Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Post your Lair Assault Results Here (Spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5691230" data-attributes="member: 2011"><p>You must be thinking of a different adventure. The players are supposed to be told with Lair Assault that this is the idea behind it.</p><p></p><p>It depends on what your players are mature enough to handle. Just tonight, we had a new player who never played 4E before (he played 3E). In one encounter, his defender PC was knocked unconscious round after round after round starting in round one (heal, KO, heal, KO, heal, KO), and he only got 1 attack in during the entire encounter. He was totally cool with it because his PC was doing his job of having foes attack him instead of someone else. As DM, I was watching him closely for signs of frustration and there were none.</p><p></p><p>I know of some players where this would not have been the case. It was cool that he wasn't wrapped all up in the "I lost my turn" stuff and I think we are getting a really good new player. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>I played a scenario 2 months ago where I was running 2 PCs (mine, and a PC that had to be there, but the player couldn't make it last minute). A Beholder attacked the party and in 8 rounds, each PC got one round's worth of actions in. 2 rounds of actions out of 16. I didn't sit and pout about that. I laughed and had fun with the other players as they slowly took the Beholder out.</p><p></p><p>If players are able to do this in normal adventures, why would a DM want to hold their hand in a killer adventure?</p><p></p><p>Now, if you want to play the adventure with a normal goal of some level of fairness to all of the players, that's fine. But that's not the intent of the adventure, nor should it be.</p><p></p><p></p><p></p><p>Anyone who knew up front going in that this was a possibility? I know that I'd be ok with that. Maybe you should post a poll on it.</p><p></p><p>Are you saying that the game can only be fun (given the upfront premise) if players are given second chances?</p><p></p><p>The point is, sure, the DM can do this. But, he's throwing part of the challenge (what other players might be there for) out the window. With the background given, you are assuming that other players are there to be challenged, but only if the DM doesn't get lucky in round one? Huh? Maybe the other players wanted to still succeed, even though it started off so rough. But, they were not given that chance. The DM fudged (which the module states the DM shouldn't do).</p><p></p><p></p><p></p><p>I played chess for decades. I was even the editor of the state newsletter. </p><p></p><p>If your opponent hangs his Queen, do you give him a take back?</p><p></p><p>I can definitely understand Lair Assault being used as a tactical training scenario. The thing is though, I'd rather be playing real D&D with fresh new and surprising encounters every session than playing in order to hone my player tactical skills a little. The former is exciting, the latter, not so much. But, I am glad that you are enjoying your sessions. I probably wouldn't after the first time or two. Different strokes.</p><p></p><p></p><p></p><p>Agreed.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5691230, member: 2011"] You must be thinking of a different adventure. The players are supposed to be told with Lair Assault that this is the idea behind it. It depends on what your players are mature enough to handle. Just tonight, we had a new player who never played 4E before (he played 3E). In one encounter, his defender PC was knocked unconscious round after round after round starting in round one (heal, KO, heal, KO, heal, KO), and he only got 1 attack in during the entire encounter. He was totally cool with it because his PC was doing his job of having foes attack him instead of someone else. As DM, I was watching him closely for signs of frustration and there were none. I know of some players where this would not have been the case. It was cool that he wasn't wrapped all up in the "I lost my turn" stuff and I think we are getting a really good new player. :cool: I played a scenario 2 months ago where I was running 2 PCs (mine, and a PC that had to be there, but the player couldn't make it last minute). A Beholder attacked the party and in 8 rounds, each PC got one round's worth of actions in. 2 rounds of actions out of 16. I didn't sit and pout about that. I laughed and had fun with the other players as they slowly took the Beholder out. If players are able to do this in normal adventures, why would a DM want to hold their hand in a killer adventure? Now, if you want to play the adventure with a normal goal of some level of fairness to all of the players, that's fine. But that's not the intent of the adventure, nor should it be. Anyone who knew up front going in that this was a possibility? I know that I'd be ok with that. Maybe you should post a poll on it. Are you saying that the game can only be fun (given the upfront premise) if players are given second chances? The point is, sure, the DM can do this. But, he's throwing part of the challenge (what other players might be there for) out the window. With the background given, you are assuming that other players are there to be challenged, but only if the DM doesn't get lucky in round one? Huh? Maybe the other players wanted to still succeed, even though it started off so rough. But, they were not given that chance. The DM fudged (which the module states the DM shouldn't do). I played chess for decades. I was even the editor of the state newsletter. If your opponent hangs his Queen, do you give him a take back? I can definitely understand Lair Assault being used as a tactical training scenario. The thing is though, I'd rather be playing real D&D with fresh new and surprising encounters every session than playing in order to hone my player tactical skills a little. The former is exciting, the latter, not so much. But, I am glad that you are enjoying your sessions. I probably wouldn't after the first time or two. Different strokes. Agreed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Post your Lair Assault Results Here (Spoilers)
Top