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Post your Lair Assault Results Here (Spoilers)
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<blockquote data-quote="Saracenus" data-source="post: 5680285" data-attributes="member: 47839"><p>Played Lair Assault today, it was a DM slot-0 run by the coordinator of the program at our store (yay Guardian Games in PDX!).</p><p></p><p>Davena was our DM, and she has a rep being tough and she pulled out all the stops. Unfortunately for her, we brought the cheese with an extra helping of cheese.</p><p></p><p>Party:</p><p></p><p>Teos - Elf Hunter Ranger</p><p>Me - Revenant Storm Sorcerer</p><p>Melissa (my lovely wife) - Eladrin Thief</p><p>Alex - Water Genesi Taclord</p><p>John - Half-Orc Slayer (DEX based charger)</p><p>David - Dwarf Fighter (Axe and Board)</p><p></p><p>We rocked the adventure completely mid 14th round. We killed the boss in round 12.</p><p></p><p>No fatalities, though our dwarven fighter was unconscious during the boss fight for a round.</p><p></p><p>Things that were just bad, wrong fun:</p><p></p><p>Teos and I both had Armor of Sudden Recovery +1:</p><p>Level 3 Uncommon</p><p>Price: 680 gp</p><p>Armor: Cloth, Leather</p><p>Enhancement: +1 AC</p><p>Property: You gain a +1 item bonus to saving throws against ongoing damage.</p><p></p><p>Power (Daily * Healing): Minor Action. You can use this power when you’re taking ongoing damage. The ongoing damage ends, and <strong>you gain regeneration equal to the amount of the ongoing damage until the end of the encounter</strong>.</p><p></p><p>I didn't use a single healing surge for healing. I did burn one to power up a potion of clarity. Yeah, a Revenant with regen is just wrong.</p><p></p><p>TacLord was in melee basic heaven with the Slayer and Thief. My Sorcerer had a strong melee basic (but it wasn't needed).</p><p></p><p>The DEX based Slayer could swap between Maul and Bow and was nasty with both.</p><p></p><p>The rogue has +1 Distance dagger for ranged.</p><p></p><p>It was glorious.</p></blockquote><p></p>
[QUOTE="Saracenus, post: 5680285, member: 47839"] Played Lair Assault today, it was a DM slot-0 run by the coordinator of the program at our store (yay Guardian Games in PDX!). Davena was our DM, and she has a rep being tough and she pulled out all the stops. Unfortunately for her, we brought the cheese with an extra helping of cheese. Party: Teos - Elf Hunter Ranger Me - Revenant Storm Sorcerer Melissa (my lovely wife) - Eladrin Thief Alex - Water Genesi Taclord John - Half-Orc Slayer (DEX based charger) David - Dwarf Fighter (Axe and Board) We rocked the adventure completely mid 14th round. We killed the boss in round 12. No fatalities, though our dwarven fighter was unconscious during the boss fight for a round. Things that were just bad, wrong fun: Teos and I both had Armor of Sudden Recovery +1: Level 3 Uncommon Price: 680 gp Armor: Cloth, Leather Enhancement: +1 AC Property: You gain a +1 item bonus to saving throws against ongoing damage. Power (Daily * Healing): Minor Action. You can use this power when you’re taking ongoing damage. The ongoing damage ends, and [B]you gain regeneration equal to the amount of the ongoing damage until the end of the encounter[/B]. I didn't use a single healing surge for healing. I did burn one to power up a potion of clarity. Yeah, a Revenant with regen is just wrong. TacLord was in melee basic heaven with the Slayer and Thief. My Sorcerer had a strong melee basic (but it wasn't needed). The DEX based Slayer could swap between Maul and Bow and was nasty with both. The rogue has +1 Distance dagger for ranged. It was glorious. [/QUOTE]
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