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<blockquote data-quote="Nullzone" data-source="post: 5687077" data-attributes="member: 97538"><p>Answer me honestly: Would you be okay with being dazed for a turn every time you use a ranged attack?</p><p></p><p>Brutal content or not, I'm pretty sure most people would say no; especially when the melee characters are sitting there hammering away without a care in the world. This is the crux of the problem: your choices without foreknowledge should not fundamentally alter and punish your functionality for the duration of the game.</p><p></p><p></p><p>Now, compare that to something like, say, you get dazed if you attack from more than one square away. Better, no? You have a choice: dazed for a turn or risk an opportunity attack.</p><p></p><p></p><p><em>Brutally challenging doesn't (or at least, shouldn't) mean the game is out to screw you.</em> If you can't figure that out I daresay you've missed the point even going back as far as Tomb of Horrors.</p></blockquote><p></p>
[QUOTE="Nullzone, post: 5687077, member: 97538"] Answer me honestly: Would you be okay with being dazed for a turn every time you use a ranged attack? Brutal content or not, I'm pretty sure most people would say no; especially when the melee characters are sitting there hammering away without a care in the world. This is the crux of the problem: your choices without foreknowledge should not fundamentally alter and punish your functionality for the duration of the game. Now, compare that to something like, say, you get dazed if you attack from more than one square away. Better, no? You have a choice: dazed for a turn or risk an opportunity attack. [I]Brutally challenging doesn't (or at least, shouldn't) mean the game is out to screw you.[/I] If you can't figure that out I daresay you've missed the point even going back as far as Tomb of Horrors. [/QUOTE]
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