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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Post your Sample Levelup Fighters!
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<blockquote data-quote="Stalker0" data-source="post: 8092208" data-attributes="member: 5889"><p>So looking at some practical feedback, I wanted to make a thread dedicated to sample characters. Take the two playtest documents, and post what you come up with. What concepts speak to you that levelup does well? What hokey combos have you found that tear the system in half? Post them here.</p><p></p><p></p><p><strong>Lathander the Sentinel</strong></p><p>Lathander was a young elf when the Orc horde invaded his homeland, and took him as a slave. For years they groomed him as a watch dog for their camps, and the rule was simple...if any invader ever got past him, the orcs would make sure he was the first to die. Lathander spent many years on the edge of orc encampments....always one run away from freedom, one run away from a swift death from an axe in the back. Over time however, the orcs began to trust this elf outsider more and more. And as the memory of his old life faded, Lathander found his captors had become the only people he knew...his family.</p><p></p><p>Lanthander became so engrained into the village, that he was given the honored task of defending the chieftain. He was also more formally trained in the ways of combat, no longer just an eye...but a sword as well.</p><p></p><p>But it seemed this new life was also not meant to last. A human army swept the countryside, and no orc survived. Lathander defended his orc chieftan to his near last breath, but as the chieftan fell, and the elf saw nothing of the village left, he ran into the woods to hold on what little remained of his life.</p><p></p><p>With two lifetimes now faded and gone, Lathander has nowhere to call home. His evenings are filled with nighmares, barely trancing an hour a night. He sells his services as a bodyguard. No one escapes his notice....and no one ever forgets the haunted look of this elven sentinel.</p><p></p><p><strong>Power Highlights</strong></p><p>Passive Perception: 28 + Wisdom Mod (hidden threats), Never Surprised</p><p>Always Watching: Only Trances 1 hour a night</p><p>Great Bodyguard: Drops anyone moving past him to 0 speed, puts disadvantage on attacks against people next to him, can use his gaze of conviction to generate minor disadvantage against attacks other than at him.</p><p>Quick Death: Has 18-20 crit range on most rounds (default manuever)</p><p></p><p></p><p>Elf 6th level Fighter</p><p>Heritage Gift: Preternatural Awareness (Perception Prof, can't be surprised)</p><p>Culture: Orc Communal (expertise in Perception)</p><p>Background: Soldier (+1 strength)</p><p>Feat: Observant</p><p></p><p>Fighter</p><p>Style: Protection</p><p>Steely Mein: Watchful Eye (+5 passive perception)</p><p>Martial Lore: Evaluate Technique</p><p>Knacks: Nightwatch (Trance 1 hour, light activity 3 hours for a full rest), Mountaineer (30 foot climb speed, can move through non-magical difficult terrain without penalty).</p><p></p><p>Maneuvers (7 exertion, 1 1st Tier, 4 2nd Tier)</p><p>Techniques: Mirror's Glint, Razor's Edge, Tempered Iron</p><p></p><p>Disciplined Combat Stance - +2 passive perception</p><p>Warning Strike - (Rec) Take OA, reduce speed to 0.</p><p>Dangerous Strikes (Technique) - 18-20 Crit Range</p><p>Gaze of Conviction - (BA) - Wisdom save or minor disadvantage on attacks against others than you.</p><p>Practiced Roll - (BA) Move 20 feet, no OA</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8092208, member: 5889"] So looking at some practical feedback, I wanted to make a thread dedicated to sample characters. Take the two playtest documents, and post what you come up with. What concepts speak to you that levelup does well? What hokey combos have you found that tear the system in half? Post them here. [B]Lathander the Sentinel[/B] Lathander was a young elf when the Orc horde invaded his homeland, and took him as a slave. For years they groomed him as a watch dog for their camps, and the rule was simple...if any invader ever got past him, the orcs would make sure he was the first to die. Lathander spent many years on the edge of orc encampments....always one run away from freedom, one run away from a swift death from an axe in the back. Over time however, the orcs began to trust this elf outsider more and more. And as the memory of his old life faded, Lathander found his captors had become the only people he knew...his family. Lanthander became so engrained into the village, that he was given the honored task of defending the chieftain. He was also more formally trained in the ways of combat, no longer just an eye...but a sword as well. But it seemed this new life was also not meant to last. A human army swept the countryside, and no orc survived. Lathander defended his orc chieftan to his near last breath, but as the chieftan fell, and the elf saw nothing of the village left, he ran into the woods to hold on what little remained of his life. With two lifetimes now faded and gone, Lathander has nowhere to call home. His evenings are filled with nighmares, barely trancing an hour a night. He sells his services as a bodyguard. No one escapes his notice....and no one ever forgets the haunted look of this elven sentinel. [B]Power Highlights[/B] Passive Perception: 28 + Wisdom Mod (hidden threats), Never Surprised Always Watching: Only Trances 1 hour a night Great Bodyguard: Drops anyone moving past him to 0 speed, puts disadvantage on attacks against people next to him, can use his gaze of conviction to generate minor disadvantage against attacks other than at him. Quick Death: Has 18-20 crit range on most rounds (default manuever) Elf 6th level Fighter Heritage Gift: Preternatural Awareness (Perception Prof, can't be surprised) Culture: Orc Communal (expertise in Perception) Background: Soldier (+1 strength) Feat: Observant Fighter Style: Protection Steely Mein: Watchful Eye (+5 passive perception) Martial Lore: Evaluate Technique Knacks: Nightwatch (Trance 1 hour, light activity 3 hours for a full rest), Mountaineer (30 foot climb speed, can move through non-magical difficult terrain without penalty). Maneuvers (7 exertion, 1 1st Tier, 4 2nd Tier) Techniques: Mirror's Glint, Razor's Edge, Tempered Iron Disciplined Combat Stance - +2 passive perception Warning Strike - (Rec) Take OA, reduce speed to 0. Dangerous Strikes (Technique) - 18-20 Crit Range Gaze of Conviction - (BA) - Wisdom save or minor disadvantage on attacks against others than you. Practiced Roll - (BA) Move 20 feet, no OA [/QUOTE]
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