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Post your Lair Assault Results Here (Spoilers)
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<blockquote data-quote="Taed" data-source="post: 5686475" data-attributes="member: 89454"><p>Our second time through was basically a win. We ran out of real-world time because the store was closing, but we were down to just the main baddie and all but one of us was at full HPs (and some temp HPs) with a zone of regeneration and 5 rounds left. So, we were probably going to win (though the DM was probably only 60% sure), though we don't know yet how tough the main baddie is, so that's just my feel.</p><p></p><p>The big difference the second time through was that we were all more focused on having regeneration and healing abilities. Two of us (Warden and Swordmage) had the Armor of Sudden Recovery, which gave us Regeneration 10 after being hit by the fire elemental. A third character also had it, but the DM had the elemental be smart about it and not fall into that trap.</p><p></p><p>We were also able to get a character with a rope and climbing kit across the lava room before the "walls came crashing down", so we set up a system to climb along the walls which went much better than jumping (especially since I was the only character with decent Athletics). Knocking down that wall was difficult as I was the only strong character and it was felt that there was only enough room for 1 character to aid me, so that took us about 6 rounds, but that also gave us extra time to use our regeneration and other healing.</p><p></p><p>Our goal is to finish it for real on our third attempt, and then try it on nightmare mode.</p><p></p><p>I also have to say that I just started using Fortune Cards with Lair Assault, and they've been an additional bit of fun and I used them twice today (a +2 move, allowing me to do a double-move to catch up to the party, and a free move, allowing me to get to the baddie across the room without doing a charge).</p></blockquote><p></p>
[QUOTE="Taed, post: 5686475, member: 89454"] Our second time through was basically a win. We ran out of real-world time because the store was closing, but we were down to just the main baddie and all but one of us was at full HPs (and some temp HPs) with a zone of regeneration and 5 rounds left. So, we were probably going to win (though the DM was probably only 60% sure), though we don't know yet how tough the main baddie is, so that's just my feel. The big difference the second time through was that we were all more focused on having regeneration and healing abilities. Two of us (Warden and Swordmage) had the Armor of Sudden Recovery, which gave us Regeneration 10 after being hit by the fire elemental. A third character also had it, but the DM had the elemental be smart about it and not fall into that trap. We were also able to get a character with a rope and climbing kit across the lava room before the "walls came crashing down", so we set up a system to climb along the walls which went much better than jumping (especially since I was the only character with decent Athletics). Knocking down that wall was difficult as I was the only strong character and it was felt that there was only enough room for 1 character to aid me, so that took us about 6 rounds, but that also gave us extra time to use our regeneration and other healing. Our goal is to finish it for real on our third attempt, and then try it on nightmare mode. I also have to say that I just started using Fortune Cards with Lair Assault, and they've been an additional bit of fun and I used them twice today (a +2 move, allowing me to do a double-move to catch up to the party, and a free move, allowing me to get to the baddie across the room without doing a charge). [/QUOTE]
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