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<blockquote data-quote="muffin_of_chaos" data-source="post: 4181080" data-attributes="member: 65007"><p>Name: Elenhith</p><p>Race: Elf</p><p>Class: Rogue (Striker, Martial)</p><p>Level: 1</p><p> </p><p>Str: 14 (+2), Con: 12 (+1), Dex: 18 (+4)</p><p>Int: 9 (-1), Wis: 12 (+1), Cha: 14 (+2)</p><p></p><p>AC: 16, Fort: 12, Ref: 16, Will: 12</p><p>HP: 29 (bloodied 14)</p><p>Healing surges/day: 7</p><p>Healing surge healing: 7 HP</p><p>Initiative: +4</p><p>Movement: 7</p><p>Sight: Low-Light Vision</p><p>Languages: Common, Elven</p><p></p><p>Equipment: Leather armor, dagger (w/ spares), longbow (+6 ranged (20/40), 1d10+4 damage, free action to reload), “rations”</p><p></p><p>RACIAL: </p><p>Elven Weapon Proficiency – Proficient with shortbow and longbow.</p><p>Wild Step – Ignore difficult terrain when shifting.</p><p>Group Awareness – Aura: grant non-elf allies within 5 squares +1 racial bonus to Perception checks.</p><p>Elven Accuracy – Power: Encounter, Free Action (Personal) – Reroll an attack action. Use the second roll, even if it’s lower.</p><p></p><p>CLASS FEATURES:</p><p>First Strike – At the start of an encounter, you have combat advantage against any creatures that have not yet acted in the encounter.</p><p>Brutal Scoundrel – You gain +2 bonus to Sneak Attack damage.</p><p>Rogue Weapon Talent – +1 bonus to attack roles made with a dagger.</p><p>Sneak Attack (2d8) – When you have combat advantage and are using a light blade, crossbow or sling, your attacks are Sneak Attacks doing an additional 2d8 damage.</p><p></p><p>SKILLS (Nature/Perception +2)</p><p>[Passive] Insight 12</p><p>[Passive] Perception 19 (trained)</p><p>Acrobatics +9 (trained), Athletics +2, Bluff +7 (trained), Dungeoneering +1, Intimidate +2, Stealth +9 (trained), Streetwise +7 (trained), Thievery +9 (trained)</p><p></p><p>FEAT</p><p>Backstabber – Increases Sneak Attack damage from d6 to d8.</p><p></p><p>AT-WILL EXPLOITS</p><p>Deft Strike (Martial, Weapon) – Standard Action</p><p>Requirement – Must be wielding a crossbow, light blade or sling.</p><p>Target: One creature.</p><p>Special: You may move up to two squares before the attack.</p><p>Attack: +8 vs. AC (dagger)</p><p>Hit: 1d4+4 damage (dagger)</p><p></p><p>Piercing Strike (Martial, Weapon) – Standard Action</p><p>Requirement – Must be wielding a light blade.</p><p>Target: One creature.</p><p>Attack: +8 vs. Reflex</p><p>Hit: 1d4+4 damage</p><p></p><p>ENCOUNTER EXPLOIT</p><p>Tortuous Strike (Martial, Weapon) – Standard Action</p><p>Requirement – Must be wielding a light blade.</p><p>Target: One creature.</p><p>Attack: +8 vs. Reflex</p><p>Hit: 2d4+6 damage</p><p> </p><p>DAILY EXPLOIT</p><p>Easy Target (Martial, Weapon) – Standard Action</p><p>Requirement – Must be wielding a light blade.</p><p>Target: One creature.</p><p>Attack: +8 vs. Reflex</p><p>Hit: 3d4+4 damage and target grants combat advantage to you (save ends).</p><p>Miss: Half damage and no combat advantage is granted.</p></blockquote><p></p>
[QUOTE="muffin_of_chaos, post: 4181080, member: 65007"] Name: Elenhith Race: Elf Class: Rogue (Striker, Martial) Level: 1 Str: 14 (+2), Con: 12 (+1), Dex: 18 (+4) Int: 9 (-1), Wis: 12 (+1), Cha: 14 (+2) AC: 16, Fort: 12, Ref: 16, Will: 12 HP: 29 (bloodied 14) Healing surges/day: 7 Healing surge healing: 7 HP Initiative: +4 Movement: 7 Sight: Low-Light Vision Languages: Common, Elven Equipment: Leather armor, dagger (w/ spares), longbow (+6 ranged (20/40), 1d10+4 damage, free action to reload), “rations” RACIAL: Elven Weapon Proficiency – Proficient with shortbow and longbow. Wild Step – Ignore difficult terrain when shifting. Group Awareness – Aura: grant non-elf allies within 5 squares +1 racial bonus to Perception checks. Elven Accuracy – Power: Encounter, Free Action (Personal) – Reroll an attack action. Use the second roll, even if it’s lower. CLASS FEATURES: First Strike – At the start of an encounter, you have combat advantage against any creatures that have not yet acted in the encounter. Brutal Scoundrel – You gain +2 bonus to Sneak Attack damage. Rogue Weapon Talent – +1 bonus to attack roles made with a dagger. Sneak Attack (2d8) – When you have combat advantage and are using a light blade, crossbow or sling, your attacks are Sneak Attacks doing an additional 2d8 damage. SKILLS (Nature/Perception +2) [Passive] Insight 12 [Passive] Perception 19 (trained) Acrobatics +9 (trained), Athletics +2, Bluff +7 (trained), Dungeoneering +1, Intimidate +2, Stealth +9 (trained), Streetwise +7 (trained), Thievery +9 (trained) FEAT Backstabber – Increases Sneak Attack damage from d6 to d8. AT-WILL EXPLOITS Deft Strike (Martial, Weapon) – Standard Action Requirement – Must be wielding a crossbow, light blade or sling. Target: One creature. Special: You may move up to two squares before the attack. Attack: +8 vs. AC (dagger) Hit: 1d4+4 damage (dagger) Piercing Strike (Martial, Weapon) – Standard Action Requirement – Must be wielding a light blade. Target: One creature. Attack: +8 vs. Reflex Hit: 1d4+4 damage ENCOUNTER EXPLOIT Tortuous Strike (Martial, Weapon) – Standard Action Requirement – Must be wielding a light blade. Target: One creature. Attack: +8 vs. Reflex Hit: 2d4+6 damage DAILY EXPLOIT Easy Target (Martial, Weapon) – Standard Action Requirement – Must be wielding a light blade. Target: One creature. Attack: +8 vs. Reflex Hit: 3d4+4 damage and target grants combat advantage to you (save ends). Miss: Half damage and no combat advantage is granted. [/QUOTE]
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