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<blockquote data-quote="Piratecat" data-source="post: 3737176" data-attributes="member: 2"><p>Here (attached as a Word doc) are the actual questions I asked. They may be of some use to someone creating a new game. There are three types:</p><p></p><p>1. Leading questions, designed to impart information to the player </p><p>2. Personality-defining questions, designed to make the player think about the PC</p><p>3. Filler questions, designed to be evocative, and which round out the PC or add detail</p><p></p><p></p><p></p><p>Meanwhile, here's my plot outline. I broke it into three acts. I welcome comments or criticism.</p><p></p><p><strong>Act One</strong></p><p></p><p>NPC solicitor lectures PC solicitor</p><p>Coaches arrive -- meet on ferry dock of a large lake in Northern England</p><p>It’s autumn. There’s a misty, light rain, which will worsen into a vicious storm.</p><p>Difficult boat ride.</p><p>Arrive on shore, greeted by butler. Boatman leaves to get minister from other side of lake.</p><p>PCs explore, change clothes, eventually gather in library to see body.</p><p>PCs see Tiddums the cat.</p><p>Meet cute nurse and unknown great-grandmother</p><p>Learn that great-grandmother has been in an asylum for the criminally insane</p><p>A PC sees key around Sir Oliver's neck.</p><p>Minister holds funeral</p><p>PCs carry coffin through the rain to the crypt.</p><p>PCs return to the house for the "reading" of the will.</p><p>Boatman leaves in the storm to bring minister to shore.</p><p></p><p><strong>Act Two</strong></p><p></p><p>Lawyer plays gramophone record for the will.</p><p>Agate’s family and the great-great-grandmother shunned; they are mocked about the murder and only receive one pound sterling. All money (480K) given to Daniel and Frances, either both or whichever one survives the other by the end of probate.</p><p>Arguments.</p><p>Dog starts barking.</p><p>Someone finds nurse dead (neck broken) and 92 yr old great-grandmother missing. [Old lady died of natural causes, was possessed by Sir Oliver, killed Nurse and snuck downstairs to kill servants.)</p><p>(If Bertram takes photos, spirit photography provides clues.)</p><p>Dead nurse winks at Camille, who is psychic. No one else sees it.</p><p>PCs ring for butler and argue. Butler does not come.</p><p>See cat again, just to remind them it's around. (Under Mrs. Finchley's bed, as a scare tactic?)</p><p>PCs react -- may check boathouse or look for servants.</p><p>Butler dead, innards being eaten by Mrs. Finchley's dog.</p><p>Cook dead in pantry; will animate and attack if helped.</p><p>Boatman dead, and boat is shattered by axe. </p><p></p><p><strong>Act Three</strong></p><p></p><p>Rain worsens to very, very bad storm.</p><p>Explore house?</p><p>The dead start walking, and attack anyone but Frances AND Daniel (one has to live.)</p><p>Sir Oliver might speak through the dead, trying to convince one to kill the other</p><p>Séance?</p><p>Find Braille clues from Oliver's late wife, revealing painting/basement clues</p><p>Notice that all family paintings all have the same brushstroke pattern (ie were painted by the same person, over 180 years.)</p><p>Dead nurse moves to the bedroom of any PC who tried to seduce her while alive.</p><p>Find keyhole in basement, but need key.</p><p>Stalked by dead great-grandmother and any other remaining corpses (one at a time, as Sir Oliver can only animate one corpse at any one time.)</p><p>Frances/Daniel accept or reject offer of eternal life</p><p>PCs find secret sanctum in basement, learn that the cat is Oliver's soul anchor.</p><p>Find whispering skulls of old relatives, and the truth of what Oliver is.</p><p>Final confrontation.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 3737176, member: 2"] Here (attached as a Word doc) are the actual questions I asked. They may be of some use to someone creating a new game. There are three types: 1. Leading questions, designed to impart information to the player 2. Personality-defining questions, designed to make the player think about the PC 3. Filler questions, designed to be evocative, and which round out the PC or add detail Meanwhile, here's my plot outline. I broke it into three acts. I welcome comments or criticism. [b]Act One[/b] NPC solicitor lectures PC solicitor Coaches arrive -- meet on ferry dock of a large lake in Northern England It’s autumn. There’s a misty, light rain, which will worsen into a vicious storm. Difficult boat ride. Arrive on shore, greeted by butler. Boatman leaves to get minister from other side of lake. PCs explore, change clothes, eventually gather in library to see body. PCs see Tiddums the cat. Meet cute nurse and unknown great-grandmother Learn that great-grandmother has been in an asylum for the criminally insane A PC sees key around Sir Oliver's neck. Minister holds funeral PCs carry coffin through the rain to the crypt. PCs return to the house for the "reading" of the will. Boatman leaves in the storm to bring minister to shore. [b]Act Two[/b] Lawyer plays gramophone record for the will. Agate’s family and the great-great-grandmother shunned; they are mocked about the murder and only receive one pound sterling. All money (480K) given to Daniel and Frances, either both or whichever one survives the other by the end of probate. Arguments. Dog starts barking. Someone finds nurse dead (neck broken) and 92 yr old great-grandmother missing. [Old lady died of natural causes, was possessed by Sir Oliver, killed Nurse and snuck downstairs to kill servants.) (If Bertram takes photos, spirit photography provides clues.) Dead nurse winks at Camille, who is psychic. No one else sees it. PCs ring for butler and argue. Butler does not come. See cat again, just to remind them it's around. (Under Mrs. Finchley's bed, as a scare tactic?) PCs react -- may check boathouse or look for servants. Butler dead, innards being eaten by Mrs. Finchley's dog. Cook dead in pantry; will animate and attack if helped. Boatman dead, and boat is shattered by axe. [b]Act Three[/b] Rain worsens to very, very bad storm. Explore house? The dead start walking, and attack anyone but Frances AND Daniel (one has to live.) Sir Oliver might speak through the dead, trying to convince one to kill the other Séance? Find Braille clues from Oliver's late wife, revealing painting/basement clues Notice that all family paintings all have the same brushstroke pattern (ie were painted by the same person, over 180 years.) Dead nurse moves to the bedroom of any PC who tried to seduce her while alive. Find keyhole in basement, but need key. Stalked by dead great-grandmother and any other remaining corpses (one at a time, as Sir Oliver can only animate one corpse at any one time.) Frances/Daniel accept or reject offer of eternal life PCs find secret sanctum in basement, learn that the cat is Oliver's soul anchor. Find whispering skulls of old relatives, and the truth of what Oliver is. Final confrontation. [/QUOTE]
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