Moderate Changes
- Humans bonus feat comes from homebrew list of regional feats
(mostly +2/+2 to skills)
- 4 Regional skills which count as class skills to all human or 1/2 humans
- below 0 hp results in con loss, death at hp= -con
- critical fumble on 1, if reflex sv is failed dc12 modified by stupidity of action
(Stupid actions encouraged in combat)
- all demihumans have two favored classes 1 spellcaster, one non.
- Halflings make excellent Psions (my LGS sold out of XPH so I wait)
- no gnomes
- no fewkin peekaboo paladin mounts
- Sorcerer Lineages from En world Sorcerer Fix thread
- Several modified spells: Including Hold Person - which gives an intial save,
if this fails then it lasts for concentration, + 1 save per round after the
caster stops concentrating max 1 rnd per caster level.
- Monks choose a style one of 6 western continent one of 5 eastern
continent. Most styles from unearthed arcana.
- Toughness Feat adds +3 hp or Hp = to base fortitude save
- only 9 humanoid races, each created by one of 3 dark godesses