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Post your Lair Assault Results Here (Spoilers)
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<blockquote data-quote="KarinsDad" data-source="post: 5690950" data-attributes="member: 2011"><p>There is a difference between his example and your example. In his example, the Aegis clearly states that the teleport is at the option of the player and the DM either broke the rules, or didn't know the rules and screwed up the adjudication.</p><p></p><p>In your example, the DM changed the rules because he played it like a normal session of D&D where his goal is to (subconsciously or consciously) help the players out in order to continue the storyline and the campaign.</p><p></p><p>In Lair Assault, that is not supposed to be the DM's goal.</p><p></p><p></p><p></p><p>Teach the DM something? The player just needs to show that DM the actual Aegis rule.</p><p></p><p></p><p>The point of Lair Assault is to wipe out the party and challenge the players.</p><p></p><p>So, you are thinking that a DM who goes out to do that by changing the rules in the player's favor is accomplishing the goals of the adventure?</p><p></p><p>His DM should have played by the rules, but so should have your DM. At least if the goal of the DM is to strut his stuff and kill the PCs (which your DM did a great job of, but he then handed the player a second PC), and the goal of the players is to overcome the DM doing that.</p><p></p><p>So if in your group, these are not the goals, then that might explain why you find this adventure interesting and cool, and I find it pedestrian and even subpar.</p><p></p><p></p><p></p><p>There's not a lot of variation of player expectations. They expect the same pits, the same fish, the same cloaks, the same traps, the same portcullis, the same lava, the same BBEG, the same door, the same runes, the same type of damage, often the same route, etc.</p><p></p><p>They even expect similar subsets of the same monsters.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5690950, member: 2011"] There is a difference between his example and your example. In his example, the Aegis clearly states that the teleport is at the option of the player and the DM either broke the rules, or didn't know the rules and screwed up the adjudication. In your example, the DM changed the rules because he played it like a normal session of D&D where his goal is to (subconsciously or consciously) help the players out in order to continue the storyline and the campaign. In Lair Assault, that is not supposed to be the DM's goal. Teach the DM something? The player just needs to show that DM the actual Aegis rule. The point of Lair Assault is to wipe out the party and challenge the players. So, you are thinking that a DM who goes out to do that by changing the rules in the player's favor is accomplishing the goals of the adventure? His DM should have played by the rules, but so should have your DM. At least if the goal of the DM is to strut his stuff and kill the PCs (which your DM did a great job of, but he then handed the player a second PC), and the goal of the players is to overcome the DM doing that. So if in your group, these are not the goals, then that might explain why you find this adventure interesting and cool, and I find it pedestrian and even subpar. There's not a lot of variation of player expectations. They expect the same pits, the same fish, the same cloaks, the same traps, the same portcullis, the same lava, the same BBEG, the same door, the same runes, the same type of damage, often the same route, etc. They even expect similar subsets of the same monsters. [/QUOTE]
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