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<blockquote data-quote="Piratecat" data-source="post: 3752268" data-attributes="member: 2"><p>Oh yes. Absolutely. Although I've mentioned one of them before.</p><p></p><p>When I wrote the character questionnaires, I was short one question for Frances and wanted a simple "throw-away" question, and I was using my wife (KidCthulhu) for brainstorming. "Where did you get those shoes," she says. "You sure?" I say. "That seems kind of irrelevant." "Trust me," she says, "thinking about it will help define her character."</p><p></p><p>I always pictured Frances to be a somewhat naive, fun-loving dilettante. Then I got back Xath's questionnaire for the NC game day, and nearly spit up when I read her aforementioned answer.</p><p></p><p>"These shoes? I was in a Harlem gin joint with my girlfriend when she started macking up to one of my sugar daddies. Once she was drunk, I dragged her out into the alley behind the joint and stripped her of everything she had on her. I left her there unconscious, and I've never seen her since.</p><p></p><p>I <em>love</em> these shoes."</p><p></p><p>Note to self: KidCthulhu is smarter than I am. This minor question completely defined her character: cold, jealous fury. When I got to the point where Frances reported killing her grandfather herself, totally throwing my plot into a tizzy, I was scarcely surprised.</p><p></p><p>Other unexpected revelations from different games: sometimes the lawyer was corrupt, incompetent, a murderer and addicted to heroin. Sometimes he was utterly forthright, ethical, and a secret coward. Sometimes Daniel was an earnest young man having a love affair with his best friend, and sometimes he was a decadent layabout who would seduce anything female that moved. </p><p></p><p>Surprisingly, the con-woman maid only held a seance once in all the games I ran, and only two Bertrams used their photography equipment to take spirit photographs. But the old lady never let me down with her two yappy (and plot-useful) dogs... even in the game where, at the end of the session, it turned out that the woman playing Agate never drew <em>once</em>, and not one person realized it. She kept ordering her son to do things for her, and he handily obliged. I think it improved the game for everyone.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 3752268, member: 2"] Oh yes. Absolutely. Although I've mentioned one of them before. When I wrote the character questionnaires, I was short one question for Frances and wanted a simple "throw-away" question, and I was using my wife (KidCthulhu) for brainstorming. "Where did you get those shoes," she says. "You sure?" I say. "That seems kind of irrelevant." "Trust me," she says, "thinking about it will help define her character." I always pictured Frances to be a somewhat naive, fun-loving dilettante. Then I got back Xath's questionnaire for the NC game day, and nearly spit up when I read her aforementioned answer. "These shoes? I was in a Harlem gin joint with my girlfriend when she started macking up to one of my sugar daddies. Once she was drunk, I dragged her out into the alley behind the joint and stripped her of everything she had on her. I left her there unconscious, and I've never seen her since. I [i]love[/i] these shoes." Note to self: KidCthulhu is smarter than I am. This minor question completely defined her character: cold, jealous fury. When I got to the point where Frances reported killing her grandfather herself, totally throwing my plot into a tizzy, I was scarcely surprised. Other unexpected revelations from different games: sometimes the lawyer was corrupt, incompetent, a murderer and addicted to heroin. Sometimes he was utterly forthright, ethical, and a secret coward. Sometimes Daniel was an earnest young man having a love affair with his best friend, and sometimes he was a decadent layabout who would seduce anything female that moved. Surprisingly, the con-woman maid only held a seance once in all the games I ran, and only two Bertrams used their photography equipment to take spirit photographs. But the old lady never let me down with her two yappy (and plot-useful) dogs... even in the game where, at the end of the session, it turned out that the woman playing Agate never drew [i]once[/i], and not one person realized it. She kept ordering her son to do things for her, and he handily obliged. I think it improved the game for everyone. [/QUOTE]
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