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<blockquote data-quote="Zuche" data-source="post: 5690747" data-attributes="member: 6682151"><p>Nullzone, I am sorry to learn your character didn't make it through the encounter. I'm sorrier still your DM opted to stiff you like that. It was bad enough that forced movement had to be clarified to prevent these sorts of shenanigans. ("I can't use my best encounter attack here because I have to pull the targets 3 squares first, and they're already adjacent to me.") That ruling was completely unfair to you, the person.</p><p> </p><p>I've got a somewhat related example: the guy running the show on Tuesday decided it would be "fun" to place four traps and three monsters (elemental, warlock, and temple champion) in the first room. We saw atrocious luck on the party's initiative rolls, with the highest coming out to around 14 against nothing lower than a 20. Focused fire on the invoker scored six hits and surprisingly high damage rolls every time, resulting in one dead PC before anyone else got to act. (Lesson learned: more free action healing/damage reduction/damage negation is in order.)</p><p> </p><p>While we sitting there, a bit stunned, one of the other players asked, "Can he play my horse?" For some reason, this guy had purchased a mount with his starting gold, intending to move it around as a minor meat shield. (That said, he does have a mounted party plan I will be curious to see.) Now the DM could have ruled that the horse's actions were limited as usual for such companions, but he didn't. The result was like a cross between Silver and the Littlest Hobo, ignored for better targets until it turned out he was the only one scoring critical hits, then bailing the fallen barbarian/ranger out of the first room at great personal risk, only to fall in the mud room when round four ended.</p><p> </p><p>At that point, the DM could have gone with the default ruling, and declared that the horse was dead. Maybe that would have been easier on the group, since they decided to go back and use healing resources to restore Konan. (Named for a friend's horse that died earlier this week.) The one dissenting voice offered to both build a memorial ("And maybe a small one for that other guy...whoever he was...") and pay the resurrection costs, to no avail. The party knew it was doomed, but damned if they were going to leave the hero of the first four rounds, the only one to score a critical hit up to that point (two, in fact) behind.</p><p> </p><p>The group resigned in round twelve, having lost both horse and barbarian in round ten and facing a heavily reinforced final room through a closed portcullis used to divide the remaining two members of the group, one of them a cleric with no appreciable offensive options. (It didn't help that the DM only failed one in ten saving throws against forced movement into hazardous terrain, much to the warden's frustration.) Nevertheless, Konan is a bit of a legend now in that store.</p><p> </p><p>I know that doesn't help your swordmage. Here's hoping it might teach something to your DM. </p><p> </p><p>KarinsDad, while I agree with you with regard to your wish list for future seasons, there's still a lot of variation available with what was provided. </p><p>I'll write more on that subject later; this entry has already run long as it is.</p></blockquote><p></p>
[QUOTE="Zuche, post: 5690747, member: 6682151"] Nullzone, I am sorry to learn your character didn't make it through the encounter. I'm sorrier still your DM opted to stiff you like that. It was bad enough that forced movement had to be clarified to prevent these sorts of shenanigans. ("I can't use my best encounter attack here because I have to pull the targets 3 squares first, and they're already adjacent to me.") That ruling was completely unfair to you, the person. I've got a somewhat related example: the guy running the show on Tuesday decided it would be "fun" to place four traps and three monsters (elemental, warlock, and temple champion) in the first room. We saw atrocious luck on the party's initiative rolls, with the highest coming out to around 14 against nothing lower than a 20. Focused fire on the invoker scored six hits and surprisingly high damage rolls every time, resulting in one dead PC before anyone else got to act. (Lesson learned: more free action healing/damage reduction/damage negation is in order.) While we sitting there, a bit stunned, one of the other players asked, "Can he play my horse?" For some reason, this guy had purchased a mount with his starting gold, intending to move it around as a minor meat shield. (That said, he does have a mounted party plan I will be curious to see.) Now the DM could have ruled that the horse's actions were limited as usual for such companions, but he didn't. The result was like a cross between Silver and the Littlest Hobo, ignored for better targets until it turned out he was the only one scoring critical hits, then bailing the fallen barbarian/ranger out of the first room at great personal risk, only to fall in the mud room when round four ended. At that point, the DM could have gone with the default ruling, and declared that the horse was dead. Maybe that would have been easier on the group, since they decided to go back and use healing resources to restore Konan. (Named for a friend's horse that died earlier this week.) The one dissenting voice offered to both build a memorial ("And maybe a small one for that other guy...whoever he was...") and pay the resurrection costs, to no avail. The party knew it was doomed, but damned if they were going to leave the hero of the first four rounds, the only one to score a critical hit up to that point (two, in fact) behind. The group resigned in round twelve, having lost both horse and barbarian in round ten and facing a heavily reinforced final room through a closed portcullis used to divide the remaining two members of the group, one of them a cleric with no appreciable offensive options. (It didn't help that the DM only failed one in ten saving throws against forced movement into hazardous terrain, much to the warden's frustration.) Nevertheless, Konan is a bit of a legend now in that store. I know that doesn't help your swordmage. Here's hoping it might teach something to your DM. KarinsDad, while I agree with you with regard to your wish list for future seasons, there's still a lot of variation available with what was provided. I'll write more on that subject later; this entry has already run long as it is. [/QUOTE]
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