Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Post your Lair Assault Results Here (Spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knowledge Checks" data-source="post: 5682493" data-attributes="member: 6681261"><p>We had our second crack at the dungeon this past Sunday. Instead of dying in the 14th round (1st try), we killed the boss during the 7th round. </p><p></p><p>Party Line Up</p><p></p><p>Revenant (human) Rageblood Vigor Barbarian (me)</p><p>Half-Elf Bard (super heals...had around 9 or 10 heals)</p><p>Genasi Warden (our only defender, only one we needed)</p><p>Human Blackguard (died in round 6)</p><p>Human Thief (charging spec)</p><p>Human Bladesinger</p><p></p><p>We decided to just rush to the forge room this time instead of messing around with the glyph hallway. The DM anticipated this and stacked up the enemies in the first two rooms. We stuck to our plan and just ran while the defender cleaned up the minions.</p><p></p><p>On round 3 we were in the small room to the left of the forge room, stacked up to the door. It got opened and the bosses readied action went off, immobilizing 4 of us until EONT...which was the end of Round 4. So at the start of Round 5 the floor drops and the bard goes into the lava. The Warden and I are still stuck in the entry room on the wrong side of the lava while the rest of the party surges into the forge room.</p><p></p><p>Thanks to my +12 athletics check, I run while climbing and make it to the forge room, spending my AP to attack the boss on round 5. The warden spider walks through the lava room and then teleports (armor magic item) through the door.</p><p></p><p>Round 6 was us beating up on the boss. There was 1 firebat left in the room with him, but it died quickly and in the middle of round 7 we finished off the boss. I actually used my Fey Strike Maul to pull him right next to me and the defender on Round 6, and we surrounded him.</p><p></p><p>---</p><p></p><p>The difference between this week and the first run was that we knew the layout and knew ahead of time where we were going. The first run we wasted a lot of rounds just exploring. Also, we knew what to expect and built our characters for the dungeon. My revenant had the belt of sonnli-something (resist all 10 when at 0 or under) and I had boosted my death saving throw to +9, so I never went unconscious when I dropped below zero. The stance power of the Wolfstone Heritage feat gave my Resist all 5 when I was bloodied.</p><p></p><p>If you're going to run an all 1 race group, use Revenant (humans). The Wolfstone Heritage feat is awesome. With the stance power you reduce forced movement by 2, which is great for not getting pushed or slid into lava. The resist 5 when bloodied and immune to prone when bloodied is also solid.</p></blockquote><p></p>
[QUOTE="Knowledge Checks, post: 5682493, member: 6681261"] We had our second crack at the dungeon this past Sunday. Instead of dying in the 14th round (1st try), we killed the boss during the 7th round. Party Line Up Revenant (human) Rageblood Vigor Barbarian (me) Half-Elf Bard (super heals...had around 9 or 10 heals) Genasi Warden (our only defender, only one we needed) Human Blackguard (died in round 6) Human Thief (charging spec) Human Bladesinger We decided to just rush to the forge room this time instead of messing around with the glyph hallway. The DM anticipated this and stacked up the enemies in the first two rooms. We stuck to our plan and just ran while the defender cleaned up the minions. On round 3 we were in the small room to the left of the forge room, stacked up to the door. It got opened and the bosses readied action went off, immobilizing 4 of us until EONT...which was the end of Round 4. So at the start of Round 5 the floor drops and the bard goes into the lava. The Warden and I are still stuck in the entry room on the wrong side of the lava while the rest of the party surges into the forge room. Thanks to my +12 athletics check, I run while climbing and make it to the forge room, spending my AP to attack the boss on round 5. The warden spider walks through the lava room and then teleports (armor magic item) through the door. Round 6 was us beating up on the boss. There was 1 firebat left in the room with him, but it died quickly and in the middle of round 7 we finished off the boss. I actually used my Fey Strike Maul to pull him right next to me and the defender on Round 6, and we surrounded him. --- The difference between this week and the first run was that we knew the layout and knew ahead of time where we were going. The first run we wasted a lot of rounds just exploring. Also, we knew what to expect and built our characters for the dungeon. My revenant had the belt of sonnli-something (resist all 10 when at 0 or under) and I had boosted my death saving throw to +9, so I never went unconscious when I dropped below zero. The stance power of the Wolfstone Heritage feat gave my Resist all 5 when I was bloodied. If you're going to run an all 1 race group, use Revenant (humans). The Wolfstone Heritage feat is awesome. With the stance power you reduce forced movement by 2, which is great for not getting pushed or slid into lava. The resist 5 when bloodied and immune to prone when bloodied is also solid. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Post your Lair Assault Results Here (Spoilers)
Top