary specialists, etc.; [/FONT]</p><p> <strong>[FONT=&quot]Clean Mend[/FONT]</strong></p><p> [FONT=&quot]alteration spell;[/FONT]</p><p> [FONT=&quot]requires 6th level, Arcana Skill;[/FONT]</p><p> [FONT=&quot]non-combat ritual daily utility;[/FONT]</p><p> [FONT=&quot]Clean Mend x1 at 11th and 21st level;[/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> <strong>[FONT=&quot]Clean[/FONT]</strong></p><p> [FONT=&quot]targets a 4 square burst radius +1 burst at 11th and 21st level;[/FONT]</p><p> [FONT=&quot]restores an area to its ideal state and adds a stacked +5 to all Perception Skill checks and Thievery Skill Detect Door, Object or Trap checks +1 check bonus at 11th and 21st level;[/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> <strong>[FONT=&quot]Mend[/FONT]</strong></p><p> [FONT=&quot]targets one broken power object,[/FONT]</p><p> [FONT=&quot]or targets a 4 square burst radius +1 burst at 11th and 21st level of normal objects which are repaired immediately;[/FONT]</p><p> [FONT=&quot]permanent duration;[/FONT]</p><p> [FONT=&quot]the caster rolls an Arcana Skill check with a stackable +5 versus the power object level Difficulty Class of the object to be repaired;[/FONT]</p><p> [FONT=&quot]fail by 4 >= the power object remains broken, wait a day;[/FONT]</p><p> [FONT=&quot]fail by 5 >= the caster can’t repair the power object;[/FONT]</p></blockquote><p></p>
[QUOTE="ren1999, post: 5482802, member: 85179"] Here is further information on some of my utility spells, ..looking for some constructive advice. [B][FONT="]Mage Hand[/FONT][/B] [FONT="]utility spell;[/FONT] [FONT="]requires 1st level, Arcana Skill;[/FONT] [FONT="]standard at-will action;[/FONT] [FONT="]1 target;[/FONT] [FONT="]intelligence versus will;[/FONT] [FONT="]shift, sling, slam the target 4 squares and do 1d10 damage; +4 squares and +1d10 damage at 11th and 21st level;[/FONT] [FONT="]as a non-combat ritual, move up to 100 kilograms 4 squares for 1 round;[/FONT] [FONT="]move +100 kg, +4 squares, +1 round at 11th and 21st level;[/FONT] [B][FONT="]Secret Chest[/FONT][/B] [FONT="]utility spell;[/FONT] [FONT="]requires 2nd level, Arcana Skill, Mage Hand;[/FONT] [FONT="]non-combat ritual daily utility;[/FONT] [FONT="]targets 1 treasure chest;[/FONT] [FONT="]permanent duration;[/FONT] [FONT="]store up to 100 kilograms; +100kg at 11th and 21st level in an invisible floating treasure chest near the caster;[/FONT] [FONT="]this spell can be combined with Protective Ward, Enlarge Shrink;[/FONT] [B][FONT="]Lock Unlock[/FONT][/B] [FONT="]utility spell;[/FONT] [FONT="]requires 3rd level, Arcana Skill, Mage Hand, Secret Chest;[/FONT] [FONT="]non-combat ritual daily utility;[/FONT] [FONT="] [/FONT] [B][FONT="]Lock[/FONT][/B] [FONT="]targets 1 lock;[/FONT] [FONT="]creates a lock with a Power Level equal to the caster’s level which determines the Difficulty Class of the lock;[/FONT][FONT="][/FONT] [FONT="] [/FONT] [B][FONT="]Unlock[/FONT][/B] [FONT="]targets one arcane lock;[/FONT] [FONT="]the caster t[/FONT][FONT="]aps into universal knowledge to mimic the Rouge’s Thievery Skill. Roll a 1d20 + the caster’s Intelligence modifier + 1/2 the class level +5 Trained to defeat the Difficulty Class of the lock; [/FONT][B][FONT="][/FONT][/B] [B][FONT="]Tiny Hut[/FONT][/B] [FONT="]utility spell;[/FONT] [FONT="]requires 4th level, Arcana Skill, Mage Hand, Secret Chest, Lock Unlock;[/FONT] [FONT="]non-combat ritual daily utility;[/FONT] [FONT="]targets one safe area;[/FONT] [FONT="]1 day duration;[/FONT] [FONT="]shelter is created with a burst radius of 4 squares; +1 burst at 11th and 21st level;[/FONT] [FONT="]this spell can be [/FONT][FONT="]combined with Protective Ward, Ghost Sound (Alarm); [/FONT] [B][FONT="]Enchant Item[/FONT][/B] [FONT="]utility spell;[/FONT] [FONT="]requires 5th level, Arcana Skill, Mage Hand, Secret Chest, Lock Unlock, Tiny Hut;[/FONT] [FONT="]non-combat ritual daily utility;[/FONT] [FONT="]targets one item;[/FONT] [FONT="]permanent duration;[/FONT] [FONT="]the caster creates a potion, scroll or item that contains 1 spell the caster knows;[/FONT] [FONT="]the potion or scroll or charged item has a number of charges equal to the caster’s level;[/FONT] [FONT="]a permanent magic item has the power level of the caster;[/FONT] [FONT="]the cost is the value of a similar scroll, potion or magic item as listed in the core handbooks;[/FONT] [FONT="]the caster must either have these craft skills or work with an ally who does; blacksmithing, leather-working, herbalists, apothecary specialists, etc.; [/FONT] [B][FONT="]Clean Mend[/FONT][/B] [FONT="]alteration spell;[/FONT] [FONT="]requires 6th level, Arcana Skill;[/FONT] [FONT="]non-combat ritual daily utility;[/FONT] [FONT="]Clean Mend x1 at 11th and 21st level;[/FONT] [FONT="] [/FONT] [B][FONT="]Clean[/FONT][/B] [FONT="]targets a 4 square burst radius +1 burst at 11th and 21st level;[/FONT] [FONT="]restores an area to its ideal state and adds a stacked +5 to all Perception Skill checks and Thievery Skill Detect Door, Object or Trap checks +1 check bonus at 11th and 21st level;[/FONT] [FONT="] [/FONT] [B][FONT="]Mend[/FONT][/B] [FONT="]targets one broken power object,[/FONT] [FONT="]or targets a 4 square burst radius +1 burst at 11th and 21st level of normal objects which are repaired immediately;[/FONT] [FONT="]permanent duration;[/FONT] [FONT="]the caster rolls an Arcana Skill check with a stackable +5 versus the power object level Difficulty Class of the object to be repaired;[/FONT] [FONT="]fail by 4 >= the power object remains broken, wait a day;[/FONT] [FONT="]fail by 5 >= the caster can’t repair the power object;[/FONT] [/QUOTE]
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