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<blockquote data-quote="JiCi" data-source="post: 3828148" data-attributes="member: 40121"><p><img src="http://yugioh.wikia.com/images/2/25/GearfriedtheIronKnightPSV-EN-SR.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://yugioh.wikia.com/images/6/6d/GearfriedtheSwordmasterFET-EN-UR.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Gearfried, the Iron Knight Swordmaster</strong></p><p><strong>Vestige Level</strong>: 5</p><p><strong>Binding DC</strong>: 24</p><p></p><p><strong>Legend</strong>: Gearfried used to be the best warrior of his tribe. His challenges and battles were renown throughout the land. Nothing could surpass Gearfried’s sword, and many tribe warlords fell to his blade. Gearfried was destined to be the greatest king of the land. However, with power grew hatred and rebellions. Members of opposing tribes ganged up on Gearfried in order to strip his powers away, but he was too strong to stop.</p><p></p><p>One day however, an entire village rebelled against Gearfired, all attacking him, all alone. The aftermath was devastating: Gearfried had defeated every villager, man and woman alike. Realizing his powers and their dangers, Gearfried asked his tribe’s elders to seal his might away. They came up with a magical suit of armor that could contain all of battle prowess. Gearfired thought to find peace in his mind by wearing this armor. </p><p></p><p>However, his thirst for conquering new lands and warriors continued to grow. Gearfried decided to challenge another warlord inside his temple. The fight started quickly and both warriors fought with determination. At the end, both stepped back and charged at each other. According to witnesses, the impact of their blades was so brutal that it created a shockwave that caused the temple to crumble on both warriors. After the incident, the villagers and guards dug out the corpse of the warlord, but Gearfired was nowhere to be found.</p><p></p><p>According to sages, it is rumored that, upon impact, Gearfried’s armor shattered and he released all of his powers on that last strike, consuming him and causing the crumbling. Since his soul was not taken by the gods, Gearfried now wanders the worlds as a vestige, looking for a suitable vessel and opponent.</p><p></p><p><strong>Manifestation</strong>: Gearfried appears in the sign as a muscled, barrel-chested man with long flowing dark hairs. He wears short trousers with a heavy belt, thick boots and bandages around his hands and forearms and carried a large sword on his back. Moments later, Gearfried levitates in the air his arms and legs extend, as if some invisible forces pull them to hold him. Large pieces of metal start orbiting around Gearfried and start merging with him. Seconds after the warrior drops to the ground, now wearing a thick full plate and a masked helmet, one of his hands has a sword and the other a shield. He then ask the reason of his arrival.</p><p></p><p><strong>Sign</strong>: Your hair become long, about four times their length, and have a dark color.</p><p></p><p><strong>Influence</strong>: You are eagerly looking for a challenger, although you prefer to see first if that person is a good match.</p><p></p><p><strong>Granted Powers</strong>:</p><p><em>Sword Mastery</em>: You receive proficiencies for all simple, martial and exotic sword-like weapons, including short sword, longsword, greatsword, bastard sword, falchion and two-bladed sword. You also receive Weapon Focus, Greater Weapon Focus and Weapon Specialization for all sword-like weapons.</p><p></p><p><em>Legendary Sword</em>: As a swift action, you may imbue a sword with magical powers, depending on your binder level, as follows:</p><p>[code][B]Effective Binder Level[/B] [B]Sword Enhancement[/B]</p><p>10th or lower [I]+1 sword[/I]</p><p>11th – 14th [I]+2 sword[/I]</p><p>15th – 18th [I]+3 adamantine sword[/I]</p><p>19th or higher [I]+4 keen adamantine sword[/I][/code]</p><p>Furthermore, when a sword is enhanced, it becomes immune to sunder, and you gain a +1 bonus per 2 binder levels to resist disarm attempts. The enhancements disappear if the weapon leaves you grasp for more than 1 round. You must wait for 5 rounds to pass until you can imbue your sword again.</p><p></p><p><em>Iron Cocoon</em>: As a move action, you may summon an iron full plate. This armor grants you a +8 armor bonus, but imposes a +1 maximum Dexterity bonus to AC. While this armor is worn, you gain Spell Resistance equal to 5 plus your binder level, immunity to energy drain and damage and you cannot be possessed or controlled by creatures, such as ghosts and symbionts. You still can be charmed or dominated as usual. You may dismiss the armor as a free action.</p><p></p><p><em>Release Restraint</em>: While wearing the Iron Cocoon, as a standard action, you may dismiss it in an explosion of shrapnel. You deal 1d4 points of damage per binder level in a 20-ft radius centered on you, and a Reflex save halves the damage. However, those who fail their Reflex save are stunned for 1d4 rounds. Once this ability has been used, you may not use the Iron Cocoon until 5 rounds have passed.</p></blockquote><p></p>
[QUOTE="JiCi, post: 3828148, member: 40121"] [IMG]http://yugioh.wikia.com/images/2/25/GearfriedtheIronKnightPSV-EN-SR.jpg[/IMG][IMG]http://yugioh.wikia.com/images/6/6d/GearfriedtheSwordmasterFET-EN-UR.jpg[/IMG] [B]Gearfried, the Iron Knight Swordmaster[/B] [B]Vestige Level[/B]: 5 [B]Binding DC[/B]: 24 [B]Legend[/B]: Gearfried used to be the best warrior of his tribe. His challenges and battles were renown throughout the land. Nothing could surpass Gearfried’s sword, and many tribe warlords fell to his blade. Gearfried was destined to be the greatest king of the land. However, with power grew hatred and rebellions. Members of opposing tribes ganged up on Gearfried in order to strip his powers away, but he was too strong to stop. One day however, an entire village rebelled against Gearfired, all attacking him, all alone. The aftermath was devastating: Gearfried had defeated every villager, man and woman alike. Realizing his powers and their dangers, Gearfried asked his tribe’s elders to seal his might away. They came up with a magical suit of armor that could contain all of battle prowess. Gearfired thought to find peace in his mind by wearing this armor. However, his thirst for conquering new lands and warriors continued to grow. Gearfried decided to challenge another warlord inside his temple. The fight started quickly and both warriors fought with determination. At the end, both stepped back and charged at each other. According to witnesses, the impact of their blades was so brutal that it created a shockwave that caused the temple to crumble on both warriors. After the incident, the villagers and guards dug out the corpse of the warlord, but Gearfired was nowhere to be found. According to sages, it is rumored that, upon impact, Gearfried’s armor shattered and he released all of his powers on that last strike, consuming him and causing the crumbling. Since his soul was not taken by the gods, Gearfried now wanders the worlds as a vestige, looking for a suitable vessel and opponent. [B]Manifestation[/B]: Gearfried appears in the sign as a muscled, barrel-chested man with long flowing dark hairs. He wears short trousers with a heavy belt, thick boots and bandages around his hands and forearms and carried a large sword on his back. Moments later, Gearfried levitates in the air his arms and legs extend, as if some invisible forces pull them to hold him. Large pieces of metal start orbiting around Gearfried and start merging with him. Seconds after the warrior drops to the ground, now wearing a thick full plate and a masked helmet, one of his hands has a sword and the other a shield. He then ask the reason of his arrival. [B]Sign[/B]: Your hair become long, about four times their length, and have a dark color. [B]Influence[/B]: You are eagerly looking for a challenger, although you prefer to see first if that person is a good match. [B]Granted Powers[/B]: [I]Sword Mastery[/I]: You receive proficiencies for all simple, martial and exotic sword-like weapons, including short sword, longsword, greatsword, bastard sword, falchion and two-bladed sword. You also receive Weapon Focus, Greater Weapon Focus and Weapon Specialization for all sword-like weapons. [I]Legendary Sword[/I]: As a swift action, you may imbue a sword with magical powers, depending on your binder level, as follows: [code][B]Effective Binder Level[/B] [B]Sword Enhancement[/B] 10th or lower [I]+1 sword[/I] 11th – 14th [I]+2 sword[/I] 15th – 18th [I]+3 adamantine sword[/I] 19th or higher [I]+4 keen adamantine sword[/I][/code] Furthermore, when a sword is enhanced, it becomes immune to sunder, and you gain a +1 bonus per 2 binder levels to resist disarm attempts. The enhancements disappear if the weapon leaves you grasp for more than 1 round. You must wait for 5 rounds to pass until you can imbue your sword again. [I]Iron Cocoon[/I]: As a move action, you may summon an iron full plate. This armor grants you a +8 armor bonus, but imposes a +1 maximum Dexterity bonus to AC. While this armor is worn, you gain Spell Resistance equal to 5 plus your binder level, immunity to energy drain and damage and you cannot be possessed or controlled by creatures, such as ghosts and symbionts. You still can be charmed or dominated as usual. You may dismiss the armor as a free action. [I]Release Restraint[/I]: While wearing the Iron Cocoon, as a standard action, you may dismiss it in an explosion of shrapnel. You deal 1d4 points of damage per binder level in a 20-ft radius centered on you, and a Reflex save halves the damage. However, those who fail their Reflex save are stunned for 1d4 rounds. Once this ability has been used, you may not use the Iron Cocoon until 5 rounds have passed. [/QUOTE]
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