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<blockquote data-quote="Family" data-source="post: 4180893" data-attributes="member: 65014"><p>This thread can be used for any level build you want to post, critiques welcome.</p><p></p><p>Name: Azi</p><p>Race: Teifling</p><p>Class: Warlock</p><p>Role: Striker</p><p>Source: Arcane</p><p>Build: Infernal</p><p></p><p>Exp: 0</p><p>Level: 1</p><p>Action Points: 1</p><p>Heals: 6 </p><p>HP: 15</p><p></p><p>Str: 10 </p><p>Con: 10</p><p>Dex: 14 (+2)</p><p>Int: 11 (0)</p><p>Wis: 10 (0)</p><p>Cha: 20 (+5)</p><p></p><p>Ref: 11 (+1)</p><p>Will: 11 (+1)</p><p>Fort: 15 </p><p></p><p>AC: 15= +10 +1(Class)+2(Dex)+2(Armor)</p><p></p><p>Armor: leather (+2)</p><p>Weapon: dagger (+3 attack bonus)</p><p></p><p>RACIAL: </p><p>Bloodhunt</p><p>+1 to attack rolls against bloodied foes</p><p></p><p>Fire Resistance</p><p>Resist fire 5+1/2 your level</p><p></p><p>Dagger: 1d4 damage</p><p></p><p>Movement: 5 </p><p>Languages: Common, +1 (Infernal?)</p><p></p><p>SKILLS (Bluff, Stealth +2)</p><p>AR Check: </p><p>Sight: Low-Light Vision</p><p></p><p>C Bluff (Cha) +7</p><p>C Streetwise (Cha)+5</p><p>C Thievery (Dex) +2</p><p>U Acrobatics (Dex) 0</p><p>U Athletics (Str) 0</p><p>U Insight (Wis) 0 (10)</p><p>U Perception (Wis) 0 (10)</p><p>U Stealth (Dex) +4</p><p></p><p>CLASS FEATURES</p><p>-Inspiring Presence</p><p>When an ally who can see you spends an action point to take an extra action, that ally also regains lost hit points equal to one-half your level + your Charisma modifier.</p><p></p><p>-Inspiring Word</p><p>Using the inspiring word power, warlords can grant their comrades additional resilience with nothing more than a shout of encouragement.</p><p></p><p>FEATS (1)</p><p>-Toughness (Heroic)</p><p>Benefit: When you take this feat, you gain additional hit points equal to your level +3. You also gain 1 additional hit point every time you gain a level.</p><p></p><p>UTILITY (0)</p><p></p><p>AT WILL (?)</p><p>-Fey Pact: Misty Step – when you reduce an enemy under your Warlock’s Curse to 0 hit points or fewer, you can teleport 3 squares as a free action.</p><p></p><p>-Prime Shot: if none of your allies are nearer to your target than you are, gain a +1 to ranged attacks against the target.</p><p></p><p>-Shadow Walk: move 3+ squares away on your turn, gain concealment until the end of your next turn.</p><p></p><p>-Warlock’s Curse: once per turn as a minor action, place a curse on the enemy nearest you; you do [an additional] +1d6 damage to an enemy [on a successful attack]; lasts until end of encounter or enemy is defeated.</p><p></p><p>-AT WILL (2)?</p><p>You fire a bolt of dark, crackling eldritch energy at your foe.</p><p>At-Will ✦ Arcane, Implement</p><p>Standard Action Ranged 10</p><p>Target: One creature</p><p>Attack: Cha vs. Reflex</p><p>Hit: 1d10 + Cha damage.</p><p>Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.</p><p></p><p>You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his sight.</p><p>At-Will ✦ Arcane, Charm, Implement, Psychic</p><p>Standard Action Ranged 10</p><p>Target: One creature</p><p>Attack: Cha vs. Will</p><p>Hit: 1d6 + Cha psychic damage, and you are invisible to the target until the start of your next turn.</p><p></p><p>ENCOUNTER (1)</p><p>From the mystic energy of the Feywild, you draw a brilliant white flame and set it in your enemy’s mind and body. Rivulets of argent fire stream up into the air from his eyes, mouth, and hands; agony disrupts his very thoughts.</p><p>Encounter ✦ Arcane, Fire, Implement</p><p>Standard Action Ranged 10</p><p>Target: One creature</p><p>Attack: Cha vs. Reflex</p><p>Hit: 2d6 + Cha fire damage, and the target takes a -4 [- Cha?]</p><p>penalty to attack rolls until the end of your next turn.</p><p></p><p>DAILY (1)</p><p>You inflict a waking nightmare upon your enemy so that he can no longer tell what is real and what exists only in his mind. Under its influence he staggers about, trying to avoid falling from imaginary</p><p>heights or stepping on unreal serpents.</p><p>Daily ✦ Arcane, Charm, Implement, Psychic</p><p>Standard Action Ranged 10</p><p>Target: One creature</p><p>Attack: +Cha vs. Will</p><p>Hit: 3d8 + Cha psychic damage, and you slide the target 3 squares.</p><p>Sustain Minor: You slide the target 1 square, whether you hit or miss (save ends</p></blockquote><p></p>
[QUOTE="Family, post: 4180893, member: 65014"] This thread can be used for any level build you want to post, critiques welcome. Name: Azi Race: Teifling Class: Warlock Role: Striker Source: Arcane Build: Infernal Exp: 0 Level: 1 Action Points: 1 Heals: 6 HP: 15 Str: 10 Con: 10 Dex: 14 (+2) Int: 11 (0) Wis: 10 (0) Cha: 20 (+5) Ref: 11 (+1) Will: 11 (+1) Fort: 15 AC: 15= +10 +1(Class)+2(Dex)+2(Armor) Armor: leather (+2) Weapon: dagger (+3 attack bonus) RACIAL: Bloodhunt +1 to attack rolls against bloodied foes Fire Resistance Resist fire 5+1/2 your level Dagger: 1d4 damage Movement: 5 Languages: Common, +1 (Infernal?) SKILLS (Bluff, Stealth +2) AR Check: Sight: Low-Light Vision C Bluff (Cha) +7 C Streetwise (Cha)+5 C Thievery (Dex) +2 U Acrobatics (Dex) 0 U Athletics (Str) 0 U Insight (Wis) 0 (10) U Perception (Wis) 0 (10) U Stealth (Dex) +4 CLASS FEATURES -Inspiring Presence When an ally who can see you spends an action point to take an extra action, that ally also regains lost hit points equal to one-half your level + your Charisma modifier. -Inspiring Word Using the inspiring word power, warlords can grant their comrades additional resilience with nothing more than a shout of encouragement. FEATS (1) -Toughness (Heroic) Benefit: When you take this feat, you gain additional hit points equal to your level +3. You also gain 1 additional hit point every time you gain a level. UTILITY (0) AT WILL (?) -Fey Pact: Misty Step – when you reduce an enemy under your Warlock’s Curse to 0 hit points or fewer, you can teleport 3 squares as a free action. -Prime Shot: if none of your allies are nearer to your target than you are, gain a +1 to ranged attacks against the target. -Shadow Walk: move 3+ squares away on your turn, gain concealment until the end of your next turn. -Warlock’s Curse: once per turn as a minor action, place a curse on the enemy nearest you; you do [an additional] +1d6 damage to an enemy [on a successful attack]; lasts until end of encounter or enemy is defeated. -AT WILL (2)? You fire a bolt of dark, crackling eldritch energy at your foe. At-Will ✦ Arcane, Implement Standard Action Ranged 10 Target: One creature Attack: Cha vs. Reflex Hit: 1d10 + Cha damage. Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power. You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his sight. At-Will ✦ Arcane, Charm, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: Cha vs. Will Hit: 1d6 + Cha psychic damage, and you are invisible to the target until the start of your next turn. ENCOUNTER (1) From the mystic energy of the Feywild, you draw a brilliant white flame and set it in your enemy’s mind and body. Rivulets of argent fire stream up into the air from his eyes, mouth, and hands; agony disrupts his very thoughts. Encounter ✦ Arcane, Fire, Implement Standard Action Ranged 10 Target: One creature Attack: Cha vs. Reflex Hit: 2d6 + Cha fire damage, and the target takes a -4 [- Cha?] penalty to attack rolls until the end of your next turn. DAILY (1) You inflict a waking nightmare upon your enemy so that he can no longer tell what is real and what exists only in his mind. Under its influence he staggers about, trying to avoid falling from imaginary heights or stepping on unreal serpents. Daily ✦ Arcane, Charm, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: +Cha vs. Will Hit: 3d8 + Cha psychic damage, and you slide the target 3 squares. Sustain Minor: You slide the target 1 square, whether you hit or miss (save ends [/QUOTE]
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