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Post your Lair Assault Results Here (Spoilers)
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<blockquote data-quote="Knowledge Checks" data-source="post: 5674814" data-attributes="member: 6681261"><p>Played in Lair Assault at my FLGS today. End result: TPK by Round 14 or so.</p><p></p><p>Dwarf Fighter (Rageblood Vigor) (me!)</p><p>Human Knight</p><p>Half-Orc Hunter</p><p>Kalashtar Cleric (some kind of uber healer)</p><p>Human Warlord</p><p>Halfling Rogue</p><p></p><p>We wasted too much time in the first room, buffing ourselves and taking out the elemental and fire hound instead of just running. We opened all the doors and decided to go down the left hallway, ensuring everyone in the party got the fire vulnerability. The rogue couldn't hit anything, and when he did he never had combat advantage, so no sneak attack. I don't think he did sneak attack damage a single time. I recommended that he play an Essentials Thief next time.</p><p></p><p>No one died until we got to the boss room, and I was the first casualty. With my temp HP and a sustained resist 5 all from the cleric, I hadn't taken a single point of actual damage in getting to the boss room, but immediately after I stepped inside the boss nova'd me and I dropped to -27. Before the healer could bring me up I took some ongoing fire damage and was Uncle Ben Dead.</p><p></p><p>After that things just went downhill. The party was stuck in that left entrance for 3 or 4 rounds, as the warlocks from the mud room had come down to the forge to fight. So we had the 2 skeletons, 2 warlocks, 2 dragonborn, and the boss. There just wasn't enough space to get our people out of fireball formation and the rest of the party started dropping like flies. The last one alive was the Knight, but he got dropped in the lava and burned.</p><p></p><p>Overall, I enjoyed it and am looking forward to next week. About half of our table was heavy optimiziers, while the other players were at least experienced with 4e dnd, including some Epic tier play. We're going to tweak our builds and next week just run straight for the forge <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>---</p><p></p><p>Also, having the fight as a single encounter does open up a lot of wonky options, like the Master's weapon enchantment. Both the Knight and I myself had that and we were both running with two stances. Also, certain potions and other magic items that last till the end of the encounter are more powerful, like the Gloves of Piercing (ignore resist of 10 or under) and the potion that lets you ignore difficult terrain while shifting.</p></blockquote><p></p>
[QUOTE="Knowledge Checks, post: 5674814, member: 6681261"] Played in Lair Assault at my FLGS today. End result: TPK by Round 14 or so. Dwarf Fighter (Rageblood Vigor) (me!) Human Knight Half-Orc Hunter Kalashtar Cleric (some kind of uber healer) Human Warlord Halfling Rogue We wasted too much time in the first room, buffing ourselves and taking out the elemental and fire hound instead of just running. We opened all the doors and decided to go down the left hallway, ensuring everyone in the party got the fire vulnerability. The rogue couldn't hit anything, and when he did he never had combat advantage, so no sneak attack. I don't think he did sneak attack damage a single time. I recommended that he play an Essentials Thief next time. No one died until we got to the boss room, and I was the first casualty. With my temp HP and a sustained resist 5 all from the cleric, I hadn't taken a single point of actual damage in getting to the boss room, but immediately after I stepped inside the boss nova'd me and I dropped to -27. Before the healer could bring me up I took some ongoing fire damage and was Uncle Ben Dead. After that things just went downhill. The party was stuck in that left entrance for 3 or 4 rounds, as the warlocks from the mud room had come down to the forge to fight. So we had the 2 skeletons, 2 warlocks, 2 dragonborn, and the boss. There just wasn't enough space to get our people out of fireball formation and the rest of the party started dropping like flies. The last one alive was the Knight, but he got dropped in the lava and burned. Overall, I enjoyed it and am looking forward to next week. About half of our table was heavy optimiziers, while the other players were at least experienced with 4e dnd, including some Epic tier play. We're going to tweak our builds and next week just run straight for the forge :) --- Also, having the fight as a single encounter does open up a lot of wonky options, like the Master's weapon enchantment. Both the Knight and I myself had that and we were both running with two stances. Also, certain potions and other magic items that last till the end of the encounter are more powerful, like the Gloves of Piercing (ignore resist of 10 or under) and the potion that lets you ignore difficult terrain while shifting. [/QUOTE]
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