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Post your Lair Assault Results Here (Spoilers)
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<blockquote data-quote="Zuche" data-source="post: 5686178" data-attributes="member: 6682151"><p>We've lost six parties now in Calgary, though the last group (three dwarves and a genasi) came within 3 hp of victory. A few misjudgments cost them a faster win, but they get points for these stunts:</p><p> </p><p>1) After drawing the attention of a second room full of temple elect, the party went into the room with the weak floor, only for the genasi warlock to get cut off from the group by them. He then triggered a fire power and went Brave Little Tailor on them and managed to avoid taking any damage at all. His allies in the doorway took a few hits. Yes, a fire power. Even managed to lay a respectable amount of hurt on the one non-minion in the room with that.</p><p> </p><p>2) After the dwarf ranger/barbarian knocked Vell down, the dwarf knight leapt over him (drawing and avoiding the resulting opportunity attack) to cut off his escape route. He was then able to push him out from behind his defensive position, whereupon the group managed to surround and daze him.</p><p> </p><p>3) After Vell knocked the knight back and dropped the barbarian/ranger, I opted to spend his action point on making sure the barbarian stayed down. I rolled a 1. The cleric then restored the barbarian, and that character managed to stay in the fight for another four rounds, most of them with no more than 6 hp (real and temporary combined).</p><p> </p><p>Once again, it was an educational experience. There were several mistakes I have to avoid next time, and I know the group spotted a few of their own that might have turned the tide.</p><p> </p><p>The best death this week went to another DM at the same location. The team opted to beeline for the forge, ignoring the first room's guardians to break down the sealed door at the end of round three. Round four came, the party advanced on Vell to a promising start...and then one of the warlocks that had been pursuing us struck the cleric with his fire blast, letting the other finish the round by using a teleportation power to switch places with him and then drop concussive burst on the rest of us.</p><p> </p><p>Then the floor collapsed and the cleric left play in classic Wile E. Coyote style. No one else lasted beyond the seventh round.</p></blockquote><p></p>
[QUOTE="Zuche, post: 5686178, member: 6682151"] We've lost six parties now in Calgary, though the last group (three dwarves and a genasi) came within 3 hp of victory. A few misjudgments cost them a faster win, but they get points for these stunts: 1) After drawing the attention of a second room full of temple elect, the party went into the room with the weak floor, only for the genasi warlock to get cut off from the group by them. He then triggered a fire power and went Brave Little Tailor on them and managed to avoid taking any damage at all. His allies in the doorway took a few hits. Yes, a fire power. Even managed to lay a respectable amount of hurt on the one non-minion in the room with that. 2) After the dwarf ranger/barbarian knocked Vell down, the dwarf knight leapt over him (drawing and avoiding the resulting opportunity attack) to cut off his escape route. He was then able to push him out from behind his defensive position, whereupon the group managed to surround and daze him. 3) After Vell knocked the knight back and dropped the barbarian/ranger, I opted to spend his action point on making sure the barbarian stayed down. I rolled a 1. The cleric then restored the barbarian, and that character managed to stay in the fight for another four rounds, most of them with no more than 6 hp (real and temporary combined). Once again, it was an educational experience. There were several mistakes I have to avoid next time, and I know the group spotted a few of their own that might have turned the tide. The best death this week went to another DM at the same location. The team opted to beeline for the forge, ignoring the first room's guardians to break down the sealed door at the end of round three. Round four came, the party advanced on Vell to a promising start...and then one of the warlocks that had been pursuing us struck the cleric with his fire blast, letting the other finish the round by using a teleportation power to switch places with him and then drop concussive burst on the rest of us. Then the floor collapsed and the cleric left play in classic Wile E. Coyote style. No one else lasted beyond the seventh round. [/QUOTE]
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