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<blockquote data-quote="Taed" data-source="post: 5681399" data-attributes="member: 89454"><p>We only had about 2.5 hours to play (the person with the module was an hour late and then left it at home so someone then brought it, very frustrating), and I feel that we only did so-so.</p><p></p><p>We were heavy on melee. I was a Warforged Storm Warden, and there was a Minotaur Earth Warden and a Minotaur Barbarian. To round it out, we had a Human Shaman and a Revenant Vampire.</p><p></p><p>The only control we had was the Storm Warden's slides (largely just 1 square) due to powers and Mark of Storms. The only healing we had was the Shaman, though the Storm Warden had Inspiring Fortitude for one-time temporary HPs. We were also short on ranged attacks. So, it wasn't looking too good going into it.</p><p></p><p>I felt we got kicked around more than we should have in the first room (fire elemental thing and 4 human blow-up-y things), but while two of us were bloodied at the end of that (Storm Warden took the brunt of the damage), we healed up well enough. Shaman healed who he could and Storm Warden then used Inspiring Fortitude to give everyone 14 temporary hit points, so we were looking good at the end of the third round.</p><p></p><p>We went straight and found the lava floor and a fireball-shooting statue 15 feet away. There was something going on with the doors (not sure if it was in the module or DM's choice) such that we couldn't knock them down or remove the pins. If we could have, it would have been a 20 foot jump to the far end of the room, do-able for 3 of us. As it was, the door blocked a clear jump. I then jumped and wanted to grab the statue, get in back of it, and knock it over by pushing between it and the wall. I jumped and the DM said that the statue was some combination of super-slippery or magically repellent (again, don't know if the module has that or just the DM being difficult) such that I couldn't get a grab on it and I fell in the lava. And then the round 4 stuff happened and it turned to all lava. I didn't die, but got pulled out with a longspear with lots of damage.</p><p></p><p>At that point (about 2 hours in), the players of the two Minotaurs had to leave, so we were down to 3 players.</p><p></p><p>We then gave up on that room and moved to the mud room. We took care of two bat-things, which took 2 rounds with just the 3 of us. I did a test jump to the first hanging platform (+13 Athletics), and that went OK, but the other two characters would be hard-pressed to get across each 15 foot jump as they were both low on Athletics. There were also two deformed humanoid things on the far ledge which hadn't attacked us yet, so we would have to deal with them to get to the ledge. I can only hope that if one of us got across, we could either find a switch to raise the other platforms, or use rope to pull the platforms close enough to jump between each.</p><p></p><p>At that point we stopped, and intend to try it again in 2 weeks, though some of us will probably choose different characters.</p><p></p><p>So, while we didn't die, we were only part-way through and I don't feel that we did so well.</p><p></p><p>We spent too much time on melee, and it seems that the right approach would be to control the field, keep moving, and use ranged attacks.</p></blockquote><p></p>
[QUOTE="Taed, post: 5681399, member: 89454"] We only had about 2.5 hours to play (the person with the module was an hour late and then left it at home so someone then brought it, very frustrating), and I feel that we only did so-so. We were heavy on melee. I was a Warforged Storm Warden, and there was a Minotaur Earth Warden and a Minotaur Barbarian. To round it out, we had a Human Shaman and a Revenant Vampire. The only control we had was the Storm Warden's slides (largely just 1 square) due to powers and Mark of Storms. The only healing we had was the Shaman, though the Storm Warden had Inspiring Fortitude for one-time temporary HPs. We were also short on ranged attacks. So, it wasn't looking too good going into it. I felt we got kicked around more than we should have in the first room (fire elemental thing and 4 human blow-up-y things), but while two of us were bloodied at the end of that (Storm Warden took the brunt of the damage), we healed up well enough. Shaman healed who he could and Storm Warden then used Inspiring Fortitude to give everyone 14 temporary hit points, so we were looking good at the end of the third round. We went straight and found the lava floor and a fireball-shooting statue 15 feet away. There was something going on with the doors (not sure if it was in the module or DM's choice) such that we couldn't knock them down or remove the pins. If we could have, it would have been a 20 foot jump to the far end of the room, do-able for 3 of us. As it was, the door blocked a clear jump. I then jumped and wanted to grab the statue, get in back of it, and knock it over by pushing between it and the wall. I jumped and the DM said that the statue was some combination of super-slippery or magically repellent (again, don't know if the module has that or just the DM being difficult) such that I couldn't get a grab on it and I fell in the lava. And then the round 4 stuff happened and it turned to all lava. I didn't die, but got pulled out with a longspear with lots of damage. At that point (about 2 hours in), the players of the two Minotaurs had to leave, so we were down to 3 players. We then gave up on that room and moved to the mud room. We took care of two bat-things, which took 2 rounds with just the 3 of us. I did a test jump to the first hanging platform (+13 Athletics), and that went OK, but the other two characters would be hard-pressed to get across each 15 foot jump as they were both low on Athletics. There were also two deformed humanoid things on the far ledge which hadn't attacked us yet, so we would have to deal with them to get to the ledge. I can only hope that if one of us got across, we could either find a switch to raise the other platforms, or use rope to pull the platforms close enough to jump between each. At that point we stopped, and intend to try it again in 2 weeks, though some of us will probably choose different characters. So, while we didn't die, we were only part-way through and I don't feel that we did so well. We spent too much time on melee, and it seems that the right approach would be to control the field, keep moving, and use ranged attacks. [/QUOTE]
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