Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Post your Lair Assault Results Here (Spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5691717" data-attributes="member: 2011"><p>I thought it would be to my taste before I read the character sheets of my players. Go back and reread my original post here. I was really psyched about it. Repeat play is fine as long as the DM has major control over challenging the PCs. He doesn't with this module.</p><p></p><p>The DM only has control over repeat monsters and repeat traps. I have players that wiped this thing the first time. 5 PCs out of 6 were not even bloodied at the end. They didn't even use their second winds.</p><p></p><p>Regardless of your opinion, there is no way I could have challenged them in a second encounter with the knowledge they gained after the first time and the major limitations the adventure has in changing things up.</p><p></p><p>If the rooms could change locations and if the PCs did not have a map, and/or if it wasn't a single encounter so that Daily powers did not become super effective, and/or if I could change what the oil and fish and cloaks and runes and pillars do, or when the 4th round damage occurs, then sure, I could throw up a decent encounter each time because I could surprise the players.</p><p></p><p>But, I cannot really surprise them.</p><p></p><p>This is a mostly damage challenge encounter against a group of players who came in with 9 heal spells, a few other healing Dailies, 7 healing potions, and a few ways to get temp hit points and resistance and a companion to suck up damage. If I could daze them or stun them or blind them, or even heaven forbid, outnumber them, then yeah, I might figure something else. But seriously, you have no clue here. My players would wipe this most if not all of the time no matter who the DM was as long as the DM is handcuffed with the module as written. As I mentioned earlier, I still had 400 points of damage that I had to yet do to TPK the party with the healing options that they had remaining. I did make a minor mistake or two and probably could have managed another 30 or 50 points of damage. Or, my dice could have been hotter. But the final outcome would have been similar. The players just came in with too many good options and next time would be even better for them.</p><p></p><p>The concept of Lair Assault was fine. A super challenge for players. The implementation, at least for the types of knowledgeable players I play with, was weak, even lame.</p><p></p><p>I'm glad that you enjoy it and find it fun. Sorry, but I find it to be a bit of a joke. Not because it cannot be played again, but because it doesn't have enough DM options to make playing it again really challenging (or even worthwhile) for my group. Just because your experience disagrees with mine does not invalidate my experience (or opinion) of this module.</p><p></p><p>As a DM, I can do two things. I can take total control of my game and throw brand new things that are hopefully interesting at my players every single week. Or, I can run them through an encounter multiple times where they won't really be surprised, but they will probably do better each time. Kind of like playing the same computer game from start to finish over and over again. I chose the former.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5691717, member: 2011"] I thought it would be to my taste before I read the character sheets of my players. Go back and reread my original post here. I was really psyched about it. Repeat play is fine as long as the DM has major control over challenging the PCs. He doesn't with this module. The DM only has control over repeat monsters and repeat traps. I have players that wiped this thing the first time. 5 PCs out of 6 were not even bloodied at the end. They didn't even use their second winds. Regardless of your opinion, there is no way I could have challenged them in a second encounter with the knowledge they gained after the first time and the major limitations the adventure has in changing things up. If the rooms could change locations and if the PCs did not have a map, and/or if it wasn't a single encounter so that Daily powers did not become super effective, and/or if I could change what the oil and fish and cloaks and runes and pillars do, or when the 4th round damage occurs, then sure, I could throw up a decent encounter each time because I could surprise the players. But, I cannot really surprise them. This is a mostly damage challenge encounter against a group of players who came in with 9 heal spells, a few other healing Dailies, 7 healing potions, and a few ways to get temp hit points and resistance and a companion to suck up damage. If I could daze them or stun them or blind them, or even heaven forbid, outnumber them, then yeah, I might figure something else. But seriously, you have no clue here. My players would wipe this most if not all of the time no matter who the DM was as long as the DM is handcuffed with the module as written. As I mentioned earlier, I still had 400 points of damage that I had to yet do to TPK the party with the healing options that they had remaining. I did make a minor mistake or two and probably could have managed another 30 or 50 points of damage. Or, my dice could have been hotter. But the final outcome would have been similar. The players just came in with too many good options and next time would be even better for them. The concept of Lair Assault was fine. A super challenge for players. The implementation, at least for the types of knowledgeable players I play with, was weak, even lame. I'm glad that you enjoy it and find it fun. Sorry, but I find it to be a bit of a joke. Not because it cannot be played again, but because it doesn't have enough DM options to make playing it again really challenging (or even worthwhile) for my group. Just because your experience disagrees with mine does not invalidate my experience (or opinion) of this module. As a DM, I can do two things. I can take total control of my game and throw brand new things that are hopefully interesting at my players every single week. Or, I can run them through an encounter multiple times where they won't really be surprised, but they will probably do better each time. Kind of like playing the same computer game from start to finish over and over again. I chose the former. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Post your Lair Assault Results Here (Spoilers)
Top