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<blockquote data-quote="Nullzone" data-source="post: 5687685" data-attributes="member: 97538"><p>@<u><a href="http://www.enworld.org/forum/member.php?u=6682151" target="_blank">Zuche</a></u> : Hell's bells, you make some serious logical leaps about me and my scenario in that post.</p><p></p><p>First off, I didn't survive. I said <strong>my team won</strong>. I got killed off because the DM found my -2 mark plinking a nuisance, so he focused me down. I elected not to take any heals after the first attempt (which I survived thanks to a lucky 1) in favor of letting the rest of the party succeed without me. I second winded, handed off my healing potion, and did a solid 9 damage on my last turn (rolled two 1s on a Swordburst, what can ya do?) thanks to my AP before the champions ground me into a fine paste with some of my E/D powers still unspent.</p><p></p><p>Secondly, the DM ruled that enforcing Aegis meant the teleport was compulsory; it's part of the power and what makes it special/capable of messing with the creature (Ensnarement in this case, just so we're clear). So no, I flat out couldn't enforce my mark, even standing adjacent to the creature. With that in mind, I elected specifically to stay away from the monster I had marked so I could be sure that he wouldn't be including me in burst/blast attacks to negate the -2 penalty (at which point he realized that the only way to get around it was to kill me).</p><p></p><p>Don't come preaching to me about adapting to the problem. I did the best with what I had, and my team performed awesomely despite my restraints. The point remains that I, singularly out of the entire group, felt singled out. And I wouldn't have if I picked a different class. This is a systemic failure in design for an Organized Play campaign.</p><p></p><p>One last thing: To those of you who take issue with my displeasure of the design, take it somewhere else. Your experience does not invalidate mine. They exist independently of each other, and since you somehow feel like my opinion disrupts your enjoyment of it you can take comfort knowing I'm that much less likely to participate in future editions.</p><p></p><p>Edit: I was perfectly happy to just discuss the design philosophy and don't appreciate the finger pointing, either. I've cleaned up my post to be a little less confrontational, I'd appreciate it if you all did the same.</p></blockquote><p></p>
[QUOTE="Nullzone, post: 5687685, member: 97538"] @[U][URL="http://www.enworld.org/forum/member.php?u=6682151"]Zuche[/URL][/U] : Hell's bells, you make some serious logical leaps about me and my scenario in that post. First off, I didn't survive. I said [B]my team won[/B]. I got killed off because the DM found my -2 mark plinking a nuisance, so he focused me down. I elected not to take any heals after the first attempt (which I survived thanks to a lucky 1) in favor of letting the rest of the party succeed without me. I second winded, handed off my healing potion, and did a solid 9 damage on my last turn (rolled two 1s on a Swordburst, what can ya do?) thanks to my AP before the champions ground me into a fine paste with some of my E/D powers still unspent. Secondly, the DM ruled that enforcing Aegis meant the teleport was compulsory; it's part of the power and what makes it special/capable of messing with the creature (Ensnarement in this case, just so we're clear). So no, I flat out couldn't enforce my mark, even standing adjacent to the creature. With that in mind, I elected specifically to stay away from the monster I had marked so I could be sure that he wouldn't be including me in burst/blast attacks to negate the -2 penalty (at which point he realized that the only way to get around it was to kill me). Don't come preaching to me about adapting to the problem. I did the best with what I had, and my team performed awesomely despite my restraints. The point remains that I, singularly out of the entire group, felt singled out. And I wouldn't have if I picked a different class. This is a systemic failure in design for an Organized Play campaign. One last thing: To those of you who take issue with my displeasure of the design, take it somewhere else. Your experience does not invalidate mine. They exist independently of each other, and since you somehow feel like my opinion disrupts your enjoyment of it you can take comfort knowing I'm that much less likely to participate in future editions. Edit: I was perfectly happy to just discuss the design philosophy and don't appreciate the finger pointing, either. I've cleaned up my post to be a little less confrontational, I'd appreciate it if you all did the same. [/QUOTE]
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