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You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
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Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="Stalker0" data-source="post: 8092262" data-attributes="member: 5889"><p><strong>The Mountain that Rides (Zombie Form)</strong></p><p>Any Game of Thrones fan will know the Mountain, the strongest, toughest fighter in all of Westeros. But after his near fatal death by poison, he has arisen, something even more...sinister.</p><p></p><p><strong>Power Highlights</strong></p><p><em>Deal Pain</em></p><p>Minor Advantage on First attack a round (~+3 attack, +1% more crits)</p><p>+1d4 damage to all attacks</p><p>+10 fire damage (once per round)</p><p>+10 damage (if he crits)</p><p>Can choose to trade some damage to instead Paralyze someone (DC 17 str save)</p><p></p><p><em>Take Pain</em></p><p>Toughness Feat, Doesn't drop when first taken to 0</p><p>+1 AC</p><p>Can negate Fear, Poison, Stunning</p><p>Can negate 14 points of damage a round</p><p>Can heal 10 damage a round</p><p></p><p><em>Scary</em></p><p>Insight at Disadvantage against him (who knows what is beneath that helmet)</p><p>Can cause Fear to a person as a bonus action</p><p></p><p></p><p></p><p></p><p>Orc 10th level Fighter</p><p>Heritage Gift: Tough-Bloodied</p><p>Culture: Red Dragon Cultist (representing his love of fire, and the cult like origins of his rebirth)</p><p>Background: Solider</p><p>Orc Paragon: +1 AC, resistance to saves against Fear</p><p>Feat: Great Weapon Master, Toughness</p><p></p><p>Fighter</p><p>Style: Great Weapon Fighting</p><p>Steely Mein: Closed Helm (Disadvantage to Insight rolls made against you)</p><p>Martial Lore: Evaluate Technique</p><p>Indomitable</p><p>Reputation: Intimidating</p><p>Knacks: Burst of Strength, Campaigner, and of course "Mountaineering" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Maneuvers (10 exertion, 4 3rd, 3 2nd or lower)</p><p>Techniques: Adamant Mountain, Razor's Edge, Unending Wheel</p><p></p><p>Heavy Combat Stance - (Stance) Minor Advantage on First Attack</p><p>Shrug it Off - (Reaction) Remove Frightened, Poisoned, Stunned</p><p>Mountains Might (Reaction) - Regain 1d6 + 7 damage</p><p>Paralyzing Blow (Action 2 attacks) - Make Blow that can cause Paralyses </p><p>Enhanced Critical (Reaction) - +10 damage on a crit</p><p>Parry (Reaction) - Reduce damage by 4d6</p><p>Trained Swings - (Technique) +1d4 damage on attacks</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8092262, member: 5889"] [B]The Mountain that Rides (Zombie Form)[/B] Any Game of Thrones fan will know the Mountain, the strongest, toughest fighter in all of Westeros. But after his near fatal death by poison, he has arisen, something even more...sinister. [B]Power Highlights[/B] [I]Deal Pain[/I] Minor Advantage on First attack a round (~+3 attack, +1% more crits) +1d4 damage to all attacks +10 fire damage (once per round) +10 damage (if he crits) Can choose to trade some damage to instead Paralyze someone (DC 17 str save) [I]Take Pain[/I] Toughness Feat, Doesn't drop when first taken to 0 +1 AC Can negate Fear, Poison, Stunning Can negate 14 points of damage a round Can heal 10 damage a round [I]Scary[/I] Insight at Disadvantage against him (who knows what is beneath that helmet) Can cause Fear to a person as a bonus action Orc 10th level Fighter Heritage Gift: Tough-Bloodied Culture: Red Dragon Cultist (representing his love of fire, and the cult like origins of his rebirth) Background: Solider Orc Paragon: +1 AC, resistance to saves against Fear Feat: Great Weapon Master, Toughness Fighter Style: Great Weapon Fighting Steely Mein: Closed Helm (Disadvantage to Insight rolls made against you) Martial Lore: Evaluate Technique Indomitable Reputation: Intimidating Knacks: Burst of Strength, Campaigner, and of course "Mountaineering" ;) Maneuvers (10 exertion, 4 3rd, 3 2nd or lower) Techniques: Adamant Mountain, Razor's Edge, Unending Wheel Heavy Combat Stance - (Stance) Minor Advantage on First Attack Shrug it Off - (Reaction) Remove Frightened, Poisoned, Stunned Mountains Might (Reaction) - Regain 1d6 + 7 damage Paralyzing Blow (Action 2 attacks) - Make Blow that can cause Paralyses Enhanced Critical (Reaction) - +10 damage on a crit Parry (Reaction) - Reduce damage by 4d6 Trained Swings - (Technique) +1d4 damage on attacks [/QUOTE]
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