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<blockquote data-quote="CRGreathouse" data-source="post: 503540" data-attributes="member: 474"><p>My favorite under-CR'd monster:</p><p></p><p>WYRMLING ANARCHIC FIENDISH WHITE DRAGON</p><p>--------------------------------------------------------------------------------</p><p>Tiny Dragon (Cold)</p><p>Hit Dice: 3d12+3 (22 hp)</p><p>Initiative: +0</p><p>Speed: 60 ft, fly 150 ft (average), swim 60 ft, burrow 30 ft</p><p>AC: 14 (+2 size, +2 natural)</p><p>Attacks: Bite +5 melee, 2 claws +0 melee</p><p>Damage: Bite 1d4, claw 1d3</p><p>Face/Reach: 2½ ft by 2½ ft / 5 ft</p><p>Special Attacks: Breath weapon, smite good, smite law</p><p>Special Qualities: Icewalking, cold subtype, immunities, acid resistance 5, electricity resistance 5, fire resistance 5, sonic resistance 5, blindsight, keen senses, SR 6</p><p>Saves: Fort +4, Ref +3, Will +3</p><p>Abilities: Str 11, Dex 10, Con 13, Int 6, Wis 11, Cha 6</p><p>Skills: Escape Artist +3, Listen +3, Search +1, Spot +3</p><p>Feats: Hover</p><p>--------------------------------------------------------------------------------</p><p>Challenge Rating: 1</p><p>Alignment: Always chaotic evil</p><p></p><p>SA–Breath Weapon (Su): Cone of cold, 15 feet long, every 1d4 rounds; damage 1d6, Reflex half DC 12.</p><p>SA–Smite Good (Su): 1/day, deal an additional +3 damage against a good foe.</p><p>SA–Smite Law (Su): 1/day, deal an additional +3 damage against a lawful foe.</p><p>SQ–Icewalking (Ex): This ability works like the spider climb spell, but the surfaces must be icy. It is always in effect.</p><p>SQ–Immunities (Ex): Immune to polymorphing, petrification, sleep, paralysis.</p><p>SQ–Blindsight (Ex): Dragons can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibrations and other environmental clues); this dragon's range is 30 feet.</p><p>SQ–Keen Senses (Ex): Dragons can see four times as well as humans in low-light conditions and twice as well in normal light. They also have darkvision (range 100 feet).</p><p>SQ–Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 503540, member: 474"] My favorite under-CR'd monster: WYRMLING ANARCHIC FIENDISH WHITE DRAGON -------------------------------------------------------------------------------- Tiny Dragon (Cold) Hit Dice: 3d12+3 (22 hp) Initiative: +0 Speed: 60 ft, fly 150 ft (average), swim 60 ft, burrow 30 ft AC: 14 (+2 size, +2 natural) Attacks: Bite +5 melee, 2 claws +0 melee Damage: Bite 1d4, claw 1d3 Face/Reach: 2½ ft by 2½ ft / 5 ft Special Attacks: Breath weapon, smite good, smite law Special Qualities: Icewalking, cold subtype, immunities, acid resistance 5, electricity resistance 5, fire resistance 5, sonic resistance 5, blindsight, keen senses, SR 6 Saves: Fort +4, Ref +3, Will +3 Abilities: Str 11, Dex 10, Con 13, Int 6, Wis 11, Cha 6 Skills: Escape Artist +3, Listen +3, Search +1, Spot +3 Feats: Hover -------------------------------------------------------------------------------- Challenge Rating: 1 Alignment: Always chaotic evil SA–Breath Weapon (Su): Cone of cold, 15 feet long, every 1d4 rounds; damage 1d6, Reflex half DC 12. SA–Smite Good (Su): 1/day, deal an additional +3 damage against a good foe. SA–Smite Law (Su): 1/day, deal an additional +3 damage against a lawful foe. SQ–Icewalking (Ex): This ability works like the spider climb spell, but the surfaces must be icy. It is always in effect. SQ–Immunities (Ex): Immune to polymorphing, petrification, sleep, paralysis. SQ–Blindsight (Ex): Dragons can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibrations and other environmental clues); this dragon's range is 30 feet. SQ–Keen Senses (Ex): Dragons can see four times as well as humans in low-light conditions and twice as well in normal light. They also have darkvision (range 100 feet). SQ–Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save. [/QUOTE]
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