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<blockquote data-quote="JiCi" data-source="post: 3828153" data-attributes="member: 40121"><p>and finally:</p><p></p><p><img src="http://images.wikia.com/yugioh/images/4/4b/ExodiatheForbiddenOneLOB-EN-UR.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://empireyugioh.free.fr/anime/galerie/exodia.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Exodia, the Forbidden One</strong></p><p><strong>Vestige Level</strong>: 8</p><p><strong>Binding DC</strong>: 31</p><p></p><p><strong>Legend</strong>: Exodia is said to come from the same era as Mahad, Mana and Kisara. However, its origin as a shadow creature is still a mystery. Shimon Muran, a servant of a powerful pharaoh named Aknamkanon, was adept at using the shadow creatures to defend his citadel from bandits and raiders. His summoned beast of choice was inadvertently the most powerful beast ever sealed into a tablet: Exodia. However, that kind of power came with a price. On the night of a raid that occurred in the kingdom’s capital, Shimon assisted the pharaoh to repel the enemy, but ended it up killing each and every one of them. Shocked by the raw power of this creature, Shimon swore to seal up Exodia and split his power to further prevent it of being summoned again after this day</p><p></p><p>Exodia was sealed for about 20 years. In the meantime, Atem, Aknamkanon’s son, claimed the throne and was like his father a great summoner of unmatched talents. This talent eventually led a greedy thief named Bakura to assault the pharaoh’s palace in order to steal all of the summoning tools possessed by Atem and his servants. Little did they know that the thief was actually a powerful demon named Zorc Necrophades, polymorphed into a human being. After being thwarted countless times, Zorc launched a full-scaled assault on the pharaoh’s city. A few servants tried to evacuate as many civilians as they could, while others fled the city in order to take back the summoning tools stolen by Bakura. Shimon led a small force of soldiers to slow down Zorc while the servants put their plans into actions. The situation was desperated and Shimon made a daring decision: to free Exodia. Brandishing his key-shaped tool, he called forth the mighty creature from the earth and Exodia broke its shackles to fight.</p><p></p><p>Unfortunately, while Zorc was bruised by Exodia, the demon launched a massive blast of energy that disintegrated Exodia into nothingness. Shimon upon seeing his beast vanish was killed in an instant as his life force was linked to Exodia. Everything seemed lost for the people of the desert Kingdom. Miraculously, Atem was able to call forth the gods and managed to banish Zorc forever.</p><p></p><p>The kingdom was able to recover from the attack and lived in prosperity. Many shadow creatures were freed and banish to another plane of existence where they could cause no harm to humans. As for Exodia, however, it was not a true living creature, so its soul was not be taken or reanimated, and with no tablet to contain it, its form was propelled to the multiverse as a vestige.</p><p></p><p><strong>Manifestation</strong>: The seal glows lightly and then the light levitates and turns sideway to face the binder. A low rumble is heard and massive stone colossus appears on the sign, its hands and feet shackled to it. It bears a menacing look, with a skull-like visage and large crests protruding from its head, like a pharaoh’s crown. Its chest bears an ankh and complex symbols. Exodia speaks little, saying only key words such as “pact”, “why”, “agreed” and “never”, which essentially means that the binder made a poor pact and will suffer Exodia’s influence. When the pact is done, Exodia forcefully breaks his shackled before vanishing.</p><p></p><p><strong>Sign</strong>: You have shackles on your wrists and ankles. You cannot remove or equip bracers, gauntlets and boots while Exodia’s sign is visible, though a binder may suppress it and reactivate it after equipping items.</p><p></p><p><strong>Influence</strong>: Exodia makes you bitter against peoples who restraint others from achieving their full potential. That includes slavers, dominating nobles and tyrants.</p><p></p><p><strong>Granted Powers</strong>:</p><p><em>Obliterating Force</em>: Once every 5 rounds, as a full-action, you may launch a powerful beam of light toward opponents. The beam is a 120-ft long line that deals 2d6 points of damage per binder level. A Reflex save does not halve the damage but instead deals 5d6 points of damage, as per the <em>disintegrate</em> spell. Creatures reduced to 0 hit points by the beam are entirely disintegrated, leaving behind only a trace of fine dust. You may use this power without risk once per day per Charisma modifier (minimum 1). After that, you take a cumulative 1d6 points of non-lethal for each beam you shoot on that day until the pact is over. However, each hour you spend resting reduces the backlash damage by 1d6, up to a minimum of 1d6 points of non-lethal damage.</p><p></p><p><em>Break the seal</em>: You gain a competence bonus equal to your binder level to Escape Artist check and Strength check to slip free or break binds, such as ropes, chains and shackles.</p><p></p><p><em>Stone armor</em>: You gain a +1 natural armor bonus for each 2 binder levels you possesses. Furthermore, you gain DR 1/- for each 4 binder levels.</p><p></p><p><em>Seal Protection Wall</em>: As a swift or immediate action, you may conjure a stone tablet that grants total cover. The tablet erupts in front of you and is about your height. It disappears at the end of your turn or at the end of your next turn, depending how you conjured it. You must be standing on the ground in order to use this ability and you must wait 5 rounds before conjuring another tablet.</p></blockquote><p></p>
[QUOTE="JiCi, post: 3828153, member: 40121"] and finally: [IMG]http://images.wikia.com/yugioh/images/4/4b/ExodiatheForbiddenOneLOB-EN-UR.jpg[/IMG][IMG] http://empireyugioh.free.fr/anime/galerie/exodia.gif[/IMG] [B]Exodia, the Forbidden One[/B] [B]Vestige Level[/B]: 8 [B]Binding DC[/B]: 31 [B]Legend[/B]: Exodia is said to come from the same era as Mahad, Mana and Kisara. However, its origin as a shadow creature is still a mystery. Shimon Muran, a servant of a powerful pharaoh named Aknamkanon, was adept at using the shadow creatures to defend his citadel from bandits and raiders. His summoned beast of choice was inadvertently the most powerful beast ever sealed into a tablet: Exodia. However, that kind of power came with a price. On the night of a raid that occurred in the kingdom’s capital, Shimon assisted the pharaoh to repel the enemy, but ended it up killing each and every one of them. Shocked by the raw power of this creature, Shimon swore to seal up Exodia and split his power to further prevent it of being summoned again after this day Exodia was sealed for about 20 years. In the meantime, Atem, Aknamkanon’s son, claimed the throne and was like his father a great summoner of unmatched talents. This talent eventually led a greedy thief named Bakura to assault the pharaoh’s palace in order to steal all of the summoning tools possessed by Atem and his servants. Little did they know that the thief was actually a powerful demon named Zorc Necrophades, polymorphed into a human being. After being thwarted countless times, Zorc launched a full-scaled assault on the pharaoh’s city. A few servants tried to evacuate as many civilians as they could, while others fled the city in order to take back the summoning tools stolen by Bakura. Shimon led a small force of soldiers to slow down Zorc while the servants put their plans into actions. The situation was desperated and Shimon made a daring decision: to free Exodia. Brandishing his key-shaped tool, he called forth the mighty creature from the earth and Exodia broke its shackles to fight. Unfortunately, while Zorc was bruised by Exodia, the demon launched a massive blast of energy that disintegrated Exodia into nothingness. Shimon upon seeing his beast vanish was killed in an instant as his life force was linked to Exodia. Everything seemed lost for the people of the desert Kingdom. Miraculously, Atem was able to call forth the gods and managed to banish Zorc forever. The kingdom was able to recover from the attack and lived in prosperity. Many shadow creatures were freed and banish to another plane of existence where they could cause no harm to humans. As for Exodia, however, it was not a true living creature, so its soul was not be taken or reanimated, and with no tablet to contain it, its form was propelled to the multiverse as a vestige. [B]Manifestation[/B]: The seal glows lightly and then the light levitates and turns sideway to face the binder. A low rumble is heard and massive stone colossus appears on the sign, its hands and feet shackled to it. It bears a menacing look, with a skull-like visage and large crests protruding from its head, like a pharaoh’s crown. Its chest bears an ankh and complex symbols. Exodia speaks little, saying only key words such as “pact”, “why”, “agreed” and “never”, which essentially means that the binder made a poor pact and will suffer Exodia’s influence. When the pact is done, Exodia forcefully breaks his shackled before vanishing. [B]Sign[/B]: You have shackles on your wrists and ankles. You cannot remove or equip bracers, gauntlets and boots while Exodia’s sign is visible, though a binder may suppress it and reactivate it after equipping items. [B]Influence[/B]: Exodia makes you bitter against peoples who restraint others from achieving their full potential. That includes slavers, dominating nobles and tyrants. [B]Granted Powers[/B]: [I]Obliterating Force[/I]: Once every 5 rounds, as a full-action, you may launch a powerful beam of light toward opponents. The beam is a 120-ft long line that deals 2d6 points of damage per binder level. A Reflex save does not halve the damage but instead deals 5d6 points of damage, as per the [I]disintegrate[/I] spell. Creatures reduced to 0 hit points by the beam are entirely disintegrated, leaving behind only a trace of fine dust. You may use this power without risk once per day per Charisma modifier (minimum 1). After that, you take a cumulative 1d6 points of non-lethal for each beam you shoot on that day until the pact is over. However, each hour you spend resting reduces the backlash damage by 1d6, up to a minimum of 1d6 points of non-lethal damage. [I]Break the seal[/I]: You gain a competence bonus equal to your binder level to Escape Artist check and Strength check to slip free or break binds, such as ropes, chains and shackles. [I]Stone armor[/I]: You gain a +1 natural armor bonus for each 2 binder levels you possesses. Furthermore, you gain DR 1/- for each 4 binder levels. [I]Seal Protection Wall[/I]: As a swift or immediate action, you may conjure a stone tablet that grants total cover. The tablet erupts in front of you and is about your height. It disappears at the end of your turn or at the end of your next turn, depending how you conjured it. You must be standing on the ground in order to use this ability and you must wait 5 rounds before conjuring another tablet. [/QUOTE]
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