Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Post your Sample level up ROGUES!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8100884" data-attributes="member: 5889"><p>Similar to the other fighter thread, this is a good area to try out some rogue concepts.</p><p></p><p>First, I thought of remaking some of more "roguish fighters" into straight rogues to see how they compare.</p><p></p><p><strong>Kalaban the Pirate</strong></p><p>The son of an ancient Sea Dragon, a misspoken word led to a rift that has never healed, and Kalaban was banished from his sire's domain. He now sails the Sea, daring his progenitor to come find him....but really in his heart, he just wants to go home.</p><p></p><p>Compared to my Fighter / Rogue variant, Kalaban is still an athletic and acrobatic pirate. </p><p></p><p>Dragonborn (Sea Dragon) 8 Rogue (Thief)</p><p>Heritage Gift: Draconian Fins (swim speed)</p><p>Culture: Draconic Exile (+5 init, can't be surprised, deception, survival)</p><p>Background: Sailor (+1 Con, +1 Dex, Athletics, Perception, Navigator's Tools)</p><p>Feats: Dex +2, Dex +2</p><p>Skills: Athletics (Exp: 1d8), Acrobatics, Deception (Exp: 1d4), Intimidation (Exp: 1d4), Perception, Persuasion, Survival, Sleight of Hand (Exp: 1d4)</p><p>Str: 12, Dex: 20, Con: 14, Int: 10, Wis: 10, Cha: 12</p><p></p><p>Rogue: Cunning Action (Fast Hands), SA +4d6</p><p></p><p>Rogue</p><p>Cunning Action (+Fast Hands), Crit 19-20, Improved Trapsmith (Area Trap), Climb at full speed, +5 Athletics when running jump, Thieves Cant</p><p>Innocent Fascade: Veiled Threat</p><p>Combat Tactic: Ambusher</p><p>Shrewd Judgement: Tricky Interrogation</p><p>Defense Technique: Artful Dodger</p><p>Knacks: Agile Athlete, Expertise (Athletics) x 2, Boobytrapper</p><p></p><p>Maneuvers (Exertion: 4, 2 2nd, 2 1st)</p><p>Techniques: Mist and Shade, Rapid Current</p><p></p><p>Parrying Counter (Reaction) - +2 AC, gain attack if missed.</p><p>Eye Slash (Technique) - On successful attack, DC 16 con or blinded</p><p>Painful Pickpocket (Reaction) - When attacked, get a free sleight of hand to pickpocket.</p><p>Feinting Assault (Technique) - Deception vs Insight, gain +1d6 damage on attacks.</p><p></p><p><strong>Power Highlights</strong></p><p><em>Dirty Fighting</em></p><p>Goes for the eyes with blindness</p><p>Picks your pocket while your fighting.</p><p></p><p><em>Acrobatic Swashbuckler</em></p><p>Can jump up to 36 feet, up to +14 athletics with a running jump</p><p>Has constant dodge action in combat</p><p></p><p><em>Treasure Guardian</em></p><p>Creates boobytraps and things around hidden treasure.</p><p></p><p>Compared to my Fighter/Rogue model....I would say he is generally a little less skilled, and weaker in straight up combat...but gains more subtle abilities </p><p></p><p>Kalaban the Pirate (original Level up Fighter / Vanilla Rogue Multiclass)</p><p>[Spoiler]</p><p><strong>Kalaban the Pirate</strong></p><p>(my attempt at a fighter/rogue multiclass to see how it looks).</p><p></p><p>The son of an ancient Sea Dragon, a misspoken word led to a rift that has never healed, and Kalaban was banished from his sire's domain. He now sails the Sea, daring his progenitor to come find him....but really in his heart, he just wants to go home.</p><p></p><p><strong>Power Highlights</strong></p><p><em>Dirty Fighting</em></p><p>Goes for the eyes with blindness</p><p>Picks your pocket while your fighting.</p><p></p><p><em>Acrobatic Swashbuckler</em></p><p>Can jump up to 36 feet, up to +14 athletics with a running jump</p><p>Can leap off of objects or sails and gain advantage for sneak attack</p><p></p><p>Dragonborn (Sea Dragon) 3 Rogue (Thief) / 5 Fighter</p><p>Heritage Gift: Draconian Fins (swim speed)</p><p>Culture: Draconic Exile (+5 init, can't be surprised, deception, survival)</p><p>Background: Sailor (+1 Con, +1 Dex, Athletics, Perception, Navigator's Tools)</p><p>Feats: Dex +2, Dex +2</p><p>Skills: Athletics (Expertise), Acrobatics (Expertise), Deception, Perception, Persuasion, Survival, Sleight of Hand</p><p>Str: 12, Dex: 20, Con: 14, Int: 10, Wis: 10, Cha: 12</p><p></p><p>Rogue: Cunning Action (Fast Hands), SA +2d6, Climb at full speed, +5 Athletics when running jump.</p><p></p><p>Fighter</p><p>Style: Dueling</p><p>Steely Mein: Dangerous Aura DC 12</p><p>Extra Attack (Rapier with 2 attacks)</p><p>Uses a light wooden shield ("buckler")</p><p>Knacks: Extreme Leap, Burst of Strength</p><p></p><p>Maneuvers (Exertion: 7, 2 2nd, 2 1st)</p><p>Techniques: Tooth and Claw, Razor's Edge, Mist and Shade</p><p></p><p>Iron Will (Reaction) - Advantage on saves against fear and charm</p><p>Bounding Steps (Bonus Action) - move 15, gain advantage on next attack</p><p>Painful Pickpocket (Reaction) - When attacked, get a free sleight of hand to pickpocket.</p><p>Eye Slash (Technique) - On successful attack, DC 16 con or blinded</p><p></p><p>[/Spoiler]</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8100884, member: 5889"] Similar to the other fighter thread, this is a good area to try out some rogue concepts. First, I thought of remaking some of more "roguish fighters" into straight rogues to see how they compare. [B]Kalaban the Pirate[/B] The son of an ancient Sea Dragon, a misspoken word led to a rift that has never healed, and Kalaban was banished from his sire's domain. He now sails the Sea, daring his progenitor to come find him....but really in his heart, he just wants to go home. Compared to my Fighter / Rogue variant, Kalaban is still an athletic and acrobatic pirate. Dragonborn (Sea Dragon) 8 Rogue (Thief) Heritage Gift: Draconian Fins (swim speed) Culture: Draconic Exile (+5 init, can't be surprised, deception, survival) Background: Sailor (+1 Con, +1 Dex, Athletics, Perception, Navigator's Tools) Feats: Dex +2, Dex +2 Skills: Athletics (Exp: 1d8), Acrobatics, Deception (Exp: 1d4), Intimidation (Exp: 1d4), Perception, Persuasion, Survival, Sleight of Hand (Exp: 1d4) Str: 12, Dex: 20, Con: 14, Int: 10, Wis: 10, Cha: 12 Rogue: Cunning Action (Fast Hands), SA +4d6 Rogue Cunning Action (+Fast Hands), Crit 19-20, Improved Trapsmith (Area Trap), Climb at full speed, +5 Athletics when running jump, Thieves Cant Innocent Fascade: Veiled Threat Combat Tactic: Ambusher Shrewd Judgement: Tricky Interrogation Defense Technique: Artful Dodger Knacks: Agile Athlete, Expertise (Athletics) x 2, Boobytrapper Maneuvers (Exertion: 4, 2 2nd, 2 1st) Techniques: Mist and Shade, Rapid Current Parrying Counter (Reaction) - +2 AC, gain attack if missed. Eye Slash (Technique) - On successful attack, DC 16 con or blinded Painful Pickpocket (Reaction) - When attacked, get a free sleight of hand to pickpocket. Feinting Assault (Technique) - Deception vs Insight, gain +1d6 damage on attacks. [B]Power Highlights[/B] [I]Dirty Fighting[/I] Goes for the eyes with blindness Picks your pocket while your fighting. [I]Acrobatic Swashbuckler[/I] Can jump up to 36 feet, up to +14 athletics with a running jump Has constant dodge action in combat [I]Treasure Guardian[/I] Creates boobytraps and things around hidden treasure. Compared to my Fighter/Rogue model....I would say he is generally a little less skilled, and weaker in straight up combat...but gains more subtle abilities Kalaban the Pirate (original Level up Fighter / Vanilla Rogue Multiclass) [Spoiler] [B]Kalaban the Pirate[/B] (my attempt at a fighter/rogue multiclass to see how it looks). The son of an ancient Sea Dragon, a misspoken word led to a rift that has never healed, and Kalaban was banished from his sire's domain. He now sails the Sea, daring his progenitor to come find him....but really in his heart, he just wants to go home. [B]Power Highlights[/B] [I]Dirty Fighting[/I] Goes for the eyes with blindness Picks your pocket while your fighting. [I]Acrobatic Swashbuckler[/I] Can jump up to 36 feet, up to +14 athletics with a running jump Can leap off of objects or sails and gain advantage for sneak attack Dragonborn (Sea Dragon) 3 Rogue (Thief) / 5 Fighter Heritage Gift: Draconian Fins (swim speed) Culture: Draconic Exile (+5 init, can't be surprised, deception, survival) Background: Sailor (+1 Con, +1 Dex, Athletics, Perception, Navigator's Tools) Feats: Dex +2, Dex +2 Skills: Athletics (Expertise), Acrobatics (Expertise), Deception, Perception, Persuasion, Survival, Sleight of Hand Str: 12, Dex: 20, Con: 14, Int: 10, Wis: 10, Cha: 12 Rogue: Cunning Action (Fast Hands), SA +2d6, Climb at full speed, +5 Athletics when running jump. Fighter Style: Dueling Steely Mein: Dangerous Aura DC 12 Extra Attack (Rapier with 2 attacks) Uses a light wooden shield ("buckler") Knacks: Extreme Leap, Burst of Strength Maneuvers (Exertion: 7, 2 2nd, 2 1st) Techniques: Tooth and Claw, Razor's Edge, Mist and Shade Iron Will (Reaction) - Advantage on saves against fear and charm Bounding Steps (Bonus Action) - move 15, gain advantage on next attack Painful Pickpocket (Reaction) - When attacked, get a free sleight of hand to pickpocket. Eye Slash (Technique) - On successful attack, DC 16 con or blinded [/Spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Post your Sample level up ROGUES!
Top