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<blockquote data-quote="Ibram" data-source="post: 1484673" data-attributes="member: 17640"><p>the mystic class (aka the fixed cleric)</p><p>Mystic</p><p>Description: The Mystic is one who calls on powerful beings to perform wondrous actions. Some Mystics are rewarded for their faith with holy or unholy power. Others make bargains with ancient entities. Some seek out such power and others have such power thrust upon them. Regardless of the source or reason behind their power Mystics are feared and respected across the land.</p><p>Alignment: Any</p><p>Abilities: Wisdom is the most important (it influence spells), Charisma is also important.</p><p>Hit Dice: d8</p><p>Class skills: 16</p><p>Skill Points at first level: (8+Int) x4</p><p>Skill Points at each additional level: 8+Int</p><p></p><p>BaB and Saves as cleric</p><p></p><p>Class Features</p><p>Weapons and Armor Proficiency: Proficient with all simple weapons and light armor</p><p>Spells: Mystics must learn the spells they are to cast, once a spell is learned then the mystic may prepare the spell during their daily meditations. In order to learn a spell a mystic must have a wisdom score equal to 10 + the level of the spell to be learned. A mystic automatically learns his or her domain spells when he reaches the appropriate level (assuming that he has a high enough wisdom score).</p><p>Spontaneous Casting: As Cleric</p><p>Domains: At first level Mystics have access to one domain, determined by their deity and alignment. Upon reaching 12th level they gain a second domain.</p><p>Turn/Rebuke Undead: As cleric</p><p>Bonus Feats: Any item creation, meta-magic, and spell focus at levels 5, 10, 15, 20.</p></blockquote><p></p>
[QUOTE="Ibram, post: 1484673, member: 17640"] the mystic class (aka the fixed cleric) Mystic Description: The Mystic is one who calls on powerful beings to perform wondrous actions. Some Mystics are rewarded for their faith with holy or unholy power. Others make bargains with ancient entities. Some seek out such power and others have such power thrust upon them. Regardless of the source or reason behind their power Mystics are feared and respected across the land. Alignment: Any Abilities: Wisdom is the most important (it influence spells), Charisma is also important. Hit Dice: d8 Class skills: 16 Skill Points at first level: (8+Int) x4 Skill Points at each additional level: 8+Int BaB and Saves as cleric Class Features Weapons and Armor Proficiency: Proficient with all simple weapons and light armor Spells: Mystics must learn the spells they are to cast, once a spell is learned then the mystic may prepare the spell during their daily meditations. In order to learn a spell a mystic must have a wisdom score equal to 10 + the level of the spell to be learned. A mystic automatically learns his or her domain spells when he reaches the appropriate level (assuming that he has a high enough wisdom score). Spontaneous Casting: As Cleric Domains: At first level Mystics have access to one domain, determined by their deity and alignment. Upon reaching 12th level they gain a second domain. Turn/Rebuke Undead: As cleric Bonus Feats: Any item creation, meta-magic, and spell focus at levels 5, 10, 15, 20. [/QUOTE]
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