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<blockquote data-quote="Eldragon" data-source="post: 1482488" data-attributes="member: 3962"><p>I love these kinds of threads. Gives me a chance to refine my own house rules sheet. That rule about the bonus XP for item creation feats is great.</p><p></p><p>(Uses 3.5)</p><p></p><p>1 - Use the 3.0 rules for the following spells: Shield (+ minor changes), Sleep, Jump, Keen Edge.</p><p></p><p>2 - Instant Travel spells (e.g. Teleport, Dimensional Door) allow the teleportation of unwilling creatures. The caster must succeed at a grappel check, THEN cast the spell in order to teleport an unwilling creature. Hilarious Results will certainly ensure.</p><p></p><p>3 - Victims of Hold Person and Hold Monster cannot be damaged and cannot be the target of spells while held (Dispel Magic is an exception). Held creatures get saving throws every round after being held for 5 rounds.</p><p></p><p>4 - Buff spells last 10 Min/Lvl</p><p></p><p>5 - Toughness adds 2x Con bonus to Hit points, minimum of 5 HP.</p><p></p><p>6 - Darkness lasts 1 Min/lvl, The covered area is pitch black.</p><p></p><p>7 - Rangers get favored terrain (a la Unearthed Arcana).</p><p></p><p>8 - Many, MANY banned books, spells, and feats.</p></blockquote><p></p>
[QUOTE="Eldragon, post: 1482488, member: 3962"] I love these kinds of threads. Gives me a chance to refine my own house rules sheet. That rule about the bonus XP for item creation feats is great. (Uses 3.5) 1 - Use the 3.0 rules for the following spells: Shield (+ minor changes), Sleep, Jump, Keen Edge. 2 - Instant Travel spells (e.g. Teleport, Dimensional Door) allow the teleportation of unwilling creatures. The caster must succeed at a grappel check, THEN cast the spell in order to teleport an unwilling creature. Hilarious Results will certainly ensure. 3 - Victims of Hold Person and Hold Monster cannot be damaged and cannot be the target of spells while held (Dispel Magic is an exception). Held creatures get saving throws every round after being held for 5 rounds. 4 - Buff spells last 10 Min/Lvl 5 - Toughness adds 2x Con bonus to Hit points, minimum of 5 HP. 6 - Darkness lasts 1 Min/lvl, The covered area is pitch black. 7 - Rangers get favored terrain (a la Unearthed Arcana). 8 - Many, MANY banned books, spells, and feats. [/QUOTE]
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