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Post your Lair Assault Results Here (Spoilers)
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<blockquote data-quote="KarinsDad" data-source="post: 5693585" data-attributes="member: 2011"><p>No, but Lair Assault should be configurable.</p><p></p><p>For example, the adventure is slightly configurable now. If you have 4 PCs, the difficulty is lowered. If you have 6 PCs, the difficulty is raised. But except for Nightmare mode which is a single option, there is no way for the DM to take into account the capabilities of the PCs and to really challenge the players.</p><p></p><p>My real issue here is that as a DM, I cannot fulfill WotC's advertising on this adventure without changing the adventure as written:</p><p></p><p>"You'll pit your wits against some of the most difficult encounters you've ever played."</p><p></p><p>My players don't consider the first Lair Assault encounter to be even close to one of the most difficult encounters they've ever played. I ran them (5 of them at first level) through part of Shards of Selune last weekend and they took on the final encounter first (it wasn't actually the first encounter of the day, but it's the first one where they got to a shard) and that 800 XP encounter (N+3) was magnitudes more challenging than Lair Assault for them (3 different PCs went unconscious a total of 6 times where at one point, 3 PCs were unconscious all at the same time).</p><p></p><p>That was a nail biter compared to Lair Assault for my group.</p><p></p><p>Granted, Lair Assault would be a killer dungeon if the players had brought in normal PCs straight out of a normal game. But giving the players the run of the books (plus fortune cards) made it a lot less of a challenge than many normal N+3 or N+4 encounters versus normal PCs in normal games.</p><p></p><p>Most PCs in most games do not have Armor of Sudden Recovery (our group playing Lair Assault didn't either), but I'll bet money that some future groups going into future Lair Assaults will have it. There are just too many great options and synergistic combinations when the game opens up all of the books and the players get to auto-pick the items without any DM control.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5693585, member: 2011"] No, but Lair Assault should be configurable. For example, the adventure is slightly configurable now. If you have 4 PCs, the difficulty is lowered. If you have 6 PCs, the difficulty is raised. But except for Nightmare mode which is a single option, there is no way for the DM to take into account the capabilities of the PCs and to really challenge the players. My real issue here is that as a DM, I cannot fulfill WotC's advertising on this adventure without changing the adventure as written: "You'll pit your wits against some of the most difficult encounters you've ever played." My players don't consider the first Lair Assault encounter to be even close to one of the most difficult encounters they've ever played. I ran them (5 of them at first level) through part of Shards of Selune last weekend and they took on the final encounter first (it wasn't actually the first encounter of the day, but it's the first one where they got to a shard) and that 800 XP encounter (N+3) was magnitudes more challenging than Lair Assault for them (3 different PCs went unconscious a total of 6 times where at one point, 3 PCs were unconscious all at the same time). That was a nail biter compared to Lair Assault for my group. Granted, Lair Assault would be a killer dungeon if the players had brought in normal PCs straight out of a normal game. But giving the players the run of the books (plus fortune cards) made it a lot less of a challenge than many normal N+3 or N+4 encounters versus normal PCs in normal games. Most PCs in most games do not have Armor of Sudden Recovery (our group playing Lair Assault didn't either), but I'll bet money that some future groups going into future Lair Assaults will have it. There are just too many great options and synergistic combinations when the game opens up all of the books and the players get to auto-pick the items without any DM control. [/QUOTE]
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