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<blockquote data-quote="Scribble" data-source="post: 5687738" data-attributes="member: 23977"><p>And ordinarily I would agree with you completely. In a normal game where you want everyone to have a place in the game and something to do, this would be a completely dick design move (especially in 4e where the goal was to give everyone equal opportunity.) This is different though. </p><p></p><p>The fact that you say "spending hours working on a PC" leads me to believe you're not really the type this is designed for. (And I'm not knocking that, I'm not really either.)</p><p></p><p>I have a friend who this game is perfect for. He doesn't spend hours on his PCs- he spends days. He has binders full of characters because he never stops- they come out with a new item or feat he reworks them all over and over again. It's just what he does- making characters is not a chore. (It makes my head spin.)</p><p></p><p>For someone like him, sitting down at the first session and realizing a swordmage was the wrong choice wouldn't be a problem, it would just be step one in determining what the best configuration of his PC and the rest of the team would be.</p><p></p><p>He's the guy who can sit for hours and hours and hours killing low level auto spawn monsters so he can slowly acrue enough gold to get X item that puts him at the power level he "needs" to be at to be "perfect."</p><p></p><p>He's the guy who will play this over and over and over again trying to unlock every reward possible and trying to "master" it.</p><p></p><p>As for taking away healing or axes or magic weapons, I'm guessing that's all in store for future games. Especially when you get special "achievements" for doing things like playing all elves, or no healing, or standing on your head, etc...</p></blockquote><p></p>
[QUOTE="Scribble, post: 5687738, member: 23977"] And ordinarily I would agree with you completely. In a normal game where you want everyone to have a place in the game and something to do, this would be a completely dick design move (especially in 4e where the goal was to give everyone equal opportunity.) This is different though. The fact that you say "spending hours working on a PC" leads me to believe you're not really the type this is designed for. (And I'm not knocking that, I'm not really either.) I have a friend who this game is perfect for. He doesn't spend hours on his PCs- he spends days. He has binders full of characters because he never stops- they come out with a new item or feat he reworks them all over and over again. It's just what he does- making characters is not a chore. (It makes my head spin.) For someone like him, sitting down at the first session and realizing a swordmage was the wrong choice wouldn't be a problem, it would just be step one in determining what the best configuration of his PC and the rest of the team would be. He's the guy who can sit for hours and hours and hours killing low level auto spawn monsters so he can slowly acrue enough gold to get X item that puts him at the power level he "needs" to be at to be "perfect." He's the guy who will play this over and over and over again trying to unlock every reward possible and trying to "master" it. As for taking away healing or axes or magic weapons, I'm guessing that's all in store for future games. Especially when you get special "achievements" for doing things like playing all elves, or no healing, or standing on your head, etc... [/QUOTE]
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