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Post your Lair Assault Results Here (Spoilers)
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<blockquote data-quote="Saracenus" data-source="post: 5697236" data-attributes="member: 47839"><p>Alphastream's Hunter did kill them all at range so they were neutralized rather quickly. We did get hit by the second set over two rounds in the cloak room. But by that point we had our Regeneration 5 up and the party was spread out so it was impossible to destroy us in a mass suicide run.</p><p></p><p>Just as an FYI, normal mode caps the number of monsters per room at 3 and nightmare mode has a max of 4. So, the speed run on nightmare would have been the same on nightmare because there were only three monsters in the room.</p><p></p><p>I applaud the evil genius of the DM who came up with the suicide run. I used a similar tactic (minus the minions) and damaged the party badly from the get go. I killed 3 out 5 at the end and timing out at round 20 was the only thing that saved the rest of the party from a TPK.</p><p></p><p>I think that the cat and mouse game between players and DMs is an interesting development. Players bring X Grossness, DMs respond with B grossness in return. Circle of Unlife is completed.</p><p></p><p>Karinsdad, I have to say this event is not for you. You want this to be fair and balanced and that is not what this program is about. You have complained about LA being too easy and now you are complaining that its unfair. Well, welcome to Lair Assault. There is always growing pains with a new program. </p><p></p><p>When we started D&D Encounters (DDE) there were judges that ran it on hard mode like they were running a table of LFR with a bunch of organized play vets. Once people figured out that it was casual play with lots inexperience players the DMs settled into a rhythm and play experience has been much better for it. Also, there are plenty of other programs that are "fair" and "balanced" out there (LFR, Ashes of Athas, DDE, etc.). Lair Assault cannot be all things to all people, just as the other campaigns are not everyone's cup of tea.</p><p></p><p>I think that DMs are going to improve as they run this over and over. They will become more adept at using the abilities of the monsters (our DM made a few mistakes with the monsters and I know we made a few goofs with our PCs). The real interesting thing will be the evolution of Monster synergy that DMs will discover as they experiment with different combos.</p><p></p><p>I have said it earlier in the thread figuring out monster and terrain synergy will make or break the deadliness of this adventure. There is no one best way to run the opposition vs. the PCs as the strategic and tactical choices of the players will always be different.</p><p></p><p>My two coppers,</p></blockquote><p></p>
[QUOTE="Saracenus, post: 5697236, member: 47839"] Alphastream's Hunter did kill them all at range so they were neutralized rather quickly. We did get hit by the second set over two rounds in the cloak room. But by that point we had our Regeneration 5 up and the party was spread out so it was impossible to destroy us in a mass suicide run. Just as an FYI, normal mode caps the number of monsters per room at 3 and nightmare mode has a max of 4. So, the speed run on nightmare would have been the same on nightmare because there were only three monsters in the room. I applaud the evil genius of the DM who came up with the suicide run. I used a similar tactic (minus the minions) and damaged the party badly from the get go. I killed 3 out 5 at the end and timing out at round 20 was the only thing that saved the rest of the party from a TPK. I think that the cat and mouse game between players and DMs is an interesting development. Players bring X Grossness, DMs respond with B grossness in return. Circle of Unlife is completed. Karinsdad, I have to say this event is not for you. You want this to be fair and balanced and that is not what this program is about. You have complained about LA being too easy and now you are complaining that its unfair. Well, welcome to Lair Assault. There is always growing pains with a new program. When we started D&D Encounters (DDE) there were judges that ran it on hard mode like they were running a table of LFR with a bunch of organized play vets. Once people figured out that it was casual play with lots inexperience players the DMs settled into a rhythm and play experience has been much better for it. Also, there are plenty of other programs that are "fair" and "balanced" out there (LFR, Ashes of Athas, DDE, etc.). Lair Assault cannot be all things to all people, just as the other campaigns are not everyone's cup of tea. I think that DMs are going to improve as they run this over and over. They will become more adept at using the abilities of the monsters (our DM made a few mistakes with the monsters and I know we made a few goofs with our PCs). The real interesting thing will be the evolution of Monster synergy that DMs will discover as they experiment with different combos. I have said it earlier in the thread figuring out monster and terrain synergy will make or break the deadliness of this adventure. There is no one best way to run the opposition vs. the PCs as the strategic and tactical choices of the players will always be different. My two coppers, [/QUOTE]
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